Do you play with Motion Controls or the Pro controller? I don't think I could pull that off with motion controls... ever!
I have done similar maneuvers (evading supers by going backwards, sideways, and forwards) by using motion controls so I can confirm it's possible with them.
The tier list is actually pretty difficult for me to make up. To be honest I feel like this game is extremely well balanced and that all the fighters can equally be extremely powerful in the right hands. I've experienced competent and worthy adversaries that have played as everyone, even a good Helix which focused on trickery and trolling as its primary offense. I'll admit Helix might be at a slight disadvantage because of his default arms but in the full game he can use anything, and even then like I said even with default arms I saw people use Helix rather competitively, they even did the whole thing in the trailer where they became tall and evaded a super. Spring man is good overall and can counter, and I find he's more of a waiting type of playstyle. Ribbon girl is more mind games and evasiveness and speed. Ninjara is more of a fake out and movement guy as well. Master Mummy is a powerhouse and can destroy and bait people with ease. Min Min is agile and can block attacks, and the charged left arm is no joke. And mechanica's hover is surprisingly useful and tricky too.
Meanwhile they all have their downsides as well, I feel.
Spring Man is a jack of all trades which while a benefit can also be a downfall. He also lacks some mobility options. Both Ribbon Girl and Ninjara are relatively fickle and can be really punished if someone facing them can counter and punish. Master Mummy is slightly weak to speedy characters and his ability, while it can bait people, is risky at close range. Min Min'd charged left arms goes away when she flinches and also lacks some mobility options when taking others into consideration. Her counter could be argued to be worse than Spring Man's since it's in the air and can be baited and hit from the side. Mechanics can't heal and the hovering is something that requires skill to actually use efficiently, otherwise she's quite he big hit box. Helix's playstyle all around is on another transcendental plane, those who don't master him are in to be punished.
and that is totally legit and acceptable.
People do it but it's annoying as fuck. Easy way to claim a win.and that is totally legit and acceptable.
Just for fun...
Top 3.
1) Ninjara
2) Min Min
3) Ribbon Girl
Bottom 3.
5) Spring Man
6) Monster Mummy
7) Helix Man
What's your tier list look like so far?
This game is gonna get balance changes. I have some gripes with certain characters. Surprisingly Mummy and Mechanica don't need nerfs like I guessed back when they were revealed.
Master Mummy Tier:
1. Master Mummy
Everyone else I guess Tier:
2. Ninjara
3. Mechanica
4. Ribbon Girl
5. Minmin
6. Helix
7. Spring Man
Mind elaborating? Because frankly I feel like the game is balanced as is, both in mechanics and characters.
Yup. That's motion controlsDo you play with Motion Controls or the Pro controller? I don't think I could pull that off with motion controls... ever!
Not my fault they don't engage me. >:3Seeing the healthbars I bet you were hiding as they duked it out with each other. >_> <_<
That's because you didn't have to play against me.Having been comfortably ahead in two sessions with Master Mummy, I can't agree with that.
The only characters I didn't see doing well were Helix and Mechanica.
Do you play with Motion Controls or the Pro controller? I don't think I could pull that off with motion controls... ever!
The real skill here was in the two backwards dodges BEFORE the player unleashed their Rush. Anticipating the opponent's moves is key.
There's seriously no way to tell now lol, especially when we don't have full access to arms/fighters combinations.
That's because you didn't have to play against me.
Having read in here how to use Mechanica to her advantage, I'd agree that the players I saw didn't have a grasp of her strengths at all.
But that's when you change targets and bring them into the fight, no? At least that's what I've been doing. As for not knowing how to switch targets being the reason, yeah that sucks and they absolutely should have included that in the tutorial but that seems like a temporary problem for the demo only, not necessarily one that's a problem with the mode itself.
Agree on the last part, though.
I did get a draw in one round of 1 v 1 v 1, though.
[.IMG]https://pbs.twimg.com/media/DA6n2G0VoAEVuI7.jpg[/IMG]
Mind elaborating? Because frankly I feel like the game is balanced as is, both in mechanics and characters.
Having been comfortably ahead in two sessions with Master Mummy, I can't agree with that.
The only characters I didn't see doing well were Helix and Mechanica.
The same can be said for Helix. I would argue he has the steepest learning curve of them all out of the seven we could play as.
Master Mummy is definitely not a bottom tier character.Just for fun...
Top 3.
1) Ninjara
2) Min Min
3) Ribbon Girl
Bottom 3.
5) Spring Man
6) Monster Mummy
7) Helix Man
What's your tier list look like so far?
I've mostly played Min Min and my gripe is her kicks need to come out faster and she needs another kick. Idk why you can't do a dash kick to the side. And maybe shorten Ribbon Girl's double jump.
If it came out faster it would be too easy to block, as it stands, just like spring man's counter, the kick needs skill to use. Having another kick would also make it too easy since you would be able to block two ARMS in a row. You can't dash kick to the side because I believe it's meant to be more of a counter than a mobility option. As for Ribbon Girl, her quadruple jump doesn't last that long and it general doesn't gain that much height.
So Master Mummy is considered top tier?
IDK, I bodied most of those I faced with Ninjara, unless it was in team with another guy. #Tooslow.
So Master Mummy is considered top tier?
IDK, I bodied most of those I faced with Ninjara, unless it was in team with another guy. #Tooslow.
Today is the sour experience, loosing a lot like the opponents were faster, the game matching the two players with high money together EACH TIME in 2v2, and a guy on v-ball that was smashing the v-ball right before it appeared...
Does someone know if every fighter will be able to use every ARM in the full version of the game? Like Ribbon Girl with a Megaton for example? -So you just configure a loadout of three favorite ARMS for every Character or something.
Master Mummy can beat Ribbon Girl relatively easily with practice, though.
We all believe a fighting game is balanced the first couple of weeks.Everyone can beat everyone. That's the point of a game balance. I'm switching between all players equally and I comfortably can beat anyone with any character. You just pick a good ARMS combo and then don't suck.^^
Her kicks are already super strict on timing. I don't think it would hurt to give her another kick. I think they need some tweaking. Sometimes they work and sometimes a punch just ignores the kick and still hits me. Idk if it's lag or something else. If Ninjara can smoke dash to the side then Min Min should kick to the side. Her air kick is useless. I haven't seen one Min Min player able to use it.
ALSO EVERYONE I FINALLY FIGURED OUT THAT CONFUSING MECHANIC IN THE TIPS MENU.
Apparently if you press L after blocking a punch, your character will do a quick/long dash forward, both of their arms ready to be thrown, but with a shield to protect you during the animation of the dash forward and slightly after the animation finishes, it is unknown if this counter shield can be grabbed. Also, if the distance between two incoming punches is great, you can block one and counter dash only to block and counter dash again, making you really close to the enemy.
However my memory is foggy and I'll have to test again to see if your character's arms are truly able to be used while you're dashing forward and the shield is up.
Also, guys, I might be confused, but if I recall technically not every character will be able to use EVERY arm, right? I mean, each character has thirty unlockabke arms exclusive to them, and while I'm sure some will be similar to those that another has while having a different element, I don't think each character could have access to all 3,000 ARMS, or am I missing something?
My tier list is kinda joking around really, I think everyone is viable based on this Testpunch. I just like Mummy the most /bias