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Assassin's Creed 3 is pretty horrible

The series suffers from horrible bloat. AC2, maybe Brotherhood was the sweet spot.

Saying that. I loved the naval stuff.
 
Stealth is the universal paradox of the AC series. You're supposed to be a stealthy assassin, but the game direction wants you going gun blazing most of the time.
 
What? When was the game going to tell me about this? Why is there no indication or anything?

I think you do it all through the ledger in your house. It's utterly pointless and ties in to the running of your village community, like levelling up the people in your village.
 
Ass1 was fun for about one hour. Maybe, three hours for Ass2. I skipped all the others, but fell for the 3 hype. It's the same borefest. I am never coming back to Ass Creed unless they totally revamp the gameplay.
 
Devs should use AC III as a case study for bad, terrible, awful game design.

From the ground up, from what I've heard. If you asked me what type of towns Assassin's Creed should not be set in, I'd say towns in which there is a paucity of buildings over 30 feet high
 
It was pretty bad. Too many new 'features' forced into the game and players made to utilise them.

I'm in the minority disliking the naval battles. Technically they were well realised but within the context of an assassins game they felt out of place. As were all the homestead missions. It's a great example of how a great series can be ruined. ACII couldn't get enough plaudits. Keep the core formula, move cities/time period and tweak the ease of countering and it would have been another winner. I liked helping a city prosper, I hated trading and stuff.

On the back of this I am steering well clear of ACIV - Pirates? Stealthy? WUT???

In defence of Ubi as well though, I think they tried to make a game that could only be fully achieved on next gen.
 
You also forgot the tedious hunting, terrible horse riding, and all that boring homestead stuff.

I was a fan of the franchise, and easily the thing I was most looking forward to prior to release was the open world wilderness, combining the parkour and hunting skills and making your own little playground. Hanging out in bear country was one of my favourite things in RDR, so I went looking for a bear as soon as I could in ACIII, ready to go toe-to-claw. Was bored in seconds. All the animals had that gold outline, taking away any surprise, melee combat is reduced to a QTE, and the bow-and-arrow mechanic was probably the most boring in any game I've played.

I really wanted it to be awesome, but they dropped the ball so bad. It tried to do far too much and it's just a mess as a result. I got to as far as controlling Connor for a few hours before gladly giving up on it forever.
 
I hate that with each game they fool me into being interested enough to buy; then I find out it's crap. I have low expectations for watch dogs because UbiSoft is pretty craptacular in general.
 
Yup. Definately a let down all around - although one I found myself oddly prepared for given the steady dip in the franchise.

As I see it:

AC - interesting concept, sets up the conspiracy stuff well enough, solid core gameplay but weak missions and clearly unfinished game mechanics - I remain convinced Ubi called time on cost/development and pushed it out as finished off as they could make it.

AC2 - the peak. SP really comes together and the conspiracy stuff is really well handled. The gameplay mechanics are now properly filled out and the game really feels all around solid. Bring on AC3 and let's see where you can take this franchise...

Oh oh you're actually not giving us AC3 you're milking the Enzio character, adding extra gameplay until it actually breaks the concept (tower defense?) and in the process you're going to screw up the backstory/concepts defined by stretching the narrative to breaking point. And add MP - which was okay but hardly astonishing and in fact missed the chance to be something much more interesting.

Then we get AC3 - overblown, horrible ending and wrap up, feels unfinished again, etc. etc.

Man did the whole thing fall apart for AC3. The game taken on its own is okay enough but against the total franchise it simply represents the nose dive ME3 was for Mass Effect.

Like many franchises this gen AC represents the jettisoning of staying on course with a concept to chase corporate goals and focus testing ideas of what will bring in more money vs focusing on making a game great enough to earn the money.

IMHO of course.
 
As boring as history class
(love history, but history class generally sucks)
, with uninteresting and generic quests, and the collectathon madness that seems to have inundated most games these days. I couldn't finish it, and I have 0 interest in going back and clearing this from my backlog. It's just dull, and killed my interest in the upcoming pirate sequel.
 
Yup. Definately a let down all around - although one I found myself oddly prepared for given the steady dip in the franchise.

As I see it:

AC - interesting concept, sets up the conspiracy stuff well enough, solid core gameplay but weak missions and clearly unfinished game mechanics - I remain convinced Ubi called time on cost/development and pushed it out as finished off as they could make it.

AC2 - the peak. SP really comes together and the conspiracy stuff is really well handled. The gameplay mechanics are now properly filled out and the game really feels all around solid. Bring on AC3 and let's see where you can take this franchise...

Oh oh you're actually not giving us AC3 you're milking the Enzio character, adding extra gameplay until it actually breaks the concept (tower defense?) and in the process you're going to screw up the backstory/concepts defined by stretching the narrative to breaking point. And add MP - which was okay but hardly astonishing and in fact missed the chance to be something much more interesting.

Then we get AC3 - overblown, horrible ending and wrap up, feels unfinished again, etc. etc.

Man did the whole thing fall apart for AC3. The game taken on its own is okay enough but against the total franchise it simply represents the nose dive ME3 was for Mass Effect.

Like many franchises this gen AC represents the jettisoning of staying on course with a concept to chase corporate goals and focus testing ideas of what will bring in more money vs focusing on making a game great enough to earn the money.

IMHO of course.
Glorious post. Agreed on everything.

From the ground up, from what I've heard. If you asked me what type of towns Assassin's Creed should not be set in, I'd say towns in which there is a paucity of buildings over 30 feet high

That's not even the biggest issue, almost every single game mechanics is either botched or lacks depth.
 
From the ground up, from what I've heard. If you asked me what type of towns Assassin's Creed should not be set in, I'd say towns in which there is a paucity of buildings over 30 feet high

Yeah, I can't say I agree with the decision to set the game in Colonial America. The Frontier is nice enough, although a chore to navigate in the snow, but the cities are so architecturally bland and uninteresting. Much of why I enjoyed doing menial tasks in the previous games can be attributed to how great it was to run around in well-realised cities with palpable aesthetic appeal, but the same can't be said of AssCreed 3.

And I hope whoever approved the idea of ditching the weapon wheel in favour of a cumbersome out-of-game weapon menu was demoted.
 
AC3 was pretty bad. The final "assassination" was the worst. Didn't have any interest exploring the game world since it was boring and everywhere looked similar. Characters were mostly meh, only Haytham stood out for me. Not to mention how terribly they wrapped up Desmond's story. Also what the hell happened to the weapon wheel. Why did I need to open a new screen in order to access it instead of it being an overlay.
 
A friend lent me the game before Christmas ago and I couldn't get in it AT ALL. The very beginning until you reach Boston was good enough, but it completely falls apart after that, for me. Played a few hours, stopped, never looked back.

A real shame too, since I played Revelations last summer and absolutely loved it for the conclusion it brought to the Altair and Ezio stories. The new setting just didn't do anything for me.
 
I thought it was okay. It was also the last one I'll buy. I loved the boating but I'm not supporting annualized retail games going forward.
 
Yes and i have a feeling Asscreed 4 won't be any different.
 
I have bought and loved every assassins creed on day 1 except this one. Finally got control of Connor and I'm having fun in the woods, but the sections are just terrible. The buildings are boring, the platforming broken up too frequently, and just...... I don't know. There's something about this game that just doesn't work for me. I will probably finish it for story reasons, but I am amazed that the group that produced this game didn't stop and say, "hey these controls are terrible" or "are you bored? I'm bored" or "man this forced slow walk in buildings is mind numbing" or "this mission structure doesn't make sense". What were they thinking?
 
And what the hell are all these damn recipes I'm getting. Woot! Treasure chest! Wait..... Recipes, recipes, more recipes, a little gold. Wtf is this shit?
 
Yeah, I don't know. I loved every AC game before this one, but goddamn, AC3 bored me to tears. I don't even know how I slogged through it. Boring setting, large open areas with nothing to do, lots of time wasted on filler, storyline had a few great moments, but they were few and far between (i.e. the twist and some of the modern revelations; everything else was boring garbage).

Also this is the very first AC game where I pretty much completely ignored the sidequests, collections, and pretty much everything outside the main story.
 
The game really.. lacks direction. You can kinda tell it was a massive development team. Certain aspects of the game feel disjointed. All sections of the game just lack synergy.

The setting is great and everything sounds great on paper.. except the game isnt fun to play.
I think in ac3 i spent half the time chasing fucking pieces of paper on a roof because i just found the missions so boring to play. Needless to say i didnt finish it before getting rid of it.

It's a recurring theme for ubisoft lately for me. Excellent ideas but lacking in execution. They are maybe too ambitious to the point where it just hurts their game.
 
I have a weirdly bad feeling that AC4 will be the eventual death of the franchise. AC5 may be the last one this season will see see unless its strictly targeted for nexe-gen and is a full on revamp and reimagination. They need to blow our minds and I'm not seeing it even with the 1000 people staff behind the game.
 
It was, simply, rushed. They wanted desperately to have the release of the game tie in with the '2012 end of the world'-plot they had going on for Desmond. What entails is a poorly thought out game, with the implementation of certain ideas not being tested. It was just 'made', rather than thought about.
 
And I hope whoever approved the idea of ditching the weapon wheel in favour of a cumbersome out-of-game weapon menu was demoted.

This.
And it points to a whole bunch of weird decisions. The map was a chore to use, a lot of the homestead stuff was never explained, and don't get me started on the dumbass tunnels in the cities.
And it was a glitchy mess at launch: Mission disappearing from the map and going through the map on assassination attempts.

For me it really was the worst game in the series.
 
I agree with everything in the OP. AC 2 found just the right balance of all the ingredients to make a terrific game. 3 is a mess. What they needed to do for the next one was to scale down the scope and give the game to a single developper. But it seems they're aiming for bigger still. Shame.
 
Too many ideas seemingly cobbled together into a Frankensteins monster of a game. Very disappointing. Felt rushed, glitchy, and what the fuck at the 6 hour intro.
 
AC2 was the pinnacle of the franchise.

I wasn't a fan of the navel stuff in AC3. I'm skipping AC4 at launch, will get it at $20 or lower.

This thread reminds me. I have to force myself through the final piece of dlc (which is actually worse than the main game). I can't believe I bought the season pass :/
 
AC3 certainly has its share of problems, technical and gameplay, but my main issue with it is Connor. What an utterly boring and stupid character he is. Especially compared to Ezio...
As for my favorite AC game, Brotherhood > AC2 > Revelations > AC3. I'm not counting AC1 because it's in the end so different from the other games it's not comparable anymore. I thought the setting was awesome, but the gameplay was too repetitve and annoying after a few hours.
 
Yeah it's kind of a mess. Everything went downhill after Brotherhood. Not really interested in AC4 because of that.
 
All of the instant fail states in the missions and lack of decent checkpointing killed the game for me before I even got to the rest of the shit people complain about.
 
At least it had Naval battles. That almost made up for a game completely destroying Early American history, which was part of its appeal in the first place.

So Black Flag Assassin's Creed looks like a game based entirely around Naval Battles, so it MUST be good, right?
 
At least it had Naval battles. That almost made up for a game completely destroying Early American history, which was part of its appeal in the first place.

So Black Flag Assassin's Creed looks like a game based entirely around Naval Battles, so it MUST be good, right?

Not if it also brings other all the stuff that was shitty. You can also bet you ass that we will again get Ubisoft content bloat.
 
The game is decent enough to complete, I think. Halfway through, all of the little things started to bother me, like traveling from point A to B with nothing happening in-between. Speaking of traveling, I probably discovered 4 of the fast travel city stations. That underground railroad thing was bullshit.

There's one thing I'd like to say about the last mission, but I'm not sure if you'd consider it a spoiler. It has nothing to do with what you're doing or what happens afterwards. Just how I felt about the last mission in general.
It's fuckin disappointing...

I've never bought an AC game. I started the series last summer and have had the luxury of borrowing copies from friends. Now that I'm up-to-date with the series, will I be plopping down my money for AC4? Hell no. Even if my cousin, an AC fanatic, buys the game, he said he was going to wait for a price drop.
 
Stealth is the universal paradox of the AC series. You're supposed to be a stealthy assassin, but the game direction wants you going gun blazing most of the time.

I never got the feeling throughout the series that the Assassins were supposed to be stealthy. They murder people in broad daylight where everyone can see and they had their own fortress that was no secret to anyone. It's quite the opposite, they're not supposed to be stealthy, but sometimes have to in order to not scare away their target.
 
Yep, one of the worst gamese I've played in a long while. I was really excited for it as well. It epitomises a lot of what I feel has gone wrong with AAA game design the last few years
 
I got this with my Wii U and having never owned a HD system/game before I was excited as hell to play this game.

As as been said above - its just so freaking boring. I need to finish it though but i never find the strength to boot it up.
 
AC3 was easily my favorite in the series and my GotY last year. I put over 100 hours into it and only hit two things I would consider glitches. I pretty much disagree with everything in the OP except the Reward section. The only part I disliked in 3 was the present day temple area.
 
All of the instant fail states in the missions and lack of decent checkpointing killed the game for me before I even got to the rest of the shit people complain about.

Jesus, this. I had to do some mission in a fort where I had to eavesdrop on these two asshats and I must have failed the mission thirty times... Not because it was challenging but because it was designed poorly. I almost yanked the game out before I even got to Connor.
 
Indeed, it is a bad game. To me this was the worst big budget title in a long time. Just so many problems with it, and as a lot of posters in here have already said, it commits the cardinal sin of being boring. Just utterly boring.
 
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