VFX_Veteran
Banned
All:
I'm posting this thread because we've already got threads on how shitty the gameplay/bugs/glitches/framerate are in the game. I thought I'd steer away from that conversation and focus on what the game does do right -- producing the most stunning imagery of any game this generation IMO.
I'd like to specifically talk about it's artistic/technical achievements as this game is an absolute marvel to experience on a high-end PC.
I'll start with a lot of screenshots that I have marked as 'indicators' of what I see the team has implemented really well. Whether the solutions are baked or not -- that doesn't really matter. What matters is how it's displayed for the player.
NOTE: All Images were rendered on my PC @1440p and downsampled to 1024x768 for thread purposes:
Res: 1440p
Shadows: High
AO: HBAO+
Textures: Ultra
Enviornment: Very High
AA: FXAA
Hardware:
GTX 980
i7-920
16G RAM
256 Samsung SSD-HDD
49" 4K LG TV
Avg Framerate during actual gameplay: 40fps
Avg Framerate during cutscenes: 30fps
UPDATE: Added higher res images (1440p).
The physically-based shading and rendering is unmatched IMO. Never before have I seen such accuracy in lighting that almost rivals that of film -- and I own every single game that boasts "next-gen" graphics except Ryse. None of them even compares to AC:U in graphical fidelity.
This is what we've wanted GAFers! Ubisoft went a little overboard with the scope of this game for the next-gen consoles and they will probably have to pair things back a little to get that magical 30FPS. Let's hope that Ubisoft can fix the problems and create a more stabilized game for everyone.
-M
I'm posting this thread because we've already got threads on how shitty the gameplay/bugs/glitches/framerate are in the game. I thought I'd steer away from that conversation and focus on what the game does do right -- producing the most stunning imagery of any game this generation IMO.
I'd like to specifically talk about it's artistic/technical achievements as this game is an absolute marvel to experience on a high-end PC.
I'll start with a lot of screenshots that I have marked as 'indicators' of what I see the team has implemented really well. Whether the solutions are baked or not -- that doesn't really matter. What matters is how it's displayed for the player.
NOTE: All Images were rendered on my PC @1440p and downsampled to 1024x768 for thread purposes:
Res: 1440p
Shadows: High
AO: HBAO+
Textures: Ultra
Enviornment: Very High
AA: FXAA
Hardware:
GTX 980
i7-920
16G RAM
256 Samsung SSD-HDD
49" 4K LG TV
Avg Framerate during actual gameplay: 40fps
Avg Framerate during cutscenes: 30fps
UPDATE: Added higher res images (1440p).
The physically-based shading and rendering is unmatched IMO. Never before have I seen such accuracy in lighting that almost rivals that of film -- and I own every single game that boasts "next-gen" graphics except Ryse. None of them even compares to AC:U in graphical fidelity.
This is what we've wanted GAFers! Ubisoft went a little overboard with the scope of this game for the next-gen consoles and they will probably have to pair things back a little to get that magical 30FPS. Let's hope that Ubisoft can fix the problems and create a more stabilized game for everyone.
-M