Link to the writeup
As opposed to just talking about the game on normal mode, and how easy it is, he talks a bit about the game's development, the experience playing it on higher difficulties, and what's changed from past games.
Raeng (The writer of the article) thinks that NG3, if it had succeeded critically and commercially (Which it didn't), could've ended up setting a bad precedent for future action games, but since it failed, he thinks that it acts as a bit of a warning to future game developers about this sort of thing.
He mentions history repeating itself with Ninja Gaiden starting, and kind of ending on a Nintendo console, but to add to that, history kind of repeated itself with God of War 2018, where a lot of action game fans thought that it was setting a bad precedent for future action games, what with turning a video-gamey franchise into a more "cinematic" one about "humanizing" the iconic protagonist.
It's a really good read.
As opposed to just talking about the game on normal mode, and how easy it is, he talks a bit about the game's development, the experience playing it on higher difficulties, and what's changed from past games.
Raeng (The writer of the article) thinks that NG3, if it had succeeded critically and commercially (Which it didn't), could've ended up setting a bad precedent for future action games, but since it failed, he thinks that it acts as a bit of a warning to future game developers about this sort of thing.
He mentions history repeating itself with Ninja Gaiden starting, and kind of ending on a Nintendo console, but to add to that, history kind of repeated itself with God of War 2018, where a lot of action game fans thought that it was setting a bad precedent for future action games, what with turning a video-gamey franchise into a more "cinematic" one about "humanizing" the iconic protagonist.
It's a really good read.