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Assassin's Creed Syndicate Gameplay

Same stupid A.I., same boring world that looks pretty with little real interaction. I'm still chapped from the Unity mess but I think it's safe to say I am over AC.
 
This is the sign that the Ubisoft devs don't really know what they're doing.

lmao, that was great.

Seriously tho, I just can't understand how these keep selling at such high numbers. Unity was so shitty. I only played it cause I got if for free with my 980, which couldn't even come close to running it smoothly, even with all the settings on low. That is just plain old ridiculous
 
A full, 3D Shao Jun game set in China would be so great.

I wouldn't be surprised to see a game set in the Meiji period in Japan (which is from the 1870s to WW1) with a new "Frontier" (AC3) with big forests and all + smaller cities. They won't stay in only urban areas for long, they need to make the game look fresh.
 
I never understood the "pre-alpha" term regarding game marketing.

"Alpha" is when you have very few objects, basic AI, few locations and no way to actually play and complete that biuld as a game. When it's playable, it's "beta".

Then why the heck does that "pre-alpha" term is being used so many times in such a wrong meaning?

Inaccurate description of alpha/beta.

Alpha is when all mechanics and features have been decided on. That means gameplay is liable to change in this video because none of the mechanics are set in stone.

Beta is when assets are in place and mechanics are set in stone.

Also imo this footage looks great. Well, it doesnt "look" great - but the possibilities it suggests are great.

Also the amount of haters in this thread are insane. Did anyone actually play Unity? The gameplay improvements and quest content in Unity were staggering. If Syndicate - terrible name - continues the trend, we could be on to a winner.
 
First, I appreciate, they showed real gameplay. Good on them.
Second, Grand Theft Trolley looked completely ridiculous. The streets being very wide make the city empty. The gameplay looked mundane (Except the zip line which is pretty cool). I expected an AC in XIXth century London to be quite interesting, but that did nothing for me. Gangs of London isn't exciting. Is AC becoming a brawler?

I feel the Assassin's Creed franchise has jumped the shark.

Zip line is called Rope Launcher. I felt like I was watching a Batman game really.
 
Same stupid A.I., same boring world that looks pretty with little real interaction. I'm still chapped from the Unity mess but I think it's safe to say I am over AC.

It's actually pretty crazy how with every game they cover a different setting, yet every time it looks more or less identical.
 
Looks like they've solved none of the issues of Unity (who can blame them given the time they've got to make this in), whilst introducing new stuff on top of an already shaky foundation. I enjoyed Unity in a curious sense, that you could see the potential for a really good game underneath, but this doesn't make me confident that they're going in the right direction. The world doesn't really resemble London that much either, the further they've gotten to the present day, the more there seems to be a disconnect between our perceptions of a historical location and the Ubisoft imagining of it. It honestly looks like a greyer and murkier Paris (and I expect there's a lot of asset re-use going on), but without any of the sunny charm that Unity's depiction of Paris had.
 
Why are the roads so wide?

Because the roads were wide during industrial Victorian London era. *sigh*

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A meh reveal, yet they still make front page on BILD (one of Germany's biggest websites)

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Let's see how long Ubi can beat that dead horse, mass market will stop caring at some point
 
I congratulate Ubisoft for not bullshitting us and showing the game as it is: repetitive side tasks (liberate x hostages!), repetitive structure (control x districtcs killing the enemies in each!), mediocre combat, and framerate that still has to improve.

Pretty much at this point :/ but honestly Black Flag was a great game and Unity brought a few improvements especially with side quests.
 
Looks like they've solved none of the issues of Unity (who can blame them given the time they've got to make this in), whilst introducing new stuff on top of an already shaky foundation. I enjoyed Unity in a curious sense, that you could see the potential really good game underneath, but this doesn't make me confident that they're going in the right direction. The world doesn't really resemble London that much either, the further they've gotten to the present day, the more there seems to be a disconnect between our perceptions of a historical location and the Ubisoft imagining of it. It honestly looks like a greyer and murkier Paris (and I expect there's a lot of asset re-use going on), but without any of the sunny charm that Unity's depiction of Paris had.

i think it looks like that london.
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The thing, to me, is that the setting, the real one, was not particularly pretty or "magical" or interesting or something..
 
This was a pretty underwhelming reveal. Looks like it plays just like every other AC game. People have to be getting tired of this formula by now. Hell, it looks like it took steps back with innovation from Black Flag.
 
The least exciting AC reveal.
This. I'd love to jump back into the series, but that gameplay warns me away. Horse drawn buggies don't scream "endless possibilities" to me, just the same old open world scripted chases. Stealth encounters with super easy solutions because the player is a demigod and the enemies are mostly static and dumb as bricks - so use the environmental kill the NPC is standing directly under, use throwing knives at a distance, hallucinating gas, or just sprint at em, what does it matter? etc. You'll do this exact same liberation quest for each and every district.

This series has grown in leaps and bounds technically but I'm not seeing the creative spark that drives it anymore. At least not here.
 
People need to understand one important thing: Ubisoft Quebec =/= Ubisoft Montreal. I know Unity left a sour taste in the mouth of a lot of fans, but even if I wasn't impressed by Syndicate today, I can't say it's because "Unity sucked." It's not the same people behind it, and the fact it's single-player only is at least 10x better than the forced coop from Unity.
 
"We are excited for our most innovative changes to Assassin's Creed yet, Environmental hazards, and all-out brawls consisting of a massive 18 npcs at a time."
 
It's actually pretty crazy how with every game they cover a different setting, yet every time it looks more or less identical.

And not just that but it's the same game each time. Run here, sit on roof, kill enemy, sneak away and for some reason no one stops you. Hide in this, wait for that sound, kill 5 guys behind an enemy and he doesn't even turn around. I'm sure there will be 583 chests to open, cockatudes on every roof.

The series had serious fatigue. Same tropes, mechanics, etc. BF was the only game to really explore something new. Top it all off with the horrendous performance of Unity and I'm saving myself 60 bucks.
 
Man that's one indestructible horse. Its one thing to accept a car bowling over street lamps in gta, but to see a horse do the same thing without a scratch feels a tad off.
 
It still looks very Assassin's Creed with all the pitfalls we've come to expect in the series, but gotdamn if a gang story in Victorian London isn't appealing to me.

Plus they brought back the day/night cycle. This one's already off to a better start than Unity. There better be ambient music as well.

EDIT: lol @ removing a common hat of the era and switching to a hood being "stealth mode" though. The Assassin's garb is getting more ridiculous by the title.
 
The funniest part was how the PR guys said it's "pre-alpha footage." I'm sorry, but if the game is out in 5 months (October), this can't be. Also, the term has been widely butchered. A game in this state is probably beta and close to RC1.
 
AC: Unity Xpack
Ctrl+c Ctrl+v
Same animations, same dumb AI, same idiot missions, same stupid ragdolls physics, little inovation.
Yeap just another Assassins Creed.
 
I already don't like a lot of things about this. The main dude is a complete douche, carriage riding is gonna be shoehorned in so bad to a lot of the missions, AI is still completely stone dead.

Combat does look good/improved though. And hopefully they have a day/night cycle in this time.

Overall not impressed, and thats a damn shame.
 
i think it looks like that london.
20111225001252_38631.jpg


The thing, to me, is that the setting, the real one, was not particularly pretty or "magical" or interesting or something..

Fair enough, but both of those photos look like they're taken of main roads, not the side alleys or smaller streets that would make up the larger portion of a city.
 
This. I'd love to jump back into the series, but that gameplay warns me away. Horse drawn buggies don't scream "endless possibilities" to me, just the same old open world scripted chases. Stealth encounters with super easy solutions because the player is a demigod and the enemies are mostly static and dumb as bricks - so use the environmental kill the NPC is standing directly under, use throwing knives at a distance, hallucinating gas, or just sprint at em, what does it matter? etc. You'll do this exact same liberation quest for each and every district.

This series has grown in leaps and bounds technically but I'm not seeing the creative spark that drives it anymore. At least not here.


Agreed. The reveal trailer was cool... had me somewhat excited.

The the gameplay reveal shattered all that. There were some things i did like... such as the lack of huge unnecessary crowds and the rope tool to traverse buildings faster... but then there's issues with the game such as fights seemed boring, the lack of stealth, the carriage race (did that horse just knock over a light pole?), and the gang war from beginning to end was just corny.

It's clear that Ubisoft needs to slow down on Assassin's Creed releases... Prince of Persia is right there guys... just alternate between the two!
 
the player movement still looks floaty as hell, but one thing that is promising from a stealth perspective is that there are not nearly as many guards as there was in unity, i swear the amount of guards and their placement fucked up the stealth completely for me in unity, in most missions it seemed like there were never openings in their patrol routes for me to slip by unnoticed
 
Fair enough, but both of those photos look like they're taken of main roads, not the side alleys or smaller streets that would make up the larger portion of a city.
Looked the gameplay trailer and there seems to be a mix between narrow vs open alleys.

My thought about the hook is that this could help when you need to get to the roofs quickly since now the buildings look more tall and this will reduce the tedium of climbing them when you are in a hurry...
 
The outfit looks completely ridiculous with the hood and very out of place. The scene where he takes off his top hat and flips up his hood to go into stealth mode actually made me laugh out loud.

Combat also looks terribly janky, with animations popping all over the place and tons of weird snaps.

So in other words, an Assassin's creed game.
 
I find it baffling that after the Unity launch Ubisoft would announce their next game using pre-alpha footage that has literally the same graphical and gameplay glitches that Unity did.

Ubisoft doing a Ubisoft. smh.
 
It's been like 7 years since I played an AC game and it still looks the same.

Thought this was DLC for the last one at first.
 
I never understood the "pre-alpha" term regarding game marketing.

"Alpha" is when you have very few objects, basic AI, few locations and no way to actually play and complete that biuld as a game. When it's playable, it's "beta".

Then why the heck does that "pre-alpha" term is being used so many times in such a wrong meaning?
Wasn't the exclusive beta to PSN for Destiny called the Alpha? I had a smite Alpha build for the Xbox one before the beta came out.
 
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