For people about lack of content:
https://youtu.be/hY2_Xu3f8Bc?t=1092
My entire point is that them releasing something every week was irrelevent to the long term sales. There is zero proof of that, and considering that there are plenty of games with active online userbases who DON'T use this method, there is pretty much zero reason to assume it was a contributing factor. The game sold well because it was pretty much universally praised. Other online games sell just as well, if not more, even with them not holding content back from launch as free DLC. If Splatoon launched with all of it's DLC day one, the reception of Splatoon would have ben exactly the same, if not better.You're not getting more content with your model. It's all from the same pool.
Witholding from the original release lets your post launch schedule be more aggressive. Splatoon had something substantial every single week, and its long term sales reflected that.
Do we know the size of the final game? i wanna go digital but not if it's 5+ gigs (gotta play this shit asap lol)
Will probably end up in the range of Excite Bike/Truck series. Don't see this being as successful as Splatoon.
Best wishes.
Also the one saying it lacks complexity are probably playing the game like idiots. Trailers, Directs, etc emphasized the complexity of the game. More so than I even thought they would. And its not even factoring the strategic use of different arms with character abilities with combinations.
Yes, let's put more stock into the PR of Nintendo than the people who actually played the game.![]()
Game will probably outsell Street Fighter and Pokken unless Pokken gets new content aswell ofcourse. But i doubt it they never added the characters from the arcade to the Wii U game.
Just like Splatoon the free content gives it legs i can seee it sell 2-3m copies or so in the long run.
How does this game lack modes when it has like... 6... What were they expecting...? 12?
Yes, let's put more stock into the PR of Nintendo than the people who actually played the game.![]()
This is such a strange note to make in my opinion. I suck at fighters and never understood the meta game. But in Arms it was very quick to get the hang of it in a basic level. Of course, the test punches were against other noobs so that helped too, but it being 3d and there being quite a lot of range also were major factors in it I think, besides other things.Arms is a strong, substantial fighting game that takes a while to really hit its stride. Its barrier to entry is unlike anything else in the genre, but it's one worth tackling in order to get at the game's fascinating take on fighting.
Yes, let's put more stock into the PR of Nintendo than the people who actually played the game.![]()
Well, most of us have played it.
It should've had a story. The characters all have unique personalities and would make for interesting little stories to tell but I guess they either didn't think it was worth it or didn't have the time.
Mostly positive reviews but it sounds like most of the reviewers either expected even more or they don't really like the gameplay despite thinking it looks cool.
Whatever.
Day one regardless.
Another Splatoon situation for sure.
Game had what, 6 testpunches? That's more than enough to judge the game for its gameplayYes, let's put more stock into the PR of Nintendo than the people who actually played the game.![]()
I sincerely doubt this game will have the longevity of Splatoon. It just seems to lack the depth. But i'm curious how the online community will be.
And most of "us" also tell is complex enough? .
Do we know the size of the final game? i wanna go digital but not if it's 5+ gigs (gotta play this shit asap lol)
Yes, let's put more stock into the PR of Nintendo than the people who actually played the game.![]()
Seemed pretty complex to me.![]()
From Gamespot's review: This is such a strange note to make in my opinion. I suck at fighters and never understood the meta game. But in Arms it was very quick to get the hang of it in a basic level. Of course, the test punches were against other noobs so that helped too, but it being 3d and there being quite a lot of range also were major factors in it I think, besides other things.
Not to say there isn't a learning curve as obviously there is, and there's plenty to learn after getting the hang of the basics, but just saying the barrier to entry really didn't seem that bad.
Well, most of us have played it.
a lot of us have played it tho
Game had what, 6 testpunches? That's more than enough to judge the game for its gameplay
Everyone on Earth could have played it and that still wouldn't have any relevance to the argument that Nintendo PR claiming it is complex means that people who don't agree are idiots.
Nice job not quoting the rest, and good for you being the majority of gaf i guess *shrug*
Everyone on Earth could have played it and that still wouldn't have any relevance to the argument that Nintendo PR claiming it is complex means that people who don't agree are idiots.
Do we know the size of the final game? i wanna go digital but not if it's 5+ gigs (gotta play this shit asap lol)
The second half of your comment simply stated you didn't feel the game was as complex as some other fighters. Uh, great. It doesn't change anything I said.
From Gamespot's review: This is such a strange note to make in my opinion. I suck at fighters and never understood the meta game. But in Arms it was very quick to get the hang of it in a basic level. Of course, the test punches were against other noobs so that helped too, but it being 3d and there being quite a lot of range also were major factors in it I think, besides other things.
Not to say there isn't a learning curve as obviously there is, and there's plenty to learn after getting the hang of the basics, but just saying the barrier to entry really didn't seem that bad.
Scores are about what I was expecting after playing the test punch, and perhaps slightly higher than it deserves due to the Nintendo bump. I got all I needed from the game already thanks to the test punch. I do applaud Nintendo for the new IP though and hope to see more
a lot of us have played it tho
Everyone on Earth could have played it and that still wouldn't have any relevance to the argument that Nintendo PR claiming it is complex means that people who don't agree are idiots.
I sincerely doubt this game will have the longevity of Splatoon. It just seems to lack the depth. But i'm curious how the online community will be.
ofc it changes all, you pretend like the overwhelming majority of people who played agrees game is complex enough which is simply a fantasy fact
My entire point is that them releasing something every week was irrelevent to the long term sales. There is zero proof of that, and considering that there are plenty of games with active online userbases who DON'T use this method, there is pretty much zero reason to assume it was a contributing factor. The game sold well because it was pretty much universally praised. Other online games sell just as well, if not more, even with them not holding content back from launch as free DLC. If Splatoon launched with all of it's DLC day one, the reception of Splatoon would have ben exactly the same, if not better.