The throw meta is getting a little over the top. I've had ninjaras just not throw punches until they have a chance to counter. Had two timeout draws in a row.
I want to give non-motion controls a shot, but I don't want to waste Testpunch getting adjusted to a new control scheme. But this is great to hear so many people like them!That guy who made the thread about handheld mode being great was right.
Yeah, the motion controls were hard for me the first test but afterwards I found myself liking them a lot too. They did a pretty good job with all of the input methods.I want to give non-motion controls a shot, but I don't want to waste Testpunch getting adjusted to a new control scheme. But this is great to hear so many people like them!
Anyone else finding it overly difficult to land hits?
This game just gets better and better the more you play it.
I wouldn't be sad to see everything except 1v1 fight go away. 2v2 fight is kind of ok I guess. Depends.I would not be sad to see 1v1v1 or 1v1v1v1 go away
Yeah, the games just ultimately dwiddle down to 'who can land the most throw'. It's hard to juggle when both enemies in a 2v2 are grapple spamming.I would not be sad to see 1v1v1 or 1v1v1v1 go away
I think people are underestimating Spring Man's auto-charge ability. That shit is crazy useful.
Just had a dude cross his punches in front of him.
Pretty sure you can only do that with motion controls?
When he gets down to a quarter health, his punches are automatically fully charged at all times.What is that exactly
Ribbon Girl is almost impossible to touch. Feels like all my hits clip through her