• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

ARMS Global Testpunch Thread: Let's see if this has LEGS

Yes, grabbing Hedlok is easy, but the animation is long and renders him immune to rush damage, so you're really just minimizing the damage everyone can do to him by wasting time with a grab and its limited DPS, allowing him to run out the clock and win. Only time a grab is advised is when you need to save a teammate trapped by his rush attack.

Interesting... will observe closer next time!
 
I feel like depite all the Twintelles playing, few of them were using parasols. I found a parasol + bird combo to work really well.

She is great for timing charged punches from the air. Having a slow/fast combo of weapons helped a lot for catching fellow dash-strafers.

I like her a lot. Can't wait to see how weird slapamanders look on her lol.
 
I feel like depite all the Twintelles playing, few of them were using parasols. I found a parasol + bird combo to work really well.

She is great for timing charged punches from the air. Having a slow/fast combo of weapons helped a lot for catching fellow dash-strafers.

I like her a lot. Can't wait to see how weird slapamanders look on her lol.
I never used Thunderbird. I use Parasol/Chilla or two Chilla. I have the same problem with Thunderbird that I do with RamRam on Min Min. Namely, I tend to use both in succession, too quickly, and I'm left defenseless.
 
I think impressions on skillshot will improve once people have access to more Arms. A number of the default choices are horrible for it. It was the same with V-Ball. I think these type of matches are going to be frustrating initially in the Grand Prix mode if the're included.
I quickly got really good at V-ball and Skillshot with Master Mummy, struggled to get a reliable Hoops technique going, but have only had a handful of games to work on it compared to the other modes.

Hedlock is great fun, but haven't managed to beat the lvl. 5 yet. Too many grabbers.
 
Skillshot, like V-ball I feel, is going to get better over time as more people have an understanding of the game's rules, and what works and doesn't play-strategy-wise. You can't necessarily win by going only for targets, nor going only for opponents. Likewise I think it can be tough if you were to play only with heavy arms or only light ones, yet it's possible to win either way if you have the right strategy. I've seen some people destroy with double-tribolt/blast, while others get destroyed.

I wonder what's going to be the most popular side-mode? They all have something interesting to them in different ways, and the way they cycled them between the two weekends has me really interested to see how often you'd actually run into each during a full on party match lobby. Having the possibility of any one of these showing up is going to keep things varied, at the least.
 
Hedlock is great fun, but haven't managed to beat the lvl. 5 yet. Too many grabbers.

I only finally managed to beat the level 5 tonight after I wound up in a better than usual room, and we were all just punching the thing rather than grabbing and defeated it easily. The sessions before I kept missing it by a sliver over and over, and it was so frustrating because people would throw it and make you waste your rush attack, or one time I had two Mummy teammates that kept throwing it and then at the end of the match both of them were just standing there healing rather than even trying to take out the final sliver of health on the thing.
 
I feel like depite all the Twintelles playing, few of them were using parasols. I found a parasol + bird combo to work really well.

She is great for timing charged punches from the air. Having a slow/fast combo of weapons helped a lot for catching fellow dash-strafers.

I like her a lot. Can't wait to see how weird slapamanders look on her lol.

Parasol+Thunderbird was my usual setup for Twintelle and may even be my favourite pairing in the Testpunch, but I found that I had all kinds of trouble dealing with heavy arms like Mechanica's hammer, as they push right through the parasol, while the bird, while excellent on the attack, is pretty much useless for counter-punching (including counter-punching to stop grabs). But it's possible I wasn't making the best use of Twintelle's slowing ability as a method of defence.
 
The wind propeller ARM on Spring Man is amazing in 2v2. First throw only charged shots from the sides, then use your super directly on both. Whammo.
 
Certain characters have a marked advantage. For example, Twintelle doesn't have a missile Arms. Min Min's Dragon Arms is a *HUGE* advantage. Instead of being able to try different strategies by mixing and matching Arms, you have to have the right one for the mode. It just goes against the grain of everything else except maybe Volleyball. Although Volleyball's problem is more that certain arms are just horrible (like Mechanica's hammer, I played someone who did double hammer Mechanica and they didn't score a point in Volleyball)
Hammer is good in volleyball as long as you also have a different arm to back it up.
 
Yes, grabbing Hedlok is easy, but the animation is long and renders him immune to rush damage, so you're really just minimizing the damage everyone can do to him by wasting time with a grab and its limited DPS, allowing him to run out the clock and win. Only time a grab is advised is when you need to save a teammate trapped by his rush attack.

Nah, the only time I feel like it's worth grabbing him, at least at higher levels, is when he's doing a rush attack on someone. Otherwise you're just hurting your DPS because of how long the grab animations take, possibly leading to a time out.



I dunno about your folks matches, but the only matches we won against him, were where we were using grabs effectively. My matches that we lost? Teammates were busy just getting demolished all the time.

But you can space it out, get some attacks in, grab him, someone steps in with a rush, repeat.


Now a level 7 Hedlok has too much HP nothing was ever effective no matter what, could never beat the clock.

But the other levels? healthy mix of spacing, zoning, grabs and rushes.
 
So I'm assuming Hedlok is scaled for 3v1, right? Like, when we fight him at the end of Grand Prix he isn't as strong...hopefully

I sort of hope he is just as strong but there is no time limit. Most of the matches against him ended with me alone after not being able to kill him but surviving his attacks with plenty of health left. Would be cool to have a long war of attrition against a very strong enemy.
 
The .gift at the top reminded me of when I hit someone into the trampolines, and as they bouncing off them I activated my super and hit them with it before they landed.

I'm guessing this isn't new to most of you, but I was happy to learn about it on the fly during a match.
 
In terms of side modes, Skillshot has an addictive score attack quality, provided one side doesn't get all the momentum for a complete blowout.

Hoops is exhilarating. I could play that all day. I also love V-Ball, ever since learning that grabs set up the ball. Hoops and V-Ball are definitely my faves.

Hedlok is great, too. Makes me want to see more cooperative PvE modes in future updates.
 
In terms of side modes, Skillshot has an addictive score attack quality, provided one side doesn't get all the momentum for a complete blowout.

Hoops is exhilarating. I could play that all day. I also love V-Ball, ever since learning that grabs set up the ball. Hoops and V-Ball are definitely my faves.

Hedlok is great, too. Makes me want to see more cooperative PvE modes in future updates.

Totally agreed. There are tons of things they could do for co-op modes. Hedlok is really fun, but they could go crazy with ideas here if they so wished.
 
If I had to rank it, it'd be

1. Hoops
2. Volleyball
3.
4. Skillshot
Co-signed. Also, I wonder if a football game ala Rocket League would work in ARMS. The characters move too slowly on foot for this idea to work, but it could be doable when using the floating platforms from the Kid Cobra' stage.

Totally agreed. There are tons of things they could do for co-op modes. Hedlok is really fun, but they could go crazy with ideas here if they so wished.
Yeah, more coop events would be great.
 
Chilla seems too good not to play Twintelle for.

Her parasols are great simply for blocking grabs and several smaller punches.


Not sure what the meta will be like when the game releases, but I'm sure the Chillas will be on somebody up there.
 
Co-signed. Also, I wonder if a football game ala Rocket League would work in ARMS. The characters move too slowly on foot for this idea to work, but it could be doable when using the floating platforms from the Kid Cobra' stage.


Yeah, more coop events would be great.
Punching a giant soccer ball into a goal could be fun.

A co-op variant of 1v100 (with DNA Men that actually attack you and your teammates) would also be fun.
 
They really should explain charging. Took me way too long to realize how it worked and it's basically Spring Man's main ability.
It's really helpful with Minmin giving her the dragon arm and Spring Man can charge up his arms and deflect blows when he's most vulnerable. I want to master that and minmin's kick. That seems like a fun move to use but it's pretty hard to get down at the moment.
 
They really should explain charging. Took me way too long to realize how it worked and it's basically Spring Man's main ability.
It's really helpful with Minmin giving her the dragon arm and Spring Man can charge up his arms and deflect blows when he's most vulnerable. I want to master that and minmin's kick. That seems like a fun move to use but it's pretty hard to get down at the moment.

How do you get the dragon arm exactly?
 
You trigger Min Min's dragon arm simply by charging. Alternatively, a successful grab and throw will do it.

Charge by either dashing and holding the dash button or jumping and holding it when you land.
Grabbing also works. Combined with a heavy ball attack it's really hard to block and does a lot of damage

Oh that? I never really look at her arms when I do that lol, whoops

So what's the feedback guys? Is this worth me getting another JoyCon to play with the wife?

Do you love your wife
 
Man Spring Mans deflect ability is so underrated.

It can deflect grabs and lasers which is amazing. Most Spring Man users I have seen haven't been using it.
 
Thanks for the great stream, donkey show. Had to leave early, but glad to hear you ended strong. Hopefully I can catch tomorrow's too.
Hedlok will be easier to deal with when we get stronger duplicates of arms I think.
My hope is that when this happens on average in the player base, they'll up the difficulty and add new forms. I want different transformation stages.
 
So what's the feedback guys? Is this worth me getting another JoyCon to play with the wife?
There's three more sessions left for the testpunch. Might help you to form an opinion for this game.

Me personally, I'm so buying extra Joycons just for this game in the future cuz I'm broke :(
 
Thanks for the great stream,
donkey show. Had to leave early, but glad to hear you ended strong. Hopefully I can catch tomorrow's too.
My hope is that when this happens on average in the player base, they'll up the difficulty and add new forms. I want different transformation stages.

Level 10 Hedlok with be a nightmare.
 
Man Spring Mans deflect ability is so underrated.

It can deflect grabs and lasers which is amazing. Most Spring Man users I have seen haven't been using it.

Yeah I mentioned this earlier too, it's a little weird to get the hang of at first because unlike other abilities it essentially triggers by doing "nothing" for a second, while most other people's skills involve pressing or holding buttons rather than releasing them. It's really helpful once you work out the charge-release rhythm though. He's the "base" character of the game but one that I think will get more use once players learn his rhythm better and play more actively. And give him better arms from other fighters. :P
 
I haven't played it since January, I missed every Testpunch until now. My internet imploded 20 minutes in, so I didn't get to play the full hour.

I really dislike the music, character design, and motion controls. I don't think the gameplay is anywhere near as engaging enough to sustain 20 minutes of play for me, let alone 60 dollars worth. I just think it's an infinitely worse Pokken, and that's without the Pokemon aspect that made Pokken so great in the first place.

Just a complete misfire from me. Oh well, still gonna buy it eventually.
 
Played my second hour and finally got the hang of the controls. I could reliably win, even against the lobby's leaders which was awesome.

Hoops is really fun. One match I was down 0-7 with 20 seconds left and went YOLO mode and did 4 consecutive 2 point dunks, opponent got desperate so I started dashing away and threw a surprise grab for a triple on the last second, winning 11-7. I can imagine he/she was salty haha.
 
Played a person who dominated me the first half of the match, but then I dominated the fuck out of them and somehow won without any health on my health bar, like seriously I had no perceivable color in my life bar. It was crazy.

That person was not in the lobby after the match.

NOW THAT'S-A-ARMS!
hqdefault.jpg
 
My gauge of success after today: Still have not taken a perfect loss but have a number of perfect wins under my belt.

That said, I played a fucking amazing Ribbon Girl who came close to perfecting me before I landed a rush via hit-confirmation. That was almost all the damage I did to them. Felt real bad.
 
I haven't played it since January, I missed every Testpunch until now. My internet imploded 20 minutes in, so I didn't get to play the full hour.

I really dislike the music, character design, and motion controls. I don't think the gameplay is anywhere near as engaging enough to sustain 20 minutes of play for me, let alone 60 dollars worth. I just think it's an infinitely worse Pokken, and that's without the Pokemon aspect that made Pokken so great in the first place.

Just a complete misfire from me. Oh well, still gonna buy it eventually.

...What is this logic?

Not disliking the game, that's fine and it's obviously not something that's gonna appeal to everyone, but to seemingly dislike it to the point where you didn't even want to spend 20 minutes...only to shrug and say you'll by it anyway? I don't understand.
 
...What is this logic?

Not disliking the game, that's fine and it's obviously not something that's gonna appeal to everyone, but to seemingly dislike it to the point where you didn't even want to spend 20 minutes...only to shrug and say you'll by it anyway? I don't understand.

Switch owner. He's starved for games.
Am I doing it right
 
Top Bottom