What? When was the game going to tell me about this? Why is there no indication or anything?
Everything goes downhill once you're put in control.
I have a feeling Black Flag is going to bomb hard.
Sounds like every other AC.
Devs should use AC III as a case study for bad, terrible, awful game design.
AC III was the first AC in that I did all fetching quests.
I really enjoyed the game, except the first three hours.
Glorious post. Agreed on everything.Yup. Definately a let down all around - although one I found myself oddly prepared for given the steady dip in the franchise.
As I see it:
AC - interesting concept, sets up the conspiracy stuff well enough, solid core gameplay but weak missions and clearly unfinished game mechanics - I remain convinced Ubi called time on cost/development and pushed it out as finished off as they could make it.
AC2 - the peak. SP really comes together and the conspiracy stuff is really well handled. The gameplay mechanics are now properly filled out and the game really feels all around solid. Bring on AC3 and let's see where you can take this franchise...
Oh oh you're actually not giving us AC3 you're milking the Enzio character, adding extra gameplay until it actually breaks the concept (tower defense?) and in the process you're going to screw up the backstory/concepts defined by stretching the narrative to breaking point. And add MP - which was okay but hardly astonishing and in fact missed the chance to be something much more interesting.
Then we get AC3 - overblown, horrible ending and wrap up, feels unfinished again, etc. etc.
Man did the whole thing fall apart for AC3. The game taken on its own is okay enough but against the total franchise it simply represents the nose dive ME3 was for Mass Effect.
Like many franchises this gen AC represents the jettisoning of staying on course with a concept to chase corporate goals and focus testing ideas of what will bring in more money vs focusing on making a game great enough to earn the money.
IMHO of course.
From the ground up, from what I've heard. If you asked me what type of towns Assassin's Creed should not be set in, I'd say towns in which there is a paucity of buildings over 30 feet high
From the ground up, from what I've heard. If you asked me what type of towns Assassin's Creed should not be set in, I'd say towns in which there is a paucity of buildings over 30 feet high
And I hope whoever approved the idea of ditching the weapon wheel in favour of a cumbersome out-of-game weapon menu was demoted.
Wow, seriously? I ever though Brootherhood how the best of the whole series.
At least it had Naval battles. That almost made up for a game completely destroying Early American history, which was part of its appeal in the first place.
So Black Flag Assassin's Creed looks like a game based entirely around Naval Battles, so it MUST be good, right?
Stealth is the universal paradox of the AC series. You're supposed to be a stealthy assassin, but the game direction wants you going gun blazing most of the time.
All of the instant fail states in the missions and lack of decent checkpointing killed the game for me before I even got to the rest of the shit people complain about.