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Assassin's creed Unity 60 fps patch hits Xbox and PS5 tomorrow

There's a mod on pc that makes it better but not great


Fun fact, originally the game used to have better LODs but Ubisoft made it much worse after a few patches

They also promised tessellation patch...

acu-tessellation.jpg
 
I think only From can do an official patch for Bloodborne.
Sony was pitching remakes so I dont think a simple remaster by Nixxes is completely out of a question.. be it as it may , its a Sony IP therefore I wont transfer blame. Others can do it at their will.
 
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Messed around trying to get close to PS4 settings on my PC, and it regularly drops below 60fps. Pretty much can't hold 60 with heavy crowds around. More like 45-50. This is with a 5700X / 5060 TI 16 GB. And at only 1440p

If they can get consoles to achieve a near locked 60 at 4K on 3600 based CPU then that's some impressive optimization. Or just typical dog shit optimization for the PC port.
 
I think only From can do an official patch for Bloodborne.

They can't do shit because they don't care. They could have released patch alongside DS3 patch in march 2017. With that we would have BB 60fps locked on PS5.

They don't give a fuck about this game, Miyazaki just blocks anyone touching it, he wants it to remain looking and performing like crap...
 
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It used FXAA in PS4 and PC versions. TAA wasn't common back then.

Origins was first AC game with TAA.
Why are you so convinced it's FXAA on ps4? Because looking at the way how clean up the jaggies not seems absolutely the case. Ubisoft never used FXAA on ps4 from my memory.
 
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You should stop to give so much credit to DF. Knowing them they weren't aware what TAA was at the time. FXAA noted work like that.

And you provide what evidence exactly?

They were talking about TAA around C2 launch, even Halo Reach before that like you mentioned.
 
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What evidence they provide them?

You are claiming it's TAA. Despite it looking like FXAA to DF and PC version having FXAA.

You can easily see that something is not using TAA - there is no ghosting.

AC Syndicate in 2015 also didn't have TAA, it appeared in Origins in 2017.
 
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You are claiming it's TAA. Despite it looking like FXAA to DF and PC version having FXAA.

You can easily see that something is not using TAA - there is no ghosting.

AC Syndicate in 2015 also didn't have TAA, it appeared in Origins in 2017.
But there was ghosting.
 
And pictures to show it?
  • Temporal AA (TAA): Starting around Assassin's Creed IV: Black Flag and heavily in Unity, Ubisoft adopted a custom form of temporal AA on PS4 and Xbox One to improve image stability. AC Origins and Valhalla also rely on TAA, with some users noting its blurring effects.
Happy now? In any case if you have a training eye it's quite visible it uses TAA. FXAA is a cheap and horrid solution of ps360 era which barely worked just in some edges.
 
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Just want to confirm: not only is it 60fps and 4K, the cloth physics are also at 60fps, AND they fixed the cloth physics glitch from the PC version! On PC, as the framerate goes above 30fps, the cloth physics wigged out - I think the calculations were running faster than they should or something, and so the cloth wouldn't move right: it'd stick to you weirdly. There is a mod to fix it on PC, but back when I played it that didn't exist. So happy to finally watch my coattails swish the way they were meant to. :messenger_smiling_with_eyes:

I do notice some stuttering/frame drops on PS5 Pro, which is disappointing, but also the VRR doesn't seem to be working. Does anyone else have that problem? Or rather, does VRR work correctly for anyone in BC PS4 games like this?
 
Just want to confirm: not only is it 60fps and 4K, the cloth physics are also at 60fps, AND they fixed the cloth physics glitch from the PC version! On PC, as the framerate goes above 30fps, the cloth physics wigged out - I think the calculations were running faster than they should or something, and so the cloth wouldn't move right: it'd stick to you weirdly. There is a mod to fix it on PC, but back when I played it that didn't exist. So happy to finally watch my coattails swish the way they were meant to. :messenger_smiling_with_eyes:

I do notice some stuttering/frame drops on PS5 Pro, which is disappointing, but also the VRR doesn't seem to be working. Does anyone else have that problem? Or rather, does VRR work correctly for anyone in BC PS4 games like this?
The only AC game where VRR work properly it's AC Shadows, before that, VRR never worked properly on ps5 from my personal experience. I ignore the reason though. Try to disable the ps4 enhanced resolution if it's activated; in AC Syndicate solve a similar issue in fps after the patch.
 
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  • Temporal AA (TAA): Starting around Assassin's Creed IV: Black Flag and heavily in Unity, Ubisoft adopted a custom form of temporal AA on PS4 and Xbox One to improve image stability. AC Origins and Valhalla also rely on TAA, with some users noting its blurring effects.
Happy now? In any case if you have a training eye it's quite visible it uses TAA. FXAA is a cheap and horrid solution of ps360 era which barely worked just in some edges.

Is this Ai answer? Ai is often very wrong about obscure stuff like that.

ACU is using TXAA on PC.
 
Is this Ai answer? Ai is often very wrong about obscure stuff like that.

ACU is using TXAA on PC.
Yes on pc. But TAA started with AC Flag on ps4 and you see the infamous ghosting pattern in the cables of the vessel. Hardly AI is wrong about this stuff. He just extrapolate such data from the Web his AI "elaboration" is very limited fortunately. Anyway I repeat to you TAA it's very visible and not that tough to spot if you own the game on ps5.
 
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Just want to confirm: not only is it 60fps and 4K, the cloth physics are also at 60fps, AND they fixed the cloth physics glitch from the PC version! On PC, as the framerate goes above 30fps, the cloth physics wigged out - I think the calculations were running faster than they should or something, and so the cloth wouldn't move right: it'd stick to you weirdly. There is a mod to fix it on PC, but back when I played it that didn't exist. So happy to finally watch my coattails swish the way they were meant to. :messenger_smiling_with_eyes:

I do notice some stuttering/frame drops on PS5 Pro, which is disappointing, but also the VRR doesn't seem to be working. Does anyone else have that problem? Or rather, does VRR work correctly for anyone in BC PS4 games like this?
I don't think VRR works on any PS4 games.
 
Yes on pc. But TAA started with AC Flag on ps4 and you see the infamous ghosting pattern in the cables of the vessel. Hardly AI is wrong about this stuff. He just extrapolate from the Web the data. Anyway I repeat to you TAA it's very visible and not that tough to spot if you own the game on ps5.

SMAA could have temporal element in it, but no FXAA. Even DF mentioned SMAA in Black Flag and FXAA in Unity.

Edit: Ai fight!

zAg4oJ3rYTXHSgYZ.jpg


It thinks that consoles are using TXAA...
 
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SMAA could have temporal element in it, but no FXAA. Even DF mentioned SMAA in Black Flag and FXAA in Unity.

Edit: Ai fight!

zAg4oJ3rYTXHSgYZ.jpg


It thinks that consoles are using TXAA...
TXAA was nvidia exclusive and SMAA it's not too far off to FXAA. I don't understand why you persist to say on ps4 it's not TAA though. If I'm not wrong Ubisoft released an interview where said to have create an alternative to TXAA on console, the TAA and it was just in time for the ps4 launch of AC Black Flag but I can't find any link about this.
 
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Just want to confirm: not only is it 60fps and 4K, the cloth physics are also at 60fps, AND they fixed the cloth physics glitch from the PC version! On PC, as the framerate goes above 30fps, the cloth physics wigged out - I think the calculations were running faster than they should or something, and so the cloth wouldn't move right: it'd stick to you weirdly. There is a mod to fix it on PC, but back when I played it that didn't exist. So happy to finally watch my coattails swish the way they were meant to. :messenger_smiling_with_eyes:

I do notice some stuttering/frame drops on PS5 Pro, which is disappointing, but also the VRR doesn't seem to be working. Does anyone else have that problem? Or rather, does VRR work correctly for anyone in BC PS4 games like this?

I was watching a video of the game running on PlayStation 5 Pro and I noticed some stuttering, and I thought it was just my computer playing 4K content.

But then it turns out it's something inherent to the game, as you confirmed.
 
This game was visually ahead of its time. The streets were bustling with NPC people no other AC ever recreated. Facial expressions and animation are better than almost any AC after this. Lighting and shadows were sublime and still hold up today. On PC we even got percentage closer soft shadows that took the distance of the light source into account when rendering shadows.

It's so cool we get this now with 60fps on consoles.
 
There is no proof that it is.
If I'm not wrong Ubisoft released an interview where said to have create an alternative to TXAA on console, the TAA and it was just in time for the ps4 launch of AC Black Flag but I can't find any link about this. I suspect the real reason of this strange obstinacy it's just because I contradict DF. Anyway can be simply DF wasn't aware of TAA existence at the time and they extrapolated only the custom AA knew on console.
 
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If I'm not wrong Ubisoft released an interview where said to have create an alternative to TXAA on console, the TAA and it was just in time for the ps4 launch of AC Black Flag but I can't find any link about this. I suspect the real reason of this strange obstinacy it's just because I contradict DF. Anyway can be simply DF wasn't aware of TAA existence at the time and they extrapolated only the custom AA knew on console.
I'm sure it's not TAA. TAA on consoles started appearing in 2016 (Doom, UC4). Both Unity and Syndicate even more were jagfests. I remember this clearly because I was a bit jealous that the pc version had nvidia's TAA solution as I can't stand jaggies. So I also think Unity might used FXAA, but not TAA, I'm 100% sure of that.
 
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