Stone Ocean
Member
A timeline is fine, but we could have done without without the timeline split bullshitZelda didn't need a timeline.
A timeline is fine, but we could have done without without the timeline split bullshitZelda didn't need a timeline.
Yep, the mainline superhero stuff does.American comics too have this problem.
but i rather have a great narrative that breaks canon then a good narrative that abides by canon
Canon is fun but entirely non-essential. The internal logic and motivation of a specific sorry takes priority over how it fits into a wider universe.
Zelda didn't need a timeline.
To be honest, looking back, I don't think they should have released a timeline.
People love the Zelda timeline.
Canon is important because it is a really big part of world building. Self contained stories are great and are not necessarily improved by fitting into a larger tapestry of narrative. But if it's part of the story and important to the experience, yeah, mind being paid to canon is really crucial.
I think a good example of this is how BioShock 1 doesn't benefit at all and isn't made a better game by being part of the "BioShock" universe. But BioShock Infinite and Burial at Sea rely on that connection to the universe for the story they're telling. Infinite and BaS are strengthened by the canon in a way where they would drastically suffer or not even exist in the same way if canon was thrown out. But BioShock is self contained and the greater canon is irrelevant.
MGS4 was fucking fantastic. It wasn't perfect (, but it resolved everything much better than you'd expect from a series that made everything up as it went along. It had to resolve the plots of two games from the 80s, a game that were never intended to have sequels, and a random prequel set in the sixties that was counted as a mainline title whilst seemingly having nothing to do with anything else.Vamp not being an actual vampire was lame as hell)
If the worst you can say about it is "They said Nanomachines alot, and the poop man shouldn't have got married", then I think it did a really great job all things considered.
Infinite falls apart under the weight of its own canon, namely that it's lazily convenient and non-sensical all at the same time. Once you poke a hole in the flimsy Bioshock Infinite the narrative flies away like a balloon.
You can easily criticize the way they went about wrapping things up. There's less gymnastics in the olympics.
MGS4 was fucking fantastic. It wasn't perfect (, but it resolved everything much better than you'd expect from a series that made everything up as it went along. It had to resolve the plots of two games from the 80s, a game that were never intended to have sequels, and a random prequel set in the sixties that was counted as a mainline title whilst seemingly having nothing to do with anything else.Vamp not being an actual vampire was lame as hell)
If the worst you can say about it is "They said Nanomachines alot, and the poop man shouldn't have got married", then I think it did a really great job all things considered.
Everybody hated the reset button at the end, but the whole temporal weapon ship thing and the consequences shown in the episodes were great because they were a break from the norm and the timeship was a clever twist on time travel.Don't forget about the Voyager episode where Red Foreman literally pressed reset buttons. They loved that shit.
I would be interested to hear you explain that.
I live for canon. Ever since I was little, I absolutely HATED when canon was broken in games.
The timeline was the best thing, storywise, that Nintendo ever did.
Zelda didn't need a timeline.
Oh you have no idea!
I don't really care about canon. In all honesty I thought the story of MGS4 was interesting and kind of clever. Other people however, just wait for SF5 and the outrage surrounding how old Chun Li is supposed to be and why Sakura (if she's in the game) is still wearing a school uniform.
They explained that last one already.I don't really care about canon. In all honesty I thought the story of MGS4 was interesting and kind of clever. Other people however, just wait for SF5 and the outrage surrounding how old Chun Li is supposed to be and why Sakura (if she's in the game) is still wearing a school uniform.
Canon is only talked about so often because of Weekly Jump manga having anime filler. Manga fans then spilled that sort of talk into video game discussion.
I think canon discussion is only because people want to one-up others on pure, official knowledge. It isn't really that helpful or constructive most of the time.
The crux point of the game's narrative, the baptism, doesn't even matter as a 'deciding point' of anything using Bioshock Infinite's own interpretation of many worlds theory and time travel. It makes rules, sets up grand ideas and then doesn't adhere to them later because the story is a mess.
Depends on the game.
Mass Effect? Absolutely must be canon.
Metroid? It's nice if it is, but I honestly don't care that much.
Mario? Completely irrelevant.
Zelda didn't need a timeline.
seconded. i still don't understand why they even bothered.
Canon is only talked about so often because of Weekly Jump manga having anime filler. Manga fans then spilled that sort of talk into video game discussion.
I also think canon discussion is only because people want to one-up others on pure, official knowledge. It isn't really that helpful or constructive most of the time imo.
This is generally my view on canon discussion most of the time, basically.