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Assassin's Creed movie is 65% present day, 35% past

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Assassin's Creed |OT| Days of 65% Future 35% Past

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I have absolutely no problem with this. It's incredibly hard to tell an engaging story, let alone do it twice in two time periods. Tell your main story in the present, and let them do what's necessary to complete that present story in the past.

People say those parts suck in the game, but this isn't a game. It could work. Like Desmond in the games, it seems like he will gain some skills from his ancestor to use in present day which is why this will occur. It could work really well.
 
Fassbender is introduced to the company and shown how the time-travel machine works.

He goes back to the past, bonds with the female assassin, and completes his mission. Girl dies and its revealed the company is evil.

Fassy is angry and has to use his master assassin skills to take down evil corporation.
 
So an hour plus of Fassebender doing circus trampoline flips in a lab while attached to a claw arm thingy? I'll spend 35 percent of the ticket price when I decide to rent it like a year from now. Also the set up for the movie is the exact same as Terminator Salvation and we all know how that turned out.
 
So an hour plus of Fassebender doing circus trampoline flips in a lab while attached to a claw arm thingy? I'll spend 35 percent of the ticket price when I decide to rent it like a year from now.
And you know, escape attempts, probably test fighting against other Animus-trained captives, Asterbgo intrigue, info on the First Civilization, modern-day Fassbender kicking ass when he finally breaks out using all his Assassin skills
 
I don't like it either, the main draw for me is always the past, with so much time in the present, I feel there is a lot of room to screw things, only to think about the bleeding effect give me the chills in a bad way.
 
What does this even mean?

That's what I wondered. It's not like a video game can't give you a cinematic experience.

The whole animus origin story was fine in AC, and now they're adding shit that they think the fans of the fucking video game will like.

Who the fuck wants to play as Desmond when you could play as his bad-ass ancestors?
 
Makes sense. If anything, it reinforces how serious they are about making a good movie. Respect the source material, but don't be bound by it. The present day descendant is going to be the main character and to forge a connection with the audience, we need to spend a lot of time with him. His ancestor, despite being played by the same actor, is a different character with different goals and motives. Spending too much time with him would hurt the story.

That's what I wondered. It's not like a video game can't give you a cinematic experience.

The whole animus origin story was fine in AC, and now they're adding shit that they think the fans of the fucking video game will like.

Who the fuck wants to play as Desmond when you could play as his bad-ass ancestors?

He said the opposite of what you think he did. He's saying in order to serve the story, they're willing to break with the game and do something that fans of the game might not like. A game can last for tens of hours, more than enough time for full, complete stories for both time periods. A movie doesn't have that luxury. The time restriction requires focusing on just one of the characters (the descendant or the ancestor). Introducing new audiences to the central conceit of the games, generic memory, essentially necessitates starting in the present, which pretty much necessitates focusing on the present day descendant.
 
Video game wise it makes sense to spend most of the time in the past. Movie wise it makes more sense to spend more time in the present (If they were planning on doing both).

Still think the movie is going to suck.
 
As much as I appreciate the AC games for the historical parts, I may be more interested in the movie for the SF storyline. So, why not. My main concern with the trailer was actually that the parts with the assassins in the past were too reminiscent of the gameplay elements, and had a "been there, done that" vibe.
 
the present day sections worked so well in the first few games because they still had that air of mystery with you sneaking around reading emails trying to figure out what the hell was going on, the group trying to flee from absergo travelling to the modern day locations that you would end up visiting in the past, and the bleeding effect was rad

i dunno if will be that engaging just seeing it in a movie and already knowing what happens, but the modern day sections have been woefully underrepresented in the last few games so i'll take some more even if it is similar to desmond's thing
 
Fassbender is introduced to the company and shown how the time-travel machine works.

He goes back to the past, bonds with the female assassin, and completes his mission. Girl dies and its revealed the company is evil.

Fassy is angry and has to use his master assassin skills to take down evil corporation.
There's no time travel
 
This defeats the entire purpose of the film. Nobody ever cared about the present day crap in the day, why would they here?
I hated the modern day parts of the AC games, but they could be enjoyable in a movie. The modern day stuff is what makes the concept interesting, otherwise it's just an historical sand and sandles epic as a movie, and those have sucked recently.
 
Because when I think assassin's creed. The modern day stuff is by far the best part of the series. It's why everyone has played the series for so long after all.
 
This defeats the entire purpose of the film. Nobody ever cared about the present day crap in the day, why would they here?
That's more on Ubisoft handling the stuff horribly in most of the recent games, than anything about the actual details and set-up of the present day plot
 
Act one is likely going to be the run down of abstergo and the animus. Then a heavy dose of past in the middle and third act likely breaking out of abstergo and probably one more dose of the past. 65/35 sounds about right to me.
 
If they are going to make this a franchise, it makes sense to establish the present day animus concept in the first movie which is totally fine.
 
Looks like Warcraft might end up being the better video game movie after all.

Honestly, if they handle the present day stuff then it'll be fine. Hopefully it won't be like fantastic 4 where we have to wait 90 minutes until they get their hero powers to only use them for 10 mimutes.

If the 65% is spread out well then it could work.
 
I've only played ACII, although I know the basics of what happens after that thanks to a detour to the wikis. I guess I'm in the camp that finds the past segments the main appeal of the game. The modern-day stuff just hits the played-out "evil new world order working from the shadows!" bit too hard for me to engage with it (from a gameplay standpoint the whole organic computer UI and annoying pulsing "desynchronized" animations and transitions also just felt baroque and getting in the way of what I wanted to do.) Does seem like this is probably a calculated risk because they're afraid this would bomb like Prince of Persia.
 
Huge difference. You can't change the past. Just experience it

Exactly. The whole point of the animus from abstergo perspective is to locate ancient artefacts. AC being a game you spend a lot of time doing badass things, but for a story perspective you could just relive the part about hiding the artefact it would be the same. It would even be better for abstergo as it would not train a new assassin.
 
I'd rather have a good video-game based movie for once than a faithful adaptation thank you very much. There are dozens of great book adaptations that don't stick to source material and are better for it.

If anything, as some said this shows that they are serious about making a good movie rather than making a slavish adaptation which wouldn't work as a film.
 
People should watch the trailer before commenting. The present day parts looked much more interesting than the past ones. An adult guy brooding from under a cowl assassinating people already looks corny as fuck in a computer game, just think how it looks on the big screen when a much less nimble actor tries to do it. This seems like 100% the right decision.
 
This is the only way to make this movie work with a general audience. You can't have the majority of the film set in the past and then pretend you can move the plot forward in the last 10 or 15 minutes. Otherwise, you'd just be building a franchise set entirely in the Spanish Inquisition and end up spinning your wheels for a sequel. Ubisoft fucked up by never giving Desmond any real development or his own game, instead relying far too much on Ezio because that was the character they put the most time in.

In the film, the modern day descendant must be the focus. That way, if the film is a sucess, you can move to new time periods without people yelling that they want to stay in the time period of the first.
 
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