Astral Dog
Member
Nice of them, regardless of who uses it.
Well, we knew that UE4 (some version) would work on Wii U from before launch, but that it'd have to be a third-party to bring it. Guess someone finally is...
Fitting that it's former Retro employees, too.
This is a nice idea, but will even indie devs be greenlighting new Wii U and Vita projects in 2017?
This is a nice idea, but will even indie devs be greenlighting new Wii U and Vita projects in 2017?
Oh, cool! Didn't realize that's where the Metroid Prime guys ended up. In that case, a collaboration between Armature and Playtonicwould be the ultimate "Hey, Nintendo. We're your tech guys, remember!" :loland whatever Factor 5 employees became
What? No, Bloodstained's source code is not going to be made available anytime soon.Am I misreading this? I thought they meant that they'd release the game's source code on those platforms, not the engine itself.
By 2017 the Wii U will be done and probably the Vita as well.
What? No, Bloodstained's source code is not going to be made available anytime soon.
we will share, for free, the UE4 WiiU and Vita code
Vita has less than 4 million hardware sales in Japan, compared to 18.6 million for 3DS.
People in this thread still don't seem to realize the Vita actually has very good market share in Japan (and even then, some US outfits like XSEED state they are happy with the sales they are getting for the platform). And there are plenty of Japanese devs who work with UE4. I don't think it's a stretch to think this could add years to the platform's lifecycle.
We announced that we would be releasing the code for our UE4 WiiU/Vita modifications. We didnt provide very many details, and theres been some confusion, so we just wanted to clear a few things up.
What we are planning to do is share the WiiU and Vita modifications to UE4 for Bloodstained after the game ships with authorized developers for the respective platforms (and were not sure how well deliver the code, its a bit complicated because of all the parties involved).
Neither us nor Epic will be providing any support for this code. What developers will get will be a snapshot of the platform-specific code that ships with Bloodstained on the version of UE4 that Bloodstained ships with. Nobody will be keeping the code up-to-date with newer versions of UE4.
We are not planning to take external contributions from individuals, do any co-development, or release the code prior to Bloodstaineds release. Our intent is to give people a great jumping-off point on those platforms.
We hope this clears things up, and were excited to provide more specifics as we have them!
Update, about, well, there being no update after that initial release of code.