Dr. Claus
Vincit qui se vincit
Just for some counter points: I have reached around the halfway point of the game now on Nightmare difficulty using the Exploration Mode and minimal UI settings. I am currently at level 34 and while there are a few minor issues that have bothered me with the game, I do feel like you are being rather false with your claims.
I am playing on Nightmare and I have not seen any omniscient AI experience. If anything, I have the issues of "dumb" AI. As an example, if you get on a boat while being chased, they will just sit there staring at you while you beat them with arrows. Eventually they break out of their stupor and actually do something.
Yes, the game requires you to play the game to upgrade your weapons/items, something that you absolutely don't need to do. You get weapons and upgrades very often that you can simply ignore the upgrading feature unless you had a full set of Legendary gear that you really enjoy the set bonus on. Given I have done almost everything required in the story up to the point where I am, I would be very surprised if you had any such gear sets.I am done with this game and I regret my purchase. Problems:
- It's grindy. It reminds me of Destiny, i.e., you have armor and weapons, but you need to keep upgrading them and that takes resources (like infusion in Destiny). In order to acquire those resources you have to complete side missions or roam the wilderness. It's tedious;
I thought the same thing, but then I realized that gear is a thing that exists and with that gear, I can raise the "assassin" damage. Utilizing some very simple skills that you can get very early on in the game, you can go around and one shot the vast majority of the game's inhabitants, unless they are bounty hunters or high level mobs (3+ your level). Critical Assassination followed up with Hero Strike is usually enough to silently kill any Captain in a base.- Forget about stealth. Origins had a similar problem, but this time it seems it was cranked to 11. You can't assassinate enemies anymore, unless they are lower level. And it is guaranteed that every mission will have 1 or more higher level enemies. On top of that Bounty Hunters keep spawning right where you are, no matter where you go. The AI is terrible, they can sense your position at all times, ruining your stealth;
I am playing on Nightmare and I have not seen any omniscient AI experience. If anything, I have the issues of "dumb" AI. As an example, if you get on a boat while being chased, they will just sit there staring at you while you beat them with arrows. Eventually they break out of their stupor and actually do something.
It is an RPG. It has whatever meaning you put into it, just like with Skyrim's faction war storyline. Ultimately there is a payoff for your actions, but you need to get further into the game to see it. The Peloponessian War lasted for over three decades. There were hundreds of skirmishes and battles that aren't huge named battles. Your character is a mercenary. You fight for whomever pays you well enough (if that is how you want to play your character) or you can choose to only fight for the Athenians/Spartans if you so wished. That is up to you.- The faction system is just a way for you to acquire loot, like contracts in Destiny. There's no strategy to it. No siege. No planning. The mission starts with you in the middle of a battlefield with a "life bar" at the top. The bar depletes as you kill enemy soldiers. It's lame;
- You can weaken a certain nation and help another one to take over, but why would you want to do that? That's the problem with this game, it's just a slot machine, there's no meaning to any of this.
You described most open world RPGs.In other words, this is a "game as a service". Grind for loot. Level up. Upgrade your weapons. Repetitive missions and contracts that will give you XP.
The bounty is incredibly cheap to pay off. You never need to grind unless you are simply rushing through the game.Trying to finish missions is a pain. Bounty Hunters will always show up, and they are a pain to deal with. They take a lot longer to kill. And even after you kill them, another one will show up with a procedurally generated name.
And this is what made me give up on it. The bounty hunters are really ruining my time with the game. They follow you everywhere. You can pay the bounty, but that's just another way of making you grind for resources.
Ancient Greece is known for its very open sexuality. Bestiality was a common sight, as was sexual encounters with children (in particular young men), given the historical documents we have. I will agree that the dialogue is cringey at times and the enemy encounters have a severe increase in female combatants to the point you could mistake Greece for an all-women country (seriously, 20 bandit camps in a row of nothing but females).BTW, for those sensitive to "social justice" in games, be prepared because this game takes it to another level. For example, in one mission a woman ship capitain asked me to search for her ship, but before that she made sure I knew how much she loved her female partner in a very detailed way, even though I had never met her before. That's precisely what people complain about agendas in games, it is not enough to have diverse characters, they have to advertise it in order gain social points: "Hey guys, look at how progressive we are! We have gay characters! Look! Aren't we great? Please give us a like and tell us in the comments how great we are". IT'S AN INHUMAN DIALOG, that feels like it was written by aliens.
I don't see it. The game doesn't require grinding unless you are skipping large sections trying to rush through to the end. The microtransactions are not required in any way, shape, or form.I think that's it for the Assassin's Creed franchise. I am done with it. It's a F2P, microtransaction ridden mobile crap now.
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