I hope everyone realizes problems like IGN will simply go away if we all just stop giving them attention.
It's literally that simple.
The community note cites game breaking bugs.
IGN's tweet or article isn't about game breaking bugs. It's about design issues like having too few fast travel points that they have in-fact patched more of.
Maybe the community notes needs to be community noted.
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Well if the article is about things that they say can't be patched, but they have been patched, then that in itself should be noted.
The article argues that the game isn't fixable by comparing it to Cyberpunk, but the issues it points to are exactly the kind that are fixable.It's a long article, first half is about the things that have been patched and given the game a transformative feel from launch, the second half is about their grievances in things like the story structure and quests that are probably not going to be patched.
The community note blurb makes no sense in this case.
It's a long article, first half is about the things that have been patched and given the game a transformative feel from launch, the second half is about their grievances in things like the story structure and quests that are probably not going to be patched.
The community note blurb makes no sense in this case.
The article treats issues like traversal, combat feel, pacing, and overall cohesion as if they're fundamental flaws that can't be fixed, but in reality those are all highly tunable systems that games routinely improve post-launch.The article isn't about bugs, it's about the controls, writing and (apparently) how much the players have to play until the game gets good.
Pacing and combat are hard to fix.The article treats issues like traversal, combat feel, pacing, and overall cohesion as if they're fundamental flaws that can't be fixed, but in reality those are all highly tunable systems that games routinely improve post-launch.
Why do all these websites who were having a blast with Concord and Highguard hate Crimson Desert? I simply don't understand.
It does when the game is being compared to Cyberpunk 2077 which needed to be patched due to technical issues. So that reference itself doesn't make sense. It's click bait trying to double down on its negative review.
The reason why Cyberpunk 2077 (and other games that launched in a rough state and went on to see big improvements, like No Man's Sky and Owlcat's Pathfinder and Warhammer 40k RPGs) were able to turn things around was that their problems could be tackled by building upon already good design fundamentals. From day one, Cyberpunk 2077 had fantastic writing and brilliant quests – its initial issues were predominantly rooted in tech and performance, and the later 2.0 overhaul was focused on RPG progression and character skills rather than the game's campaign bedrock. Crimson Desert, on the other hand, has pretty poor quest design and campaign structure, only worsened by paper-thin characters and writing that's either dull or barely coherent.
This has some of the best combat I've played in a while for this sort of game, so that kind of confuses me to begin with, but I do think combat is actually pretty easily fixable. Hell combat in cyberpunk was fixed.Pacing and combat are hard to fix.






sigh ..
If you had read the actual article, it says exactly what you're saying. I'll copy the relevant portion since clearly no one's actually reading the article and only relying on the tweet blurb to form a final opinion.
Sigh…I read the article. I also read the article title you keep ignoring
The section you quoted doesn't tell the full story and seems to suggest it's mostly critical of story related stuff.sigh ..
If you had read the actual article, it says exactly what you're saying. I'll copy the relevant portion since clearly no one's actually reading the article and only relying on the tweet blurb to form a final opinion.
I doubt it but sure, if you say so.
Weird leap of logic to jump from a small header saying 'cyberpunk style victory' to complaining about cyberpunk needing patching for technical reasons, when the actual article covers that point in very specific detail as well.
Your criticism, much like the community note, just reads like baseless IGN hate, which may be warranted in many cases .. but not here.
Sigh…did you read the community note? It says it is click bait. Click bait refers to a sensational title so how that is a "weird leap of logic", I have no idea.
Defending the note is hating IGN now?
"If you say so"
I don't see where IGN suggested there were "game breaking bugs". Weird community note.
And I thought IGN had a vetting process before issuing reviews but here we areI thought there's supposed to be a vetting process before these are published.
Hyperbole and typical journalism trying to tell people how and what to feel. These people would take 10 identical Zelda games and give them 9's.And I thought IGN had a vetting process before issuing reviews but here we are
What we get instead is an article that comes across as deceptive because it presents strong, definitive conclusions that aren't really supported by its own examples. The article claims the game has deeper, unfixable problems, but then points mostly to gameplay friction that are routinely improved through patches. It also frames the situation like a post-launch failure while relying on early impressions, blurring the line between opinion and fact. The result is an argument that feels overstated and misleading, because the evidence it gives doesn't actually justify the "not fixable" conclusion.
As a reminder, this is terribly written article says stuff like this, all of which is 100% bullshit:
"there are some things that can't be fixed."
"Crimson Desert suffers from much deeper issues that only extensive genetic modification, not bandages, can fix."
"Fixing that kind of issue isn't a case of patches or updates – it demands a Final Fantasy 14-grade redesign…"
"No amount of traditional patching is going to make Kliff's journey interesting."
Utter bullshit.
Agree.Hyperbole and typical journalism trying to tell people how and what to feel. These people would take 10 identical Zelda games and give them 9's.
As a reminder, this is terribly written article says stuff like this, all of which is 100% bullshit:
It's because the devs aren't Western activists. It's the same reason Stellar Blade only got a 7, but an IP killing turd like Veilguard gets a 9.Why do all these websites who were having a blast with Concord and Highguard hate Crimson Desert? I simply don't understand.
I think you're kind of proving the opposite point. For starters this game is reviewing extremely well and most of us don't have those complaints per the huge influx of positive user reviews (see the thread I link to earlier), and things like the story open up more later anyway. But even putting that aside, what you're describing, controls not feeling great, gameplay not clicking, pacing issues, is exactly the kind of stuff games improve over time. Those aren't locked-in problems. That's tuning and iteration. The article takes those kinds of issues and still jumps to "this isn't fixable," which is why it comes off as disingenuous.Oh, I don't know about that .. I also fell off of the game for similar reasons, didn't' jive with the controls, the game play isn't the most fun and unlike other systems / animation priority heavy games like RDR2, the characters and story are paper thin so those weren't interesting enough to keep me going either.
The game did not release with any game breaking bugs and users have not reported any game breaking bugs
Nothing in IGN's tweet or the article remotely says anything about game breaking bugs.
If you want to 'defend' this erroneous note, more power to you.
as soon as you finish the tutorial the game is insta good, so about 20 minutes.The article isn't about bugs, it's about the controls, writing and (apparently) how much the players have to play until the game gets good.
I think you're kind of proving the opposite point. For starters this game is reviewing extremely well and most of us don't have those complaints per the huge influx of positive user reviews (see the thread I link to earlier), and things like the story open up more later anyway. But even putting that aside, what you're describing, controls not feeling great, gameplay not clicking, pacing issues, is exactly the kind of stuff games improve over time. Those aren't locked-in problems. That's tuning and iteration. The article takes those kinds of issues and still jumps to "this isn't fixable," which is why it comes off as disingenuous.
Crimson Desert, on the other hand, has pretty poor quest design and campaign structure, only worsened by paper-thin characters and writing that's either dull or barely coherent.
No amount of traditional patching is going to make Kliff's journey interesting. And no traditional update can wrench the campaign out of Crimson Desert. Unlike Cyberpunk 2077, these issues aren't rooted in performance or glitches, but the core, creative choices set in stone years prior.
And so regardless of the many improvements Pearl Abyss is sure to make through extensive fixes, it can't repair the fundamental structure that has seen many players and professional critics pen conflicted
Its response to player feedback has been extraordinary, delivering some of the most extensive initial patch work that we've seen this generation within days of launch.
You're right that the article focuses on story, but that's kind of the issue. It spends a lot of time talking about controls, traversal, inventory, and pacing, all patchable stuff, and then jumps to "this isn't fixable" based on story. That's why people are pushing back. It uses one subjective point to make a broad conclusion, while most of the actual problems it discusses are already being improved.Again, I am getting a distinct feeling that the article isn't being read here.
Their biggest issue in this article is the quest design, campaign structure and poor writing. Those are the kinds of things they say can't be fixed with a patch but with a complete overhaul like FF14 had to do.
IGN are actually praising Pearl Abyss for being quick to reply to fan feedback about basic game play mechanic level things instead:
Why are y'all making me make IGN seem like the good guys here?![]()
Again, I am getting a distinct feeling that the article isn't being read here.
Their biggest issue in this article is the quest design,
and poor writing.
Those are the kinds of things they say can't be fixed with a patch but with a complete overhaul like FF14 had to do.
IGN are actually praising Pearl Abyss for being quick to reply to fan feedback about basic game play mechanic level things instead:
IGN is too big unfortunately. It's a struggling space but they're still the biggest in it.I hope everyone realizes problems like IGN will simply go away if we all just stop giving them attention.
It's literally that simple.
Man I hate to defend AA... but you are all basically ignoring his point. The community note does not match the article. Full stop. Fact.And if you somehow interpret me making you make IGN look like the good guy I don't know what to tell you, but you might be having a stroke.
Read my posts in this very threadMan I hate to defend AA... but you are all basically ignoring his point. The community note does not match the article. Full stop. Fact.
I agree with Adam's apple, just not Adam.
Man I hate to defend AA... but
I hope everyone realizes problems like IGN will simply go away if we all just stop giving them attention.
It's literally that simple.
IGN is big, but it keeps happening with all the "bad" things, unfortunately. There are always threads basically saying, "Yo, this thing sucks" meanwhile giving them attention and clicks. As long as they continue to get attention they'll continue to remain. Well, and with as big as they are, they're not going to easily disappear, sadly. I'll never understand how IGN has made it this far, honestly.IGN is too big unfortunately. It's a struggling space but they're still the biggest in it.
Man I hate to defend AA... but you are all basically ignoring his point. The community note does not match the article. Full stop. Fact.
Anything else is commentary on the article, not the community note.