Lord of Castamere
Member
This is not a bad thing though, no no!!
Today comes the annoucement of Star Wars Epi 8 being delayed to Dec. With piror info, it seems certian that Viscerals game was supposed to launch next to it. At this point it's seems likely that EA will delay it with Epi 8.
Why is this significant?
This game already has 2.8 years of development under its belt. It would have been an even 4 years May 17. 4.6 years Nov 17. Not to nention the fact that for over 2 of those years it will have an additional studio helping. This has the potential to be the biggest non-Bioware game EA has ever made, and its fucking Star Wars, a franchise that desperately needs a good SP game again.
Still I think a vaild question can be asked, what way do you want this game to go?
Stay at May 17, push back to Nov 16, push forward to Nov 17?
Quick recap.
May 2013
EA announces license acquisition of Star Wars. Visceral confirmed to be working on Star Wars game.
Game is confirmed to be detached from new trilogy. Various leaks and rumors point to this being a third person cover shooter, story focused, open world action Rpg, with ship flying, and potentially Smuggling based, with Han Solo featured in some form.
April 2014 - Amy Hennig joins project as creative Director and brings several people with her. It's not known how game development shifted, but it seems it didn't shift far, if at all.
June 2015- Jade Raymond announced new EA studio, which will be assisting Visceral on their Star Wars game.
Dec 2015- EA has a stockholders call in which they say not to expect an annual Star Wars title. All but confirming a 2017 release date for Vicersals game.
Job posting "leaks" several things about the title including; a class based system, world economy, boss fights, skill system etc.
Today comes the annoucement of Star Wars Epi 8 being delayed to Dec. With piror info, it seems certian that Viscerals game was supposed to launch next to it. At this point it's seems likely that EA will delay it with Epi 8.
Why is this significant?
This game already has 2.8 years of development under its belt. It would have been an even 4 years May 17. 4.6 years Nov 17. Not to nention the fact that for over 2 of those years it will have an additional studio helping. This has the potential to be the biggest non-Bioware game EA has ever made, and its fucking Star Wars, a franchise that desperately needs a good SP game again.
Still I think a vaild question can be asked, what way do you want this game to go?
Stay at May 17, push back to Nov 16, push forward to Nov 17?
Quick recap.
May 2013
EA announces license acquisition of Star Wars. Visceral confirmed to be working on Star Wars game.
Game is confirmed to be detached from new trilogy. Various leaks and rumors point to this being a third person cover shooter, story focused, open world action Rpg, with ship flying, and potentially Smuggling based, with Han Solo featured in some form.
April 2014 - Amy Hennig joins project as creative Director and brings several people with her. It's not known how game development shifted, but it seems it didn't shift far, if at all.
June 2015- Jade Raymond announced new EA studio, which will be assisting Visceral on their Star Wars game.
Dec 2015- EA has a stockholders call in which they say not to expect an annual Star Wars title. All but confirming a 2017 release date for Vicersals game.
Job posting "leaks" several things about the title including; a class based system, world economy, boss fights, skill system etc.