Aces&Eights
Member
Same stupid A.I., same boring world that looks pretty with little real interaction. I'm still chapped from the Unity mess but I think it's safe to say I am over AC.
This is the sign that the Ubisoft devs don't really know what they're doing.
A full, 3D Shao Jun game set in China would be so great.
I never understood the "pre-alpha" term regarding game marketing.
"Alpha" is when you have very few objects, basic AI, few locations and no way to actually play and complete that biuld as a game. When it's playable, it's "beta".
Then why the heck does that "pre-alpha" term is being used so many times in such a wrong meaning?
First, I appreciate, they showed real gameplay. Good on them.
Second, Grand Theft Trolley looked completely ridiculous. The streets being very wide make the city empty. The gameplay looked mundane (Except the zip line which is pretty cool). I expected an AC in XIXth century London to be quite interesting, but that did nothing for me. Gangs of London isn't exciting. Is AC becoming a brawler?
I feel the Assassin's Creed franchise has jumped the shark.
Same stupid A.I., same boring world that looks pretty with little real interaction. I'm still chapped from the Unity mess but I think it's safe to say I am over AC.
Why are the roads so wide?
I congratulate Ubisoft for not bullshitting us and showing the game as it is: repetitive side tasks (liberate x hostages!), repetitive structure (control x districtcs killing the enemies in each!), mediocre combat, and framerate that still has to improve.
Looks like they've solved none of the issues of Unity (who can blame them given the time they've got to make this in), whilst introducing new stuff on top of an already shaky foundation. I enjoyed Unity in a curious sense, that you could see the potential really good game underneath, but this doesn't make me confident that they're going in the right direction. The world doesn't really resemble London that much either, the further they've gotten to the present day, the more there seems to be a disconnect between our perceptions of a historical location and the Ubisoft imagining of it. It honestly looks like a greyer and murkier Paris (and I expect there's a lot of asset re-use going on), but without any of the sunny charm that Unity's depiction of Paris had.
This. I'd love to jump back into the series, but that gameplay warns me away. Horse drawn buggies don't scream "endless possibilities" to me, just the same old open world scripted chases. Stealth encounters with super easy solutions because the player is a demigod and the enemies are mostly static and dumb as bricks - so use the environmental kill the NPC is standing directly under, use throwing knives at a distance, hallucinating gas, or just sprint at em, what does it matter? etc. You'll do this exact same liberation quest for each and every district.The least exciting AC reveal.
This series has grown in leaps and bounds technically but I'm not seeing the creative spark that drives it anymore.
Mess, you are not supposed to make sense in this thread. =/Because the roads were wide during industrial Victorian London era. *sigh*
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It's actually pretty crazy how with every game they cover a different setting, yet every time it looks more or less identical.
i think it looks like that london.
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The thing, to me, is that the setting, the real one, was not particularly pretty or "magical" or interesting or something..
This. I'd love to jump back into the series, but that gameplay warns me away. Horse drawn buggies don't scream "endless possibilities" to me, just the same old open world scripted chases. Stealth encounters with super easy solutions because the player is a demigod and the enemies are mostly static and dumb as bricks - so use the environmental kill the NPC is standing directly under, use throwing knives at a distance, hallucinating gas, or just sprint at em, what does it matter? etc. You'll do this exact same liberation quest for each and every district.
This series has grown in leaps and bounds technically but I'm not seeing the creative spark that drives it anymore. At least not here.
Bloody Nora!
"Beat up gangs with your justice fists and jack their shit to become the ULTIMATE SLUMLORD of Victorian London."
Fair enough, but both of those photos look like they're taken of main roads, not the side alleys or smaller streets that would make up the larger portion of a city.
Looked the gameplay trailer and there seems to be a mix between narrow vs open alleys.
Day night cycle means no Unity engine then? Interesting.
Wasn't the exclusive beta to PSN for Destiny called the Alpha? I had a smite Alpha build for the Xbox one before the beta came out.I never understood the "pre-alpha" term regarding game marketing.
"Alpha" is when you have very few objects, basic AI, few locations and no way to actually play and complete that biuld as a game. When it's playable, it's "beta".
Then why the heck does that "pre-alpha" term is being used so many times in such a wrong meaning?