lol, way to just bias the hell out of that.... lol...
to put it much more fairly... gone are the extremely detailed but STATIC light maps and missing day/night cycles of Unity, in exchange for less detailed DYNAMIC lighting with passing day/night cycles.
One is objectively not weaker/worse than the other. You may have a preference, but both have their own merits and detriments. In an open world game, non-dynamic day/night cycles do a lot to pull me out of it. In more cinematic, linear, scene-driven games it adds a ton of detail, and the timeline is fixed anyway so it doesn't matter. But in a true open world I'll give up that detail for something like the below any day of the week.
https://youtu.be/pROWml_4sYQ