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IGN Got Community Noted After Posting Misinformation To Attack Crimson Desert

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The community note cites game breaking bugs.

IGN's tweet or article isn't about game breaking bugs. It's about design issues like having too few fast travel points that they have in-fact patched more of.

Maybe the community notes needs to be community noted.

Come On What GIF by MOODMAN
 
I wouldn't read their opinion about the game regardless. It would sour my experience. Reviews are such "one and done" pieces. I can't think of a time they went back to a game.
 
What is a game breaking bug?

If I go to talk to an NPC and they're not there requiring me to reload the save, does that count as game breaking?
 
I hope everyone realizes problems like IGN will simply go away if we all just stop giving them attention.

It's literally that simple.

Yes but giving this community notes attention/visibility really gives the public a well know warning to not click or believe in anything IGN publishes, turning them officially unrealiable(killing their click bait money farm).
 
I haven't tried the game yet, but I was talking to my friend yesterday, and he had a pretty game-breaking bug. Something about the game crashing every time he opened his inventory. He eventually found an old save that worked, but he lost about 6 hours of progress. And he has to do something every time he saves so that his inventory doesn't corrupt, apparently.
 
The community note cites game breaking bugs.

IGN's tweet or article isn't about game breaking bugs. It's about design issues like having too few fast travel points that they have in-fact patched more of.

Maybe the community notes needs to be community noted.

Come On What GIF by MOODMAN

Well if the article is about things that they say can't be patched, but they have been patched, then that in itself should be noted.
 
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Well if the article is about things that they say can't be patched, but they have been patched, then that in itself should be noted.

It's a long article, first half is about the things that have been patched and given the game a transformative feel from launch, the second half is about their grievances in things like the story structure and quests that are probably not going to be patched.

The community note blurb makes no sense in this case.
 
There's absolutely nothing wrong with IGN's article. That Community Note was clearly written by a monkey who apparently can't read or understand a simple text.
 
It's a long article, first half is about the things that have been patched and given the game a transformative feel from launch, the second half is about their grievances in things like the story structure and quests that are probably not going to be patched.

The community note blurb makes no sense in this case.
The article argues that the game isn't fixable by comparing it to Cyberpunk, but the issues it points to are exactly the kind that are fixable.

I'm not sure to what extent you've played the game, but drawing parallels to cyberpunk to begin with are incredibly disingenuous. Even when this game dropped day 1, it wasn't even remotely in the same state as cyberpunk.

This is just more of IGN continuing their agenda

For gaming journalist, this is absolutely unacceptable and they should absolutely have a community note calling out the bias
 
It's a long article, first half is about the things that have been patched and given the game a transformative feel from launch, the second half is about their grievances in things like the story structure and quests that are probably not going to be patched.

The community note blurb makes no sense in this case.

It does when the game is being compared to Cyberpunk 2077 which needed to be patched due to technical issues. So that reference itself doesn't make sense. It's click bait trying to double down on its negative review.
 
The article isn't about bugs, it's about the controls, writing and (apparently) how much the players have to play until the game gets good.
The article treats issues like traversal, combat feel, pacing, and overall cohesion as if they're fundamental flaws that can't be fixed, but in reality those are all highly tunable systems that games routinely improve post-launch.
 
Why do all these websites who were having a blast with Concord and Highguard hate Crimson Desert? I simply don't understand.
  • Eastern game that promotes none of the values these outlets will fall all over themselves to reward or make excuses for
  • Western press will never have the same level of exclusive access content to make for/with these eastern studios, to prop up their stagnating sites that relied on SEO that AI search killed.
  • Little to no networking options to pivot from their dying journo jobs, to jump ship to PR, marketing and writing jobs at these eastern studios (they do this more than people think with western devs).
 
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Well, it's not like I listen to reviews or any of that these days. Half of them can't even finish a tutorial these days.

Or have weird articles about male characters......
 
It does when the game is being compared to Cyberpunk 2077 which needed to be patched due to technical issues. So that reference itself doesn't make sense. It's click bait trying to double down on its negative review.

sigh ..

If you had read the actual article, it says exactly what you're saying. I'll copy the relevant portion since clearly no one's actually reading the article and only relying on the tweet blurb to form a final opinion.

The reason why Cyberpunk 2077 (and other games that launched in a rough state and went on to see big improvements, like No Man's Sky and Owlcat's Pathfinder and Warhammer 40k RPGs) were able to turn things around was that their problems could be tackled by building upon already good design fundamentals. From day one, Cyberpunk 2077 had fantastic writing and brilliant quests – its initial issues were predominantly rooted in tech and performance, and the later 2.0 overhaul was focused on RPG progression and character skills rather than the game's campaign bedrock. Crimson Desert, on the other hand, has pretty poor quest design and campaign structure, only worsened by paper-thin characters and writing that's either dull or barely coherent.
 
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Pacing and combat are hard to fix.
This has some of the best combat I've played in a while for this sort of game, so that kind of confuses me to begin with, but I do think combat is actually pretty easily fixable. Hell combat in cyberpunk was fixed.

Pacing is also easily fixable. a great example I can think of is New World. People complained about the pacing and when they re-launched it they completely revamped the opening sections. The game ultimately failed for a bunch of other reasons, but that fix was widely considered a good one and one that I personally loved.
 
For those unaware, IGN provided a shitty low review to begin with and are now doubling down given that the general consensus is that people are waking up to the fact that this is actually a really good game

This game is continuing to trend more positively by the day and IGN's review is starting to look more stupid by the day

 
sigh ..

If you had read the actual article, it says exactly what you're saying. I'll copy the relevant portion since clearly no one's actually reading the article and only relying on the tweet blurb to form a final opinion.

Sigh…I read the article. I also read the article title you keep ignoring
 
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Sigh…I read the article. I also read the article title you keep ignoring

I doubt it but sure, if you say so.

Weird leap of logic to jump from a small header saying 'cyberpunk style victory' to complaining about cyberpunk needing patching for technical reasons, when the actual article covers that point in very specific detail as well.

Your criticism, much like the community note, just reads like baseless IGN hate, which may be warranted in many cases .. but not here.
 
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I don't see where IGN suggested there were "game breaking bugs". Weird community note.

Edit: I read the article as well fyi. The community note is misguided and IGN's criticism seems reasonable for someone who is looking for something more akin to a traditional Action RPG. It even acknowledges that certain gamers may find Crimson Dessert to be their GotY.
 
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sigh ..

If you had read the actual article, it says exactly what you're saying. I'll copy the relevant portion since clearly no one's actually reading the article and only relying on the tweet blurb to form a final opinion.
The section you quoted doesn't tell the full story and seems to suggest it's mostly critical of story related stuff.

The article's non-story criticisms are mostly centered on gameplay friction rather than anything fundamental: it points to awkward controls, punishing difficulty spikes, clunky inventory management, limited or poorly placed fast travel, and the general grind required to prepare for bosses. It also notes how these issues slow down momentum and make basic tasks like traveling or managing resources more tedious than they should be. But all of these are classic quality-of-life and balance problems—things like control responsiveness, difficulty tuning, UI/inventory systems, and traversal design—that games routinely improve through patches, which makes the article's claim that the game's issues aren't fixable feel pretty nonsensical.
 
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I doubt it but sure, if you say so.

Weird leap of logic to jump from a small header saying 'cyberpunk style victory' to complaining about cyberpunk needing patching for technical reasons, when the actual article covers that point in very specific detail as well.

Your criticism, much like the community note, just reads like baseless IGN hate, which may be warranted in many cases .. but not here.

Sigh…did you read the community note? It says it is click bait. Click bait refers to a sensational title so how that is a "weird leap of logic", I have no idea. I will say the community note should have pointed out the comparison to CB as well to be clearer, but both myself and I collect VHS tapes I collect VHS tapes picked up on it.

Defending the note is hating IGN now?

"If you say so"
 
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Sigh…did you read the community note? It says it is click bait. Click bait refers to a sensational title so how that is a "weird leap of logic", I have no idea.

Defending the note is hating IGN now?

"If you say so"

The game did not release with any game breaking bugs and users have not reported any game breaking bugs

Nothing in IGN's tweet or the article remotely says anything about game breaking bugs. 😂

If you want to 'defend' this erroneous note, more power to you.

I don't see where IGN suggested there were "game breaking bugs". Weird community note.

They didn't. This is one of the dumbest community notes I've ever read. I thought there's supposed to be a vetting process before these are published.
 
I thought there's supposed to be a vetting process before these are published.
And I thought IGN had a vetting process before issuing reviews but here we are

What we get instead is an article that comes across as deceptive because it presents strong, definitive conclusions that aren't really supported by its own examples. The article claims the game has deeper, unfixable problems, but then points mostly to gameplay friction that are routinely improved through patches. It also frames the situation like a post-launch failure while relying on early impressions, blurring the line between opinion and fact. The result is an argument that feels overstated and misleading, because the evidence it gives doesn't actually justify the "not fixable" conclusion.

As a reminder, this is terribly written article says stuff like this, all of which is 100% bullshit:

"there are some things that can't be fixed."

"Crimson Desert suffers from much deeper issues that only extensive genetic modification, not bandages, can fix."

"Fixing that kind of issue isn't a case of patches or updates – it demands a Final Fantasy 14-grade redesign…"

"No amount of traditional patching is going to make Kliff's journey interesting."


Utter bullshit.
 
And I thought IGN had a vetting process before issuing reviews but here we are

What we get instead is an article that comes across as deceptive because it presents strong, definitive conclusions that aren't really supported by its own examples. The article claims the game has deeper, unfixable problems, but then points mostly to gameplay friction that are routinely improved through patches. It also frames the situation like a post-launch failure while relying on early impressions, blurring the line between opinion and fact. The result is an argument that feels overstated and misleading, because the evidence it gives doesn't actually justify the "not fixable" conclusion.

As a reminder, this is terribly written article says stuff like this, all of which is 100% bullshit:

"there are some things that can't be fixed."

"Crimson Desert suffers from much deeper issues that only extensive genetic modification, not bandages, can fix."

"Fixing that kind of issue isn't a case of patches or updates – it demands a Final Fantasy 14-grade redesign…"

"No amount of traditional patching is going to make Kliff's journey interesting."


Utter bullshit.
Hyperbole and typical journalism trying to tell people how and what to feel. These people would take 10 identical Zelda games and give them 9's.
 
Hyperbole and typical journalism trying to tell people how and what to feel. These people would take 10 identical Zelda games and give them 9's.
Agree.

I'm just glad that someone is calling out the bias in an official note even if the note is not 100% accurate

I'm starting to question the agenda of people on this very board that take issue with this note given that the note was placed on an article that is clearly deceptive and filled with bullshit

I'm sorry if the note makes it more difficult for IGN to spread their bullshit agenda
 
As a reminder, this is terribly written article says stuff like this, all of which is 100% bullshit:

Oh, I don't know about that .. I also fell off of the game for similar reasons, didn't' jive with the controls, the game play isn't the most fun and unlike other systems / animation priority heavy games like RDR2, the characters and story are paper thin so those weren't interesting enough to keep me going either.
 
Oh, I don't know about that .. I also fell off of the game for similar reasons, didn't' jive with the controls, the game play isn't the most fun and unlike other systems / animation priority heavy games like RDR2, the characters and story are paper thin so those weren't interesting enough to keep me going either.
I think you're kind of proving the opposite point. For starters this game is reviewing extremely well and most of us don't have those complaints per the huge influx of positive user reviews (see the thread I link to earlier), and things like the story open up more later anyway. But even putting that aside, what you're describing, controls not feeling great, gameplay not clicking, pacing issues, is exactly the kind of stuff games improve over time. Those aren't locked-in problems. That's tuning and iteration. The article takes those kinds of issues and still jumps to "this isn't fixable," which is why it comes off as disingenuous.
 
The game did not release with any game breaking bugs and users have not reported any game breaking bugs

Nothing in IGN's tweet or the article remotely says anything about game breaking bugs. 😂

If you want to 'defend' this erroneous note, more power to you.

Cyberpunk did have game breaking bugs though. Nothing wrong with clarifying that Crimson Desert does not and that the comparison in the title is faulty.
 
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Comparing Crimson Desert's launch to a game that had to accept massive refunds due to technical problems is defamation territory.

Pearl Abyss should talk to their lawyers and give IGN a little shake.
 
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I think you're kind of proving the opposite point. For starters this game is reviewing extremely well and most of us don't have those complaints per the huge influx of positive user reviews (see the thread I link to earlier), and things like the story open up more later anyway. But even putting that aside, what you're describing, controls not feeling great, gameplay not clicking, pacing issues, is exactly the kind of stuff games improve over time. Those aren't locked-in problems. That's tuning and iteration. The article takes those kinds of issues and still jumps to "this isn't fixable," which is why it comes off as disingenuous.

Again, I am getting a distinct feeling that the article isn't being read here.

Their biggest issue in this article is the quest design, campaign structure and poor writing. Those are the kinds of things they say can't be fixed with a patch but with a complete overhaul like FF14 had to do.


Crimson Desert, on the other hand, has pretty poor quest design and campaign structure, only worsened by paper-thin characters and writing that's either dull or barely coherent.
No amount of traditional patching is going to make Kliff's journey interesting. And no traditional update can wrench the campaign out of Crimson Desert. Unlike Cyberpunk 2077, these issues aren't rooted in performance or glitches, but the core, creative choices set in stone years prior.
And so regardless of the many improvements Pearl Abyss is sure to make through extensive fixes, it can't repair the fundamental structure that has seen many players and professional critics pen conflicted


IGN are actually praising Pearl Abyss for being quick to reply to fan feedback about basic game play mechanic level things instead:

Its response to player feedback has been extraordinary, delivering some of the most extensive initial patch work that we've seen this generation within days of launch.


Why are y'all making me make IGN seem like the good guys here? :rolleyes:
 
"Crimson Desert, on the other hand, has pretty poor quest design and campaign structure, only worsened by paper-thin characters and writing that's either dull or barely coherent. "

oh shit, its a Zelda game, but since does not have Zelda name all this is now bad.
 
Again, I am getting a distinct feeling that the article isn't being read here.

Their biggest issue in this article is the quest design, campaign structure and poor writing. Those are the kinds of things they say can't be fixed with a patch but with a complete overhaul like FF14 had to do.







IGN are actually praising Pearl Abyss for being quick to reply to fan feedback about basic game play mechanic level things instead:




Why are y'all making me make IGN seem like the good guys here? :rolleyes:
You're right that the article focuses on story, but that's kind of the issue. It spends a lot of time talking about controls, traversal, inventory, and pacing, all patchable stuff, and then jumps to "this isn't fixable" based on story. That's why people are pushing back. It uses one subjective point to make a broad conclusion, while most of the actual problems it discusses are already being improved.

Also, I'm not sure why you're saying I didn't read the article. I've pulled multiple direct quotes from it, and everything I've said is in there. Even the post you just quoted reflects that. Where exactly did I misstate anything? I'm starting to wonder if you read the article because literally everything I said is in the exact article.

And if you somehow interpret me quoting from the article as making you make IGN look like the good guy I don't know what to tell you, but you might be having a stroke.
 
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Again, I am getting a distinct feeling that the article isn't being read here.

The article is wrong in ALL accounts.

Their biggest issue in this article is the quest design,

The differences with other big open worlds's quests are minimal.

and poor writing.

The writing is actually better than most modern fantasies with retarded modern language. NPCs speak as you'd imagine them in a medieval fantasy. The game is immersive thanks to, among many other things, its writing. I can't speak for the overall narrative because I haven't finished it, but the worldbuilding is very consistent.

Those are the kinds of things they say can't be fixed with a patch but with a complete overhaul like FF14 had to do.

IGN are actually praising Pearl Abyss for being quick to reply to fan feedback about basic game play mechanic level things instead:

No, they aren't. They are saying their readers that the game is not redeemable by whatever effort PA does. It's a hateful claim made by a hateful miserable person.
 
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I hope everyone realizes problems like IGN will simply go away if we all just stop giving them attention.

It's literally that simple.
IGN is too big unfortunately. It's a struggling space but they're still the biggest in it.
 
And if you somehow interpret me making you make IGN look like the good guy I don't know what to tell you, but you might be having a stroke.
Man I hate to defend AA... but you are all basically ignoring his point. The community note does not match the article. Full stop. Fact.

Anything else is commentary on the article, not the community note.
 
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Man I hate to defend AA... but you are all basically ignoring his point. The community note does not match the article. Full stop. Fact.
Read my posts in this very thread

I straight up say that the note likely isn't accurate I just don't care because IGN are a bunch of cucks

I'm willing to concede on that point. Me and him were engaging on a variety of other points however, covering the substance of the article. I'm guessing that's why he himself is no longer bringing up that point with me.

I can take issue with the article and still think that the note is not accurate. And that's exactly what I said in this very thread.

The article does claim that a bunch of fixable stuff are unfixable, which is why I don't really give a shit that the note is not super accurate
 
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I hope everyone realizes problems like IGN will simply go away if we all just stop giving them attention.

It's literally that simple.
IGN is too big unfortunately. It's a struggling space but they're still the biggest in it.
IGN is big, but it keeps happening with all the "bad" things, unfortunately. There are always threads basically saying, "Yo, this thing sucks" meanwhile giving them attention and clicks. As long as they continue to get attention they'll continue to remain. Well, and with as big as they are, they're not going to easily disappear, sadly. I'll never understand how IGN has made it this far, honestly.

I'll always remember their Alien Isolation review score, lmao.
 
Man I hate to defend AA... but you are all basically ignoring his point. The community note does not match the article. Full stop. Fact.

Anything else is commentary on the article, not the community note.


Mentioning Cyberpunk as an example cancels whatever else is written in that article. And he does it with the sole purpose of making people believe CD is another case of a broken game on launch. You are very naive if you think people will read the full article once they see "Cyberpunk" in it.
 
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