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Arkham Combat Designer worked on 007 First Light's melee system for two years

MMaRsu

Member


Very cool how reviewers like
@JakeBaldino
can 'feel' the DNA of gamedevs. Jake praises how the 007 game has nice Arkham-like elements, but likely had no idea the Principal Combat Designer for 2 years was Adam Vincent - the Combat Animator/Designer for all Arkham games.





Makes me a lot more interested in playing it tbh
 
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Dont get me wrong, but every time i see something about this game... the more derivative it looks like... but marketing (that's their work, i know) and media treats it almost like the second coming of Christ!
 
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Looks fine, but other than being able to throw enemies into objects (Sleeping Dogs did this in more fun ways)...looks pretty much the same.

I'd have to see more of how it evolves over the game to get excited over it, but nice that it's more involved than say Uncharted.
 
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Morgan Freeman Good Luck GIF


 
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I mean since IOI is dogshit at melee, Hitman basically has none, they had to hire someone who knows his stuff right?
Yeah, but two years? Did they not give him a team or any resources? The final prodict looks like what he would already be familiar with, so I'm just confused on the time table.
 
I mean since IOI is dogshit at melee, Hitman basically has none, they had to hire someone who knows his stuff right?
Any reason you're this hostile towards someone developing a combat system?
MMaRsu MMaRsu I opened this thread expecting a little negativity because that's just how things are today, but definitely not this much lol.

I'm glad to see this because this is the first Bond game with actual competent melee combat instead of just a hand chop or 'instant takedown' qte.
 
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Yeah, but two years? Did they not give him a team or any resources? The final prodict looks like what he would already be familiar with, so I'm just confused on the time table.

Ofcourse he works in a team. Are you guys being obtuse or do you think it's easy to implement a full melee combat system in custom engine for a dev that historically has never had much of melee combat in their games?

I dont think its a simple as clicking a few buttons, writing some code.
 
Man, this has to be the most "normie®" game of "normie®" games, there's just no pathos involved whatsoever in everything I've seen. it's super derivative and just spectacle for spectacle's sake...
It's uncharted with the rhythm combat of an Arkham game, I'm getting sleepy just by looking at it, nevermind actually playing it, it's gonna be exactly what it looks like, no creativity, no surprises, nothing, just another well advertised multi-million slop for the masses.

We need more games like Pragmata, KCD2, Romeo is a dead man etc, not this...generic, "shiny" slop
 
Man, this has to be the most "normie®" game of "normie®" games, there's just no pathos involved whatsoever in everything I've seen. it's super derivative and just spectacle for spectacle's sake...
It's uncharted with the rhythm combat of an Arkham game, I'm getting sleepy just by looking at it, nevermind actually playing it, it's gonna be exactly what it looks like, no creativity, no surprises, nothing, just another well advertised multi-million slop for the masses.

We need more games like Pragmata, KCD2, Romeo is a dead man etc, not this...generic, "shiny" slop

I'm sure a big Bond game would work well in an experimental setting, where he has to take care of his little daughter

James Bond Car GIF

james bond GIF by STARZ


Bond doesnt need to be crazy inspired or creative. It needs to be Bond
 
Ofcourse he works in a team. Are you guys being obtuse or do you think it's easy to implement a full melee combat system in custom engine for a dev that historically has never had much of melee combat in their games?

I dont think its a simple as clicking a few buttons, writing some code.
Two solid years of work just on combat, combat that mirrors what he had previous experience with, doesn't add up, that's all I'm saying.

Most likely there was an error in reporting and there were other taskings he was in charge of. I mean, otherwise hell, the developers of Tekken must be savants.
 
I wish I didn't hate Bond's design in this so much. I thought character design couldn't possibly be more generic than the dude from Jedi Fallen Order, but here we are.
 
Watched 2 previews and two comparisons got me very excited for this game.

Melee system plays like an improved version of The Bourne Conspiracy.

When played non stealth the game has a forward momentum in the way of Splinter Cell Conviction.

After that i was sold. Can't wait.
 


This is just a small snippet, barely showing the full combat system. Also IOI is not naughty dog and to expect the same level of quality is pretty retarded.

But there seems to be some sort of weird hate against this game, wonder why that is.
 
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Do people think you come in a new game and engine and simply Ctrl+C Ctrl+V entire mechanics from past games you worked on lol ?

Seems so. Armchair programmers here seem to think two years is a lot time to develop a fully working melee combat system that takes enviroment into account, and think that its as simple as pressing a few buttons to implement it?

Didnt know there were so many dumb folks here.
 
Arkham combat sucks though

I was boring as hell by the end of Asylum, nevermind the following 3-4 games.
For Arkham combat to shiny you have to play with the counter indicator turned off only then you ll have a amazing combat experience in the game.


 
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