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At what point does Xbox Live Gold start hurting Microsoft?

I decided not to renew my Live after it expires around February. This is not because of the cost of the service, it is primarily because my system freezes and gives me unreadable disc errors often enough that I now avoid playing it. I know almost as much people with a PS3 as 360 anyway, the only thing I will miss is the occasional round or two of Halo and GoW.
 
Not surprising that all this is proving my point handily.

People who don't care for 360 online-centric exclusives are ambivalent/downright hostile towards Live. It has nothing to do with feature sets. No one paying the $50 to say "Oh, AWESOME, CROSS GAME CHAT BABY!!!" They're paying it for Halo 3 or Gears or Forza or Crackton.

Or they're not paying at all.

If it's anything else, it's whatever the system the friends they have use. If all your friends are on PSN, there you go. If all your friends are on 360, well then it's like the Dave & Busters all your friends always want to hang out at even though you think it's too expensive and those cards are clearly just there stimulate the place's economy.

Spitting feature sets back and forth not only will never reach a conclusion, it's completely ancillary to the decision for 98.98% of the people making up the mainstream figures in this argument.
 
I gave up Live about 2 years ago. I was never keen on paying for online anyway as I knew I'd only use it occasionally but I decided to get a years subscription when I bought my 360.

I didn't realise that the Live subscription only lets one account connect online and this became a big problem when my brothers wanted to play Test Drive. The game only has one save slot and it's a game that you need to play online, so when my brothers wanted to play I could either pay another £50 a year for each of them or let them use my saved game.

I was never going to pay for eveyone in my house to have their own Live account so I chose the latter option but it really ruined my enjoyment of the game, as there was several people using the single save and so it's no fun when the next time you play you have loads of new cars you haven't earn't or some achievements have unlocked that you wanted to unlock yourself.

After that I let my Live subscription run out and sold the 360, I just stuck with the PS3 instead. It lets you create accounts for everyone in your house and they can all play online for free.
 
Watching Sony fans do these threads every so often is amusing. My favorites are the 'oh why won't everyone just wise up and be as smart as me!?!' variety.
 
Vyer said:
Watching Sony fans do these threads every so often is amusing. My favorites are the 'oh why won't everyone just wise up and be as smart as me!?!' variety.

Yeah, I love the ones that actually use the phrase "wise up". As if enjoying playing Crackton with my friends is a sign of ignorance.
 
1) when people stop paying for it/not enough people online w/ gold memberships
2) when PS3 finally gets netflix streaming without any need for an online use fee like Gold on top of Netflix.

That's my opinion, though extra emphasis on #2.
 
Some ppl have mentioned Sony would start charging next-gen.

I honestly don't think Sony will charge next gen, there would have to be some exotic feature or upgrade compared to what MS does for charging to be an option. Considering the current gen ticker-tape parade highlighting "free online" in their marketing and as a bullet point in debates.

To forestall the "what-if" scenarios (i.e. if Sony was 1st place) that obviously may result in charging, but that's irrelevant to the reality.

---

At what point does gold hurt ms?

When they either raise the price, or people (the world isn't gaf) see the competition as an alternative. Gold, being a paid service, is growing in members if we are to believe what ms says. It will be hard to tell if this is a turning point where slim starts significantly diminishing gold sign-ups without any numbers along the years.
 
Here's the thing: I suspect the reason that the XBL experience is better than the PSN one has little - if anything - nowadays to do with your Gold subs. It's a better experience simply because MS are a software company, first and foremost.

I'd wager my left testicle that, even without the subs, XBL would still have an excellent online service very similar to the functionality of its current incarnation, simply as a selling point against Sony (who are far more of a hardware company).


With the original Xbox, when Live was in its infancy, I can certainly see the requirement (or at least huge wisdom) of a subscription model. The entire infrastructure needs creating and tweaking, the R&D, all of that foundational busines-ey stuff. With the XBox360 though, all the brute work for Xbox Live is done. However, the initial precedent has been set for a subscription service applying to online content.

This idea of subscribing to an online functionality feature made sense in the last gen, when it was part of the new and exciting world of online console gaming. In this gen however, things have changed. Online play should be a given, it should be out of the box. In theory, that is. But in practice, in business, why should it?

MS know what they're doing. They know what they've done. They've now successfully set a rock-solid precedent, upon which they make a shit-ton of pure profit and/or offset costs that aren't pumped back into XBL. As an example, I fully expect a percentage of the Gold sub goes directly towards funding the Console Repair program.

It's great business on MS's part. I don't like it, but it's impressive nonetheless. It can't really be argued against from that perspective anyway, that's for sure. The subscription model works, the majority of consumers are happy, the features are there to be listed in glorious shiny listwarz, MS makes a bunch of easy cash.

Basically, my principles angrily shake their fists at the Gold sub, but my business acumen doffs its cap to it.


Oh, and for what it's worth, personally I paid for Gold for the first two years after console launch; I haven't been inclined to renew it since. Nowadays any multiformat game with an online component automatically becomes a PS3 purchase.
 
SamBishop said:
Does Steam cost money? PSN sales will now and shall always offset the cost of servers/bandwidth. There is no logical reason to think that running an online service at this point isn't paying out the ayass. Shit, even with dedicated servers. Costs are spread throughout the division to a degree, especially with the widened depatment for SCE.

I think if Sony started to charge- you'd have a console crash next gen. People would move to PC gaming.

PC gaming is getting a lot more convenient these days, and any charges there will be per-game, and plenty of games will never charge.

On top of that, the economy- people will have less disposable income , so it's harder to jack up prices, even if videogames are the last discretionary spending people will give up.
 
My friends and I all have both systems and enjoy them both but we play online games 99% of the time on the 360. Its just easier with party chat and everyone has a working mic. Last night we all fired up the Uncharted 2 demo which is awesome... but we also all fired up our 360's and got into a party chat so that we could communicate. Keeping in mind 1 friend does not have a 360 so we were able to still talk with him.

I realize that you can talk in game with Uncharted but I am the only one of my close friends with a PS3 and a mic. Not sure why but not packing in a mic seems to be a big stumbling block.

Anyways, I enjoy both systems but I also think it is annoying to hear people complain about a couple bucks a month. Seriously, let it go.
 
To add to Kloid's post, I fully expect the money that they're making on the Gold subscriptions to be spent on various moneyhats to provide the 360 with even more games, which attracts more people to game on the 360 as opposed to the PS3 and sign up for more Gold memberships, and et cetera, creating one of those virtuous loops.

I'm prepared to use the GTA two DLCs as an example although they slant towards single player gaming rather than multiplayer.
 
I've had Xbox Live since day one, it's the best online service . While I enjoy my PS3, the online is in no way comparable to XBL...
 
I've owned a 360 since Chromehounds came out (3? Years ago) and I still have a Live subscription. I used to think it was pretty awesome, but these days I feel like it's a waste. They redesigned the whole interface and it's a jumbled mess of diarrhea these days. I can't find anything online easily anymore, my friends dont ever sign on anymore, and when they do it just sits and loads all these stupid Miis and their clothes. I f'ing hate it. Demos aren't even free anymore, some require you to preorder the damn game to get access to the demo. Whats the point in paying for this? Yeah, I had some great times playing Halo 3 and Gears with friends and voice chatting it up the entire time, but that's it.

I own a PS3 as well now, and I love the layout, finding games and demos online is so quick and simple, seeing who is online is easy, just tab over and boom. And it's all free. For what I do online, the PS3 just makes me happy. I still rent most of my games on the 360, but as more and more friends get a PS3, that will probably change.

The next gen I wont be paying for anything. No microtransactions, no yearly fees, nothing. Whoever offers the most for free will probably end up being my primary system of choice.
 
BenjaminBirdie said:
Not surprising that all this is proving my point handily.

People who don't care for 360 online-centric exclusives are ambivalent/downright hostile towards Live. It has nothing to do with feature sets. No one paying the $50 to say "Oh, AWESOME, CROSS GAME CHAT BABY!!!" They're paying it for Halo 3 or Gears or Forza or Crackton.

Or they're not paying at all.

If it's anything else, it's whatever the system the friends they have use. If all your friends are on PSN, there you go. If all your friends are on 360, well then it's like the Dave & Busters all your friends always want to hang out at even though you think it's too expensive and those cards are clearly just there stimulate the place's economy.

Spitting feature sets back and forth not only will never reach a conclusion, it's completely ancillary to the decision for 98.98% of the people making up the mainstream figures in this argument.

Excellent post.

I've owned a 360 since Chromehounds came out (3? Years ago) and I still have a Live subscription. I used to think it was pretty awesome, but these days I feel like it's a waste. They redesigned the whole interface and it's a jumbled mess of diarrhea these days. I can't find anything online easily anymore, my friends dont ever sign on anymore, and when they do it just sits and loads all these stupid Miis and their clothes. I f'ing hate it. Demos aren't even free anymore, some require you to preorder the damn game to get access to the demo. Whats the point in paying for this? Yeah, I had some great times playing Halo 3 and Gears with friends and voice chatting it up the entire time, but that's it.

I own a PS3 as well now, and I love the layout, finding games and demos online is so quick and simple, seeing who is online is easy, just tab over and boom. And it's all free. For what I do online, the PS3 just makes me happy. I still rent most of my games on the 360, but as more and more friends get a PS3, that will probably change.

The next gen I wont be paying for anything. No microtransactions, no yearly fees, nothing. Whoever offers the most for free will probably end up being my primary system of choice.

+1

As someone who just games online with randoms, I don't feel any difference between Live and PSN.
 
Philthy said:
I've owned a 360 since Chromehounds came out (3? Years ago) and I still have a Live subscription. I used to think it was pretty awesome, but these days I feel like it's a waste. They redesigned the whole interface and it's a jumbled mess of diarrhea these days. I can't find anything online easily anymore, my friends dont ever sign on anymore, and when they do it just sits and loads all these stupid Miis and their clothes. I f'ing hate it. Demos aren't even free anymore, some require you to preorder the damn game to get access to the demo. Whats the point in paying for this? Yeah, I had some great times playing Halo 3 and Gears with friends and voice chatting it up the entire time, but that's it.

I own a PS3 as well now, and I love the layout, finding games and demos online is so quick and simple, seeing who is online is easy, just tab over and boom. And it's all free. For what I do online, the PS3 just makes me happy. I still rent most of my games on the 360, but as more and more friends get a PS3, that will probably change.

The next gen I wont be paying for anything. No microtransactions, no yearly fees, nothing. Whoever offers the most for free will probably end up being my primary system of choice.

WTF? Are you refering to Gamestop promotions? How in the world is this LIVE's fault?:lol

Post your opinions people but dont make shit up.
 
VALIS said:
- $3 or $4 a month is nothing considering most people's cable bills are $60-$100 a month.

This forum always gets so hung up on principles and overlooks the bottom line. No one gets upset over three bucks a month unless they're looking for something to get upset over. GAF clenches its angry little fist and shakes it at the sky, when ultimately you're talking about an extra gallon of gas a month. It's trivial. Fine, get upset at the principle behind charging for Live, I could see some reason to. But don't be surprised that almost no one cares. My electricity and cell phone bills, those are fucking atrocities. My $3.50 a month for XBL is almost beneath my attention.
This is the whole freaking point. Maybe I am the only one who thinks their cable service is not really worth over $1000 a year. Maybe I am the only one who has a cable company that charges ~$15 a month to rebroadcast just the local channels that are broadcast over the air for free. Maybe I am the only one who pays $5 a month to avoid a 15c charge to send 160 characters from my cell phone to others. Live is $50 a year currently - but if they increased the price to $60 starting on the next renewal how many people would they lose? If they increased it to $100 the "its only $6 or 8 a month" argument would still hold. If they increase to $200 a year it would still "only be 50c a day". $400 a year it would only be a dollar a day - not much more expensive than buying a newspaper, and "it provides so much more". And once Nintendo and Sony get on board - and why wouldn't they when no-one really cares about paying the extra money - at $400 it will only be $50 more a year than Sony's service.
Its not just principle, I see charging for something that was once free the first step on a slippery slope.
 
All of my friends refuse to pay for it and would rather use the extremely shitty PS3 service. (At least it is shitty for NHL10). I have been a subscriber since it first came out but there is no point anymore, so I ended my auto-renewal. Netflix alone isn't worth it.
 
There are always promotions for LIVE that I've never actually paid $50 a year for it... well the first year I picked-up the LIVE bundle with 2 games a mic & 1 year of LIVE for $59.99... that was all to play Forza on the original Xbox.

When Circuit City went under they had 13 months of LIVE for $29.99... picked up a few years worth. TRU had a deal for the LIVE Vision camera bundle... Camera + a few games + 13 months of LIVE for $29.99... People should not be paying $50 a year in the US... there are just way too many promotions during the year.
 
MechDX said:
WTF? Are you refering to Gamestop promotions? How in the world is this LIVE's fault?:lol

Post your opinions people but dont make shit up.

Brutal Legend? It's Lives fault because people are paying for this stuff, and they should be making sure those people are taken care of. It was restricted to people on the PS3 as well, but hey, that stuff is all free, so there isn't much room to complain!
 
LIVE is just seemless. Everything is always there and there is no "hoping" basic features will be implemented in the games. Remember llast gen when LIVE was announced" 'Broadband only" was laughed at by Sony and the faithful.

Fact is: all the people who love their free PSN needs to thank MS for LIVE and what MS does with it. If wasnt for that service PSN would more than likely still be a pathetic mess. LIVE worked and Sony did take notice and try to improve their service. Just seems like they are always a day late and a dollar short when it comes to 1 upping MS and their pay service.
 
Philthy said:
Brutal Legend? It's Lives fault because people are paying for this stuff, and they should be making sure those people are taken care of. It was restricted to people on the PS3 as well, but hey, that stuff is all free, so there isn't much room to complain!


Correct me if Im wrong but wasnt that a Gamestop promotion like I stated? Name me one demo you had to "pay for/preorder" for the 360 and was free on PSN.
 
Kloid said:
Here's the thing: I suspect the reason that the XBL experience is better than the PSN one has little - if anything - nowadays to do with your Gold subs. It's a better experience simply because MS are a software company, first and foremost.

I'd wager my left testicle that, even without the subs, XBL would still have an excellent online service very similar to the functionality of its current incarnation, simply as a selling point against Sony (who are far more of a hardware company).


With the original Xbox, when Live was in its infancy, I can certainly see the requirement (or at least huge wisdom) of a subscription model. The entire infrastructure needs creating and tweaking, the R&D, all of that foundational busines-ey stuff. With the XBox360 though, all the brute work for Xbox Live is done. However, the initial precedent has been set for a subscription service applying to online content.

This idea of subscribing to an online functionality feature made sense in the last gen, when it was part of the new and exciting world of online console gaming. In this gen however, things have changed. Online play should be a given, it should be out of the box. In theory, that is. But in practice, in business, why should it?

MS know what they're doing. They know what they've done. They've now successfully set a rock-solid precedent, upon which they make a shit-ton of pure profit and/or offset costs that aren't pumped back into XBL. As an example, I fully expect a percentage of the Gold sub goes directly towards funding the Console Repair program.

It's great business on MS's part. I don't like it, but it's impressive nonetheless. It can't really be argued against from that perspective anyway, that's for sure. The subscription model works, the majority of consumers are happy, the features are there to be listed in glorious shiny listwarz, MS makes a bunch of easy cash.

Basically, my principles angrily shake their fists at the Gold sub, but my business acumen doffs its cap to it.


Oh, and for what it's worth, personally I paid for Gold for the first two years after console launch; I haven't been inclined to renew it since. Nowadays any multiformat game with an online component automatically becomes a PS3 purchase.

Excellent post, I agree with you completely. It has been a great business decision so far. The question this thread poses is when and if that will change.

For some of you intent on console warz, this thread is NOT about the merits of Xbox Live as a platform, or whether you find it's worth its price or not. Seriously, noone cares about you, yes YOU.

To answer the OPs question, I will say again that I think it will start hurting Microsoft when the cycle is a little more advanced. Remember we are talking about when it starts to hurt Microsoft as a company, as a whole, not whether or not Live continues to make money. Live itself should be profitable pretty much forever, since the fees are more than enough to offset its costs. That's not the question here at all. But when the money they make from Live becomes less than the sales in hardware and software they lose to the competition because it's a paid service.

You only have to look at this thread to realize they've already lost some sales because of it. Today this is probably dwarfed in comparison to what they make on the service, thus they continue to charge.

I argue, that in the future, when consoles reach $129 or $99, $50 bucks a year, per person that wants to play online on the system is gonna be much more relevant to those new potential buyers. Buyers who also tend to be lighter users, have families (not some GAFFER living in his parents basement) so the per user charge becomes relevant as well, and a more price conscious consumer (otherwise they would have bought at $400).

I have seen nothing in this thread yet to counter such an argument, but instead a lot of opinions on whether or not the service is worth it for themselves. GAF is not an accurate reflection of the market as a whole, the percentage of hardcore is much higher, so your personal views and experiences aren't necessarily what average Joe is thinking as well.
 
poppabk said:
This is the whole freaking point. Maybe I am the only one who thinks their cable service is not really worth over $1000 a year. Maybe I am the only one who has a cable company that charges ~$15 a month to rebroadcast just the local channels that are broadcast over the air for free. Maybe I am the only one who pays $5 a month to avoid a 15c charge to send 160 characters from my cell phone to others. Live is $50 a year currently - but if they increased the price to $60 starting on the next renewal how many people would they lose? If they increased it to $100 the "its only $6 or 8 a month" argument would still hold. If they increase to $200 a year it would still "only be 50c a day". $400 a year it would only be a dollar a day - not much more expensive than buying a newspaper, and "it provides so much more". And once Nintendo and Sony get on board - and why wouldn't they when no-one really cares about paying the extra money - at $400 it will only be $50 more a year than Sony's service.
Its not just principle, I see charging for something that was once free the first step on a slippery slope.

Do you think Microsoft would promote a service for $200 a year in that terms? They would start charging a monthly fee as opposed to buying a whole year. $16.99 a month is 1/3 of my cell phone bill per month. This is why Verizon does not promote their Fios + Phone + Cable as only $1,199.99 a year ( then you sign a 2 year contract and they never tell you that new price on the phone ) doesn't sound so appealing now does it?
 
crazygambit said:
I argue, that in the future, when consoles reach $129 or $99, $50 bucks a year, per person that wants to play online on the system is gonna be much more relevant to those new potential buyers. Buyers who also tend to be lighter users, have families (not some GAFFER living in his parents basement) so the per user charge becomes relevant as well, and a more price conscious consumer (otherwise they would have bought at $400).
At that point they will include one year (or 6 months or something) of gold free with the console, so that the upfront cost remains the same.
 
intheinbetween said:
gold subscription service hurting MS? :lol

sorry, i can see PSN hurting Sony more than Gold subscription service to MS

I disagree, I don't think PSN is hurting Sony at all especially since it's Free and that's a big selling point for the system.
 
crazygambit said:
Excellent post, I agree with you completely. It has been a great business decision so far. The question this thread poses is when and if that will change.

For some of you intent on console warz, this thread is NOT about the merits of Xbox Live as a platform, or whether you find it's worth its price or not. Seriously, noone cares about you, yes YOU.

To answer the OPs question, I will say again that I think it will start hurting Microsoft when the cycle is a little more advanced. Remember we are talking about when it starts to hurt Microsoft as a company, as a whole, not whether or not Live continues to make money. Live itself should be profitable pretty much forever, since the fees are more than enough to offset its costs. That's not the question here at all. But when the money they make from Live becomes less than the sales in hardware and software they lose to the competition because it's a paid service.

You only have to look at this thread to realize they've already lost some sales because of it. Today this is probably dwarfed in comparison to what they make on the service, thus they continue to charge.

I argue, that in the future, when consoles reach $129 or $99, $50 bucks a year, per person that wants to play online on the system is gonna be much more relevant to those new potential buyers. Buyers who also tend to be lighter users, have families (not some GAFFER living in his parents basement) so the per user charge becomes relevant as well, and a more price conscious consumer (otherwise they would have bought at $400).

I have seen nothing in this thread yet to counter such an argument, but instead a lot of opinions on whether or not the service is worth it for themselves. GAF is not an accurate reflection of the market as a whole, the percentage of hardcore is much higher, so your personal views and experiences aren't necessarily what average Joe is thinking as well.

Yes and no one cares about you because every sale that you say they are losing they must also be gaining somewhere else as well because their numbers continue to climb. Thus how in the world again is this hurting the platform. Then you bring up prices that may or may not happen in 3-5 years. Essentially, the end of this console generation at which point all this doesn't even matter because it's time to hit the reset button…. again. Could it potentially impact the next buying cycle, who knows.
 
Lothars said:
I disagree, I don't think PSN is hurting Sony at all especially since it's Free and that's a big selling point for the system.

what if the service isn't profitable?

MS is charging money for their service, so i think that makes it profitable
 
since I bought the Slim PS3 and play there online for free ... probably I will not renew my xbox gold ... the recent PS3 games support voice chat, so that's fine.

I will wait and see what is happening with 1 vs. 100 ... when the beta is finished, this could get me back to gold

so if there are many people like me around, then it will be hurting MS sooner or later. But I am not representative anyway

cheers,
 
intheinbetween said:
gold subscription service hurting MS? :lol

sorry, i can see PSN hurting Sony more than Gold subscription service to MS

Hello.. millions and millions and millions of revenue is obviously a bad thing.

As long as PSN and the Wii exist to show gamers what free online gaming looks like, Live Gold will be fine.
 
intheinbetween said:
what if the service isn't profitable?

MS is charging money for their service, so i think that makes it profitable


Profitable? Sony isnt in this for profitability! They are here for the gamers best interest. They are the last bastion of hope for the beaten down hardcore gamer, a defender of all things GAF believes in. M$ is an evil entity who will not rest until they make you pay for every last item!
 
Day one. Who wants to pay multiplayer tax?

Live does lots of other things, but since all I want is the multiplayer I get free everywhere else I don't see any valid reason to pay for it myself. Microsoft just made it worse by continuing to allow 360 games to be published on PC for as long as they did.

The last 360 game I bought was Gears 2 and I used a free month code for gold so I could play multi for the short time it held my attention. I suspect it will be the last 360 game I buy. I might give in and grab Forza 3, but I'll have to get another free month of Live gold before I'll do so.
 
MechDX said:
Just seems like they are always a day late and a dollar short when it comes to 1 upping MS and their pay service.

Well, there is something to be said for providing content. Sony has got nothing on Microsoft in terms of community features, but ironically then, it's the only one of the two to consistently provide large scale, high player count games on its free service through first party games. What gets to me is that for all the community and party features, MS and its partners don't seem to have much of an interest in providing access to proper big parties. It's hard to throw much of a block party when the games are limited to at most 8 players on a single team. And then for Sony's part, you can play online games with 32 players in a team, but with far shittier means of actually coordinating matches.
 
AltogetherAndrews said:
Well, there is something to be said for providing content. Sony has got nothing on Microsoft in terms of community features, but ironically then, it's the only one of the two to consistently provide large scale, high player count games on its free service through first party games. What gets to me is that for all the community and party features, MS and its partners don't seem to have much of an interest in providing access to proper big parties. It's hard to throw much of a block party when the games are limited to at most 8 players on a single team. And then for Sony's part, you can play online games with 32 players in a team, but with far shittier means of actually coordinating matches.


Dedictaed servers: can be had on LIVE but its up the dev's & publishers to provide them. Why they dont do more games to support them is beyond me. I know Frontlines had them.
 
MechDX said:
Dedictaed servers: can be had on LIVE but its up the dev's & publishers to provide them. Why they dont do more games to support them is beyond me. I know Frontlines had them.

Should be beyond you. It is simply a matter of cost. It costs more to run dedicated servers. Very few dev/pubs are interested in footing that bill when they've already effectively paid for peer2peer matchmaking with Live.
 
MechDX said:
Correct me if Im wrong but wasnt that a Gamestop promotion like I stated? Name me one demo you had to "pay for/preorder" for the 360 and was free on PSN.

Perhaps it was, I wouldn't know. As a paying subscriber, I just see a demo that I don't have access to. That was my main point. I think it's fair for me to complain that I paid for last months of service and the only thing I was remotely interested in download was that particular demo.

It rubbed me the wrong way, and I'll be Gameflying the game rather than outright buying it like I was planning. The blame can be spread around to the programmers, Gamestop, yeah, but Live isn't getting a free ride either. I wanted to play the fucking demo, and I pay for the service to do so. They are all partners, that make sure everyone gets what their customers want.
 
MechDX said:
Profitable? Sony isnt in this for profitability! They are here for the gamers best interest. They are the last bastion of hope for the beaten down hardcore gamer, a defender of all things GAF believes in. M$ is an evil entity who will not rest until they make you pay for every last item!

.
 
Bumblebeetuna said:
As long as PSN and the Wii exist to show gamers what free online gaming* looks like, Live Gold will be fine.

*at the console level. My free online gaming on PC has been treating me just fine for 10 years now.
 
Xbox Live Gold keeps growing and making more money each month. It's like asking, when will they start giving away consoles?

People pay for services all the time, people pay to watch T.V, they pay cable, they pay PPV, they pay the sports channels etc etc etc.

People pay. And Xbox Live is still the go to platform to play online on consoles. But hey, you used MGS4 as a turning point example, so what can we say?

I will agree completely though, that if you just want to play online with random people, there's no difference, but then, that kind of defeats the point of Xbox Live, so if you don't have friends to play with online, i guess LIve ain't for you.
 
Vyer said:
Watching Sony fans do these threads every so often is amusing. My favorites are the 'oh why won't everyone just wise up and be as smart as me!?!' variety.

:lol

Like I said on Page 1; This is just GAF's weekly anti-XBL thread / bitch-fest. The exact same arguments are being repeated.:lol

Never change, GAF
 
Jtyettis said:
Yes and no one cares about you because every sale that you say they are losing they must also be gaining somewhere else as well because their numbers continue to climb. Thus how in the world again is this hurting the platform. Then you bring up prices that may or may not happen in 3-5 years. Essentially, the end of this console generation at which point all this doesn't even matter because it's time to hit the reset button…. again. Could it potentially impact the next buying cycle, who knows.

Well of course their numbers continue to climb, it'd be atrocious if they didn't. Every month they sell like 200 to 300 thousand consoles, so that's 200 to 300 thousand new potential Gold consumers. It's been reported that about half of those get Live Gold. Remember that it's a yearly subscription for most people, so even if you decide you don't want it anymore, you'll still be a member until the end of that year. That means it's difficult to measure exactly when people decide not to renew.

So, around 200,000 people need to be letting their accounts expire EVERY MONTH for their numbers to decline. IMO that would be a fucking disaster and it means a massive exodus to other systems. So the fact that their number are climbing is of little relevance to assess if the service is hurting them or not. What you should be asking yourself is how much those numbers are climbing relative to previous years and relative to the competition. Unfortunately as far as I know, we don't have that info, so it's just speculation at this point.

Also, you should realize that the first years on a console lifecycle are mostly losses and true profit is achieved in the final years, when costs have plummeted. So just dismissing the effect Live might have 2 or 3 years down the line, because the manufacturers are ready to hit the reset button is naive at best. I'm willing to bet the PS2 brings more profit for Sony than all their other systems combined (profit, not revenue).
 
I have both consoles, and have several friends with both consoles and the same games.

I mainly game for online play, and I especially like games that require teamwork which of course requires communication.

The PS3 experience is truly garbage, for comms. To be able to get into the same game, on the same team and communicate with friends is a pain, an unnecessarily frustrating royal pain.

For this reason, I will pay for Live Gold. MS screw up a lot of things, but they got the Multiplayer experience right. As long as Sony is subpar in this area, Gold cost will never hurt MS.

This goes for exclusives and cross-platform. I have friends on both machines, and make friends on both. I enjoy communicating with and friending new people and working together with them in a game. I don't care what the platform is, as long as it works for me. PS3 does not.

When my friends and I have to use the 360 comms in order to get into a game and communicate effectively (interesting reading that others do that as well) on a PS3 title, something is obviously inferior with PSN.
 
TheBranca18 said:
In my opinion Sony has the better store, not only in terms of ease of use but actual games that interest me.

Right, in your opinion PSN has more interesting games. However based on the sales figures we do see, it's obvious that far more non-TheBranca18 people are interested in the games on XBLA than PSN. And that's a little more important to everyone in the world but you, than "what games interest TheBranca18"...
 
Vast Inspiration said:
But with that same logic, Xbox L360 Arcade for $150 is the obvious answer for any hardcore gamer. After all, if all you want to do is play games, then the Xbox 360 is fantastic.

A bit off topic, but given the failure rate of the 360, the amount of time/money spent dealing with faulty consoles would probably even out with the $299 ps3 slim price tag.

Personally, I have a ps3 and now 2 360s. All 3 systems broke within 10-16 months of use. However, my PS3 is hanging in there now, more than a year after repair while both 360s have continued to experience E74 failures.

Just an observation.
 
I honestly don't even think about it. I have been an XBL Gold subscriber since launch back in the Mech Warrior days. I buy membership cards when they are on sale and extend my subscription a couple of years at a time.

If PSN had a subscription charge I would pay for that to.
 
xbhaskarx said:
Right, in your opinion PSN has more interesting games. However based on the sales figures we do see, it's obvious that far more non-TheBranca18 people are interested in the games on XBLA than PSN. And that's a little more important to everyone in the world but you, than "what games interest TheBranca18"...

To be fair, I don't think I've ever seen PS3 store credits/vouchers at any sort of discount whlie I constantly see deals or promotions on XBLA points. So if you can "purchase" games for discount, or for free, on XBLA, that might inflate the sales figures some.
 
xbhaskarx said:
Right, in your opinion PSN has more interesting games. However based on the sales figures we do see, it's obvious that far more non-TheBranca18 people are interested in the games on XBLA than PSN. And that's a little more important to everyone in the world but you, than "what games interest TheBranca18"...

There are not really released sales numbers for comparing both games on both PSN and XBLA but of course that's not gonna stop you from saying XBLA is outselling PSN.
 
corrosivefrost said:
To be fair, I don't think I've ever seen PS3 store credits/vouchers at any sort of discount whlie I constantly see deals or promotions on XBLA points. So if you can "purchase" games for discount, or for free, on XBLA, that might inflate the sales figures some.

There are sales on PSN normally at least once a year sometimes multiple times but it's only a couple games normally.
 
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