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ArmaGAF Community Thread: DayZ was actually a mod

That is enough for simple missions. Regarding the leadership during missions. I think that a "non military structure" is perfect for ops like escape from cherno. But when it comes to completing more complex missions, hostage rescue, etc, we sould estabish a squad leader. We could discuss breaching plans, exfil routes and the Modus Operandi in general taking advice from everyone but when the first bullet goes past out heads, we won't need secong guessing, we will need a leader.

I'm not saying that leader should be always the same person nor he should be Patton himself but on caotic moments receiving short, direct orders could save the operation. I don't pretend turning this group into a mil-sim clan because I'm already at one and I don't need to be in another. What I really think is that a minimum ammount of "discipline" is the key for this game's enjoyment.

PS: I loved Hylian's videos and I'm looking forward to play :D

Yeah, in the less random missions like Escape Chernarus, it's not as needed, but I always considered the roles you pick up pre-mission basically like RPing in a way, your commander does the commanding, etc. We've got a ways to go before we get there though, as we need enough members.
 
Messed around with mods last night, here is the consensus so far.

ACE - Doable, no problem
ACRE - Unless we can get a problem I was having sorted out, I don't see this one working out. ACRE wouldn't work with the latest version of TeamSpeak, it said it only supported an older version. ACRE2 with Arma 3 will work, however ACRE on Arma 2 is a problem.
 
Messed around with mods last night, here is the consensus so far.

ACE - Doable, no problem
ACRE - Unless we can get a problem I was having sorted out, I don't see this one working out. ACRE wouldn't work with the latest version of TeamSpeak, it said it only supported an older version. ACRE2 with Arma 3 will work, however ACRE on Arma 2 is a problem.

My clan before start playing arma 3, had a rule that every member should have TS3 client version 3.0.11.1. Acre is no longer supported by it's developers. On arma 3 there is Task Force Radio which works perfectly fine.

If you want, I guess I can provide a working version of TS, in fact it's the one i'm currently using and I had no problems at all.

Have you tried this? Is a port of Task Force Radio from A3 to A2 CO. Might work with newer TS3 versions.
 
My clan before start playing arma 3, had a rule that every member should have TS3 client version 3.0.11.1. Acre is no longer supported by it's developers. On arma 3 there is Task Force Radio which works perfectly fine.

If you want, I guess I can provide a working version of TS, in fact it's the one i'm currently using and I had no problems at all.

Have you tried this? Is a port of Task Force Radio from A3 to A2 CO. Might work with newer TS3 versions.
I see, didn't realize ACRE dropped support. I will give Task Force Radio a try, that might get us what we want. Thanks!
 
I think I screwed up something in my Arma install as I couldn't play Chernarus missions after I messed with mods. Reinstalling the whole enchilada.

PSA: Just use Play WithSix, it's not going to miss any details.
 
I have our session scheduled for 7pm central time on the Steam group, it will probalby start just whenever people get in.

Another reminder, please install ACE, whether you use Play WithSix or manual. Play WithSix will be a ton easier though, so I would recommend using that.
 
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Also, last mission of the night hilarity: fast forward to 6:00 (or don't, if you wanna see a cool mission).

http://www.twitch.tv/flunkie44/b/568433045
 
I think we might do some Arma 3 this weekend. Potentially on the Dev branch with some helicopter missions so we can try out the new advanced flight model. If anyone can find good A3 coop missions, feel free to post them. Especially if they involve helicopters.

I'm also working on an A3 mission, but I don't expect to finish it by this weekend.
 
I think we might do some Arma 3 this weekend. Potentially on the Dev branch with some helicopter missions so we can try out the new advanced flight model. If anyone can find good A3 coop missions, feel free to post them. Especially if they involve helicopters.

I'm also working on an A3 mission, but I don't expect to finish it by this weekend.

I would not recommend playing on dev, specially editing missions on dev. It could lead into compatibility issues.

I can make a simple, short mission. Don't spect nothing fancy, but a "Navy Seal-Little Bird insertion" on the roof of a hotel where hostages are held, should do the trick.
 
I would not recommend playing on dev, specially editing missions on dev. It could lead into compatibility issues.

I can make a simple, short mission. Don't spect nothing fany, but a "Navy Seal-Little Bird insertion" on the roof of a hotel where hostages are held, should do the trick.
The mission I was making was on regular branch, going to be a scuba start to storm a castle in Altis, probably with a heli support and extract.
 
Man, I love Arma 3.

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Addons used: Tactical Beard, M1991 Kimber, M4, Custom Vest and fatigues.
Yep, more reasons I want to do Arma 3 this weekend.

Maybe require everyone to port over their Arma 2 content so we can do stuff on the older terrains if we want.
 
Hnnnnnggggggg it's my birthday Friday and I have plans all weekend but I just want to play Arma, especially 3, with everyone!
 
I would not recommend playing on dev, specially editing missions on dev. It could lead into compatibility issues.

I can make a simple, short mission. Don't spect nothing fancy, but a "Navy Seal-Little Bird insertion" on the roof of a hotel where hostages are held, should do the trick.

The mission I was making was on regular branch, going to be a scuba start to storm a castle in Altis, probably with a heli support and extract.

I fly choppers. This pleases me.
 
We need some Arma 3 missions other than Escape Altos, as that is just too hard.

Also I have some kind of performance problem on Arma 3. I was stuck at sub 30 FPS last night in Escape Altis while everyone else was getting 70-90.

My hardware:

Core i5 2500k over clocked to 4.5GHz
16 GB DDR3 RAM
GTX 770

Am I crazy to think I should get better performance than that? Even with lots of AI? It didn't matter if my settings were maxed out or on standard. It made very little FPS difference.
 
We need some Arma 3 missions other than Escape Altos, as that is just too hard.

Also I have some kind of performance problem on Arma 3. I was stuck at sub 30 FPS last night in Escape Altis while everyone else was getting 70-90.

My hardware:

Core i5 2500k over clocked to 4.5GHz
16 GB DDR3 RAM
GTX 770

Am I crazy to think I should get better performance than that? Even with lots of AI? It didn't matter if my settings were maxed out or on standard. It made very little FPS difference.

If you were hosting, I think it not strange. Escape Altis may be quite a demanding mission: lots of AI scattered all over the island are a FPS killer.

Btw, I have already finished my mission. Helo insertion,extraction and the pilot can operate a VANT while the others complete the objective.
 
If you were hosting, I think it not strange. Escape Altis may be quite a demanding mission: lots of AI scattered all over the island are a FPS killer.

Btw, I have already finished my mission. Helo insertion,extraction and the pilot can operate a VANT while the others complete the objective.
I chocked it up to hosting at first too, then I tried it single player with the server not running and had the same issue! Then again, maybe it is because in single player you are technically "hosting" the AI too. Wasteland Altis still runs like crap when I join a server though.

The mission sounds awesome, and we will definitely play it on Saturday!
 
I chocked it up to hosting at first too, then I tried it single player with the server not running and had the same issue! Then again, maybe it is because in single player you are technically "hosting" the AI too. Wasteland Altis still runs like crap when I join a server though.

The mission sounds awesome, and we will definitely play it on Saturday!

The problem with this kind of missions are the scripts. For example, Wasteland is a "normal" mission, a good pc should get somewhat between 20-40fps, on Altis life performance will drop severly. This is because Altis Life has a currency system, purchase of weapons, vehicles, etc that are managed via script, which is literally a piece of code taped to the mission itself. This is why a script-free mission will perform better compared to a scripted one, even if the first one has more AI than the other.
 
The problem with this kind of missions are the scripts. For example, Wasteland is a "normal" mission, a good pc should get somewhat between 20-40fps, on Altis life performance will drop severly. This is because Altis Life has a currency system, purchase of weapons, vehicles, etc that are managed via script, which is literally a piece of code taped to the mission itself. This is why a script-free mission will perform better compared to a scripted one, even if the first one has more AI than the other.
Makes sense, I do wonder why scripts cause such issues though.
 
The mission that fixes the terrible weapon sway and fatigue mechanics preferably.

I think you'd need mods for it. Right now, the most realistic mod for ArmA III is the Authentic Gameplay Modification, which I believe alters both. There's also the Improved Fatigue System addon, but I don't know of those two overlap well.
 
I think you'd need mods for it. Right now, the most realistic mod for ArmA III is the Authentic Gameplay Modification, which I believe alters both. There's also the Improved Fatigue System addon, but I don't know of those two overlap well.

We might give one or both of those a try tonight. I know I get annoyed by the fatigue especially in Arma 3, it's extremely overstated. I was trying out missions a few minutes ago and was fatigued FROM DRIVING A VEHICLE WITH NO ACTION GOING ON. Come on Arma 3, we know moving those arms and feet is hard!
 
Tonight I won't be able to attend. I edited a short mission, but I think for more than 5 people is too easy. Anyway, here it is. It has Virtual Ammobox System and a revive script where anyone can revive, If the main objective is not enough for you, you can always attack other CSAT positions.

Have fun!
 
Tonight I won't be able to attend. I edited a short mission, but I think for more than 5 people is too easy. Anyway, here it is. It has Virtual Ammobox System and a revive script where anyone can revive, If the main objective is not enough for you, you can always attack other CSAT positions.

Have fun!

Thanks Blackburn! Sorry you couldn't make it. We will be playing this mission in your honor!
 
Blackburn, I have a video of your mission processing. We didn't properly finish it though as we couldn't figure out how to, but it was very enjoyable.
 
Nice thread, i would love to play with you sometime, maybe some weekend. Feel free to add me to steam, my ID is cebri101.
 
Blackburn, I have a video of your mission processing. We didn't properly finish it though as we couldn't figure out how to, but it was very enjoyable.

Yeah, I forgot to tell you that I added a new action to capture the scientist and general that force them to join your group. Then, you only have to manage the hostages like a normal AI.
 
Yeah, I forgot to tell you that I added a new action to capture the scientist and general that force them to join your group. Then, you only have to manage the hostages like a normal AI.
We figured that out, although I think it only let the team leader do it. The issue was there were no objectives listed, so if we didn't remember a detail from the briefing screen, we couldn't go back and look. We took the scientist back to base, nothing happened, so we assumed mission accomplished and shot each other.
 
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