That is enough for simple missions. Regarding the leadership during missions. I think that a "non military structure" is perfect for ops like escape from cherno. But when it comes to completing more complex missions, hostage rescue, etc, we sould estabish a squad leader. We could discuss breaching plans, exfil routes and the Modus Operandi in general taking advice from everyone but when the first bullet goes past out heads, we won't need secong guessing, we will need a leader.
I'm not saying that leader should be always the same person nor he should be Patton himself but on caotic moments receiving short, direct orders could save the operation. I don't pretend turning this group into a mil-sim clan because I'm already at one and I don't need to be in another. What I really think is that a minimum ammount of "discipline" is the key for this game's enjoyment.
PS: I loved Hylian's videos and I'm looking forward to play![]()
Yeah, in the less random missions like Escape Chernarus, it's not as needed, but I always considered the roles you pick up pre-mission basically like RPing in a way, your commander does the commanding, etc. We've got a ways to go before we get there though, as we need enough members.