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Arms Review Thread

Do we know the size of the final game? i wanna go digital but not if it's 5+ gigs (gotta play this shit asap lol)
 
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Also the one saying it lacks complexity are probably playing the game like idiots. Trailers, Directs, etc emphasized the complexity of the game. More so than I even thought they would. And its not even factoring the strategic use of different arms with character abilities with combinations.
 
For people about lack of content:
https://youtu.be/hY2_Xu3f8Bc?t=1092

In my opinion, that should be irrelevant for current reviews. I don't even think they should mention it. They are reviewing the game as it will launch. Consumers shouldn't have to buy a promise. I think the model really just gives Nintendo the flexibility to launch their games whenever they feel like it (and have a constant marketing push) to pad the release schedule.

Imagine Nintendo adopted this model with Mario Odyssey. I can't believe anyone would be defending it then (Who am I kidding? People are defending the mobile app to this very day and swear it is somehow more convenient than traditional options LOL).

It's a frustrating model. Nintendo is aware the game is somewhat light on content. That's why the DLC is free (new IP has something to do with it too). With Mario Kart and Zelda, Nintendo was sure they had already developed content complete titles and felt confident charging for more. I'd rather be completely satisfied with a game up front and choose to invest further because of that satisfaction. The Splatoon model just makes me feel like we're always waiting for the game to be finished.
 
You're not getting more content with your model. It's all from the same pool.

Witholding from the original release lets your post launch schedule be more aggressive. Splatoon had something substantial every single week, and its long term sales reflected that.
My entire point is that them releasing something every week was irrelevent to the long term sales. There is zero proof of that, and considering that there are plenty of games with active online userbases who DON'T use this method, there is pretty much zero reason to assume it was a contributing factor. The game sold well because it was pretty much universally praised. Other online games sell just as well, if not more, even with them not holding content back from launch as free DLC. If Splatoon launched with all of it's DLC day one, the reception of Splatoon would have ben exactly the same, if not better.
 
I enjoyed the game a lot more in handheld mode than I did with motion controls and ended up really liking it, still reviews are about what I expected. A really good game but not quite the "nailed it on the 1st attempt" game that Splatoon was.

Will probably get it, but perhaps not day 1.
 
I'm fine with current scores, I think it will be better after updates and stuffs, really love the game after the testpunch, could be my goty
 
Also the one saying it lacks complexity are probably playing the game like idiots. Trailers, Directs, etc emphasized the complexity of the game. More so than I even thought they would. And its not even factoring the strategic use of different arms with character abilities with combinations.

Yes, let's put more stock into the PR of Nintendo than the people who actually played the game. ;)
 
Game will probably outsell Street Fighter and Pokken unless Pokken gets new content aswell ofcourse. But i doubt it they never added the characters from the arcade to the Wii U game.

Just like Splatoon the free content gives it legs i can seee it sell 2-3m copies or so in the long run.
 
Yes, let's put more stock into the PR of Nintendo than the people who actually played the game. ;)

Well, most of us have played it.

Game will probably outsell Street Fighter and Pokken unless Pokken gets new content aswell ofcourse. But i doubt it they never added the characters from the arcade to the Wii U game.

Just like Splatoon the free content gives it legs i can seee it sell 2-3m copies or so in the long run.

It will outsell Street Fighter V and Tekken 7. It will probably outsell Pokken Tournament, unless the DX version really takes off (which is certainly possible).

Basically, if you aren't Smash Bros. or a NetherRealm game, ARMS is coming for ya'.
 
How does this game lack modes when it has like... 6... What were they expecting...? 12?

They probably just want enough content to justify $60. Seems reasonable enough. Not to mention that counting modes is a disingenuous way of quantifying said content.
 
Mostly positive reviews but it sounds like most of the reviewers either expected even more or they don't really like the gameplay despite thinking it looks cool.

Whatever.

Day one regardless.

Another Splatoon situation for sure.
 
From Gamespot's review:
Arms is a strong, substantial fighting game that takes a while to really hit its stride. Its barrier to entry is unlike anything else in the genre, but it's one worth tackling in order to get at the game's fascinating take on fighting.
This is such a strange note to make in my opinion. I suck at fighters and never understood the meta game. But in Arms it was very quick to get the hang of it in a basic level. Of course, the test punches were against other noobs so that helped too, but it being 3d and there being quite a lot of range also were major factors in it I think, besides other things.

Not to say there isn't a learning curve as obviously there is, and there's plenty to learn after getting the hang of the basics, but just saying the barrier to entry really didn't seem that bad.
 
Scores are about what I was expecting after playing the test punch, and perhaps slightly higher than it deserves due to the Nintendo bump. I got all I needed from the game already thanks to the test punch. I do applaud Nintendo for the new IP though and hope to see more
 
It should've had a story. The characters all have unique personalities and would make for interesting little stories to tell but I guess they either didn't think it was worth it or didn't have the time.

As someone who played test punch and loved it this is my main complaint, not something that is going to deter me from buying the game, but something thats its a pity the game doesnt have.
It should have had and story mode, or characters stories implemented in arcade mode, becuase these characters really need it.
At least give them actual lines in their languages, becuase they mostly say gibberish. Mechanica saying in brazilian with subtitles (Ive read many people saying she is supposed to be speakign in brazillian portuguese) how much of a fan of ribbon girl is after beating her with different variations would have made a huge difference into the game's world building for example.
Master Mummy's bio says he wants to help his family, and Min Min help the family restaurant. Dont tell me that in a fucking website, show it to me in story mode cutscenes and funny quotes.
I want to see kid kobra using a fucking selfie stick if he likes them so much. Its not rocket science, overwatch does this with its characters, and didnt have a story mode either when released.
Heck splatoon did the right thing giving all the story and characterization power to Callie and marie, and they even added a small story mode.
 
I expected it to be a little divisive when it was announced it would use the Splatoon model, with content slowly rolling out. Still, a lot of positive reviews. Hopefully the continuous support translates into sales. Not sure if I'll get it myself, but I did start to really warm up to it during the testpunch and I love the characters.
 
Mostly positive reviews but it sounds like most of the reviewers either expected even more or they don't really like the gameplay despite thinking it looks cool.

Whatever.

Day one regardless.

Another Splatoon situation for sure.

I sincerely doubt this game will have the longevity of Splatoon. It just seems to lack the depth. But i'm curious how the online community will be.
 
And most of "us" also tell is complex enough? .

Seemed pretty complex to me. :)

And I was responding to a user who implied many of us hadn't played it and were simply going by PR. Well, that's not true.

Not as complex as some other fighting games doesn't automatically mean it lacks complexity.
 
Thought this would be a mid 70s game after the testpunch. Wasn't too far off. Hope people enjoy it but I could bored with it pretty quickly.
 
Do we know the size of the final game? i wanna go digital but not if it's 5+ gigs (gotta play this shit asap lol)

you can always check game sizes on nintendo of europe's game page and/or the Japanese pages.

Yes, let's put more stock into the PR of Nintendo than the people who actually played the game. ;)

We've all played this enough to not need to rely on PR and know this for ourselves.
 
Imo it deserves atleast an 8 it's more fun than 2d fighters imo except Smash but that's something in a league of it's own (best selling fighter franchise easily selling 8+m units each new entry).
 
From Gamespot's review: This is such a strange note to make in my opinion. I suck at fighters and never understood the meta game. But in Arms it was very quick to get the hang of it in a basic level. Of course, the test punches were against other noobs so that helped too, but it being 3d and there being quite a lot of range also were major factors in it I think, besides other things.

Not to say there isn't a learning curve as obviously there is, and there's plenty to learn after getting the hang of the basics, but just saying the barrier to entry really didn't seem that bad.

There's multiple reviews, even ones with high praise for the game, that noted a steep learning curve. I actually agree that this is one of the most difficult games Nintendo has made in recent history. Even past the basic triangle, there's the movement system, charged punches, different arm trajectory and control methods, block parry, how a lot of character unique abilities are not that easy to capitalize on, etc. that's not obvious with plenty of mechanics being hidden in the help menu.
 
Eh. This is the best game I have played since March and one of the best fighting games I have ever played. I feel like it's not for everyone, though, like most fighting games. It's a genre that struggles with universal appeal, generally.
 
Good to middling reviews, as expected. Unfortunately for Nintendo, TEKKEN 7 has taken all of my interest in ARMS and crushed it under its weighty and complicated feet.
 
Nice job not quoting the rest, and good for you being the majority of gaf i guess *shrug*

The second half of your comment simply stated you didn't feel the game was as complex as some other fighters. Uh, great. It doesn't change anything I said.

Mind pointing me in the direction of UnisonGAF though? I'd like to check it out.

Everyone on Earth could have played it and that still wouldn't have any relevance to the argument that Nintendo PR claiming it is complex means that people who don't agree are idiots.

Well yeah, I wouldn't call them idiots.
 
The second half of your comment simply stated you didn't feel the game was as complex as some other fighters. Uh, great. It doesn't change anything I said.

ofc it changes all, you pretend like the overwhelming majority of people who played agrees game is complex enough which is simply a fantasy fact
 
From Gamespot's review: This is such a strange note to make in my opinion. I suck at fighters and never understood the meta game. But in Arms it was very quick to get the hang of it in a basic level. Of course, the test punches were against other noobs so that helped too, but it being 3d and there being quite a lot of range also were major factors in it I think, besides other things.

Not to say there isn't a learning curve as obviously there is, and there's plenty to learn after getting the hang of the basics, but just saying the barrier to entry really didn't seem that bad.

I agree, I'm shit at these type of games which is why I never bother with them, but ARMS has been accessible in a way where I've been able to not only jump in, but could actually see myself doing okay once I end up fighting skilled opponents. Haven't really felt this way since well, Smash lol
 
Scores are about what I was expecting after playing the test punch, and perhaps slightly higher than it deserves due to the Nintendo bump. I got all I needed from the game already thanks to the test punch. I do applaud Nintendo for the new IP though and hope to see more

My take as well. But to be fair fighting games in general, and especially ones lacking robust single player content, just aren't my cup of tea anymore.
 
I sincerely doubt this game will have the longevity of Splatoon. It just seems to lack the depth. But i'm curious how the online community will be.

Free updates will keep the dedicated happy and entice those who are just curious to begin with.

But all in all... it all goes back to justifying whether a game is $60 or not.
 
ofc it changes all, you pretend like the overwhelming majority of people who played agrees game is complex enough which is simply a fantasy fact

I have done no such thing. I've simply stated that many of us have played the game and thus are able to form our own opinion of it. I visited the Testpunch thread regularly and saw the wide variance of thought.

I'd say the only fact I can gleam from this discussion is that you're a bit rustled. Calm down.
 
My entire point is that them releasing something every week was irrelevent to the long term sales. There is zero proof of that, and considering that there are plenty of games with active online userbases who DON'T use this method, there is pretty much zero reason to assume it was a contributing factor. The game sold well because it was pretty much universally praised. Other online games sell just as well, if not more, even with them not holding content back from launch as free DLC. If Splatoon launched with all of it's DLC day one, the reception of Splatoon would have ben exactly the same, if not better.

The proof is in the absurdly long media creates legs and social media trends. Splatoon was able to get a headline to remind people of the game every single week for the entire summer. That is what built the core userbase of the game.

The process also allows each piece of content to be drawn out and focused on. You would never see as much fascination with the Rapid Blaster as you would with the L-3 Nozzlenose, for one reason alone: the Nozzlenose came by itself, the Rapid Blaster was part of the game at launch and hidden away.
 
I'm really interested to see how ARMS develops over time. This game is positioned as an evergreen, and it could get a holiday boost.

Definitely not a system seller on its own, but it seems like a solid game.
 
I'd say scoring as high as this for an arena fighter without any noteworthy single player content and limited chars, stages and arm loadouts at release speaks a lot for how good the core gameplay is.
 
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