I don't think that it's going to significantly improve anymore. It's also going to get ugly again when they have to try and keep up with PC.
Consoles have never been about catching up to PC's, consoles have always been about maxing the hardware that was finalized for (them).....`
Not sure if serious. You are saying by end of this gen we will have games looking significantly better than launch title like Killzone and Ryse? lmao.
Compare to last gen launch title vs games like TLOU, GTA, H4. Nah bruh, its not possible. These consoles aren't complicated to program like last gen. We will still get better and better games with less load time, stable framerates but in terms of GPU performance. Meh, not going to be huge.
Yes, very. I don't know how much you want to stress "significantly", but we will see some impressive leaps in what you see on screen, it's one of the reasons I want to see a sequel to two of the best looking games out there atm. 1886 and Driveclub....With the pedigree of these teams we know they will push the envelope even further.
Looking at all the cross gen games this gen, the bad and underperforming ports, the substandard AAA games. It highlights just how below the curve most of the efforts have been generally. I've seen you noted a Sony first party and crytek title, and that's fine that they looked good on their hardware, but they were also rushed launch titles, with the latter having many framerate niggles that I'm sure could be sorted out with the improvements Crytek made on their engine and of course SDK optimizations on the platform side.
The SDK's and memory allocation have improved a great deal on both platforms, optimizations on the software side is also significant for Cryengine and Shadowfall engine as you saw some notable improvements in UD under the shadowfall engine.
Let's be fair here, these machines (moreso the PS4) is not as vanilla in it's architecture as some people think, there was always a plan to utilize Async Compute to push the envelope in the latter years. The most prominent graphical wizards have not even launched their products yet. ND, SSM, POLIPHONY.....the three games from these guys are going to blow Shadowfall, Driveclub and 1886 out of the water, and the other graphical juggernaut (Guerilla Games) will also outdo shadowfall and set the technical standard for open world games on consoles.
Then we will have some gems from lower key and relatively unknown studios like the Edge of Eternity devs, Studio Bend's project etc....all mixing in and making things interesting visually...At the moment, I'm seeing some really impressive looking titles from mid-tier studios in the works.
Look at something like Destiny, should that not look much better and operate at 1080p 60fps for part 2? I think it can.......Then we have Sucker Punch working on their second project, which will look much better than ISS, and we have a stellar third party dev like Rocksteady's on the next batman game on UE4 native....the gains in visuals will undoubtedly be steady as there were many issues in UE3 which held back performance which are ironed out in UE4.
I don't think the XB1 will gain as much of a leap, but we will see it manifested there as well. The PS4 however is where we will see the most impressive titles ongoing, not only because of it's hardware advantage but the quality of developers under it's belt.