RurouniZel
Asks questions so Ezalc doesn't have to
Platinum get! In almost literally a week... Guess that says a lot about me.
Seems the game considers Keith's end the true end, interesting.
Congrats! I got a ways to go before I get that far. ;_;
Platinum get! In almost literally a week... Guess that says a lot about me.
Seems the game considers Keith's end the true end, interesting.
Platinum get! In almost literally a week... Guess that says a lot about me.
Seems the game considers Keith's end the true end, interesting.
Just a heads up; Malduke has posted an already fairly comprehensive character event list:
http://www.gamefaqs.com/ps3/665780-atelier-ayesha-the-alchemist-of-dusk/faqs/66657#section69
I'm interested in the game which is weird as I never paid much attention to the Atelier series. How long is the game and do you need to play the other games for the story?
I'm interested in the game which is weird as I never paid much attention to the Atelier series. How long is the game and do you need to play the other games for the story?
So these are my conclusions after fighting GD for over half an hour and just taking him down to 50%:
- Chin of Death is a bitch, and I don't know how to counter, stop or prevent it.
- Blaze Whirl damage increases with each use, after 30+ minutes fighting the total damage BW was over 250, while at the beginning it was only just about 50.
- Damage reduction and Fire resistance is a must on the armor, the two things I'm lacking.
- Ayesha is useless.
Is GD needed for Plat/all endings or anything?
is this game any good? I just noticed this on PSN.
I'm kinda waiting on, not sure when it's supposed to happen. Tried to beat the Grassland enemies (level 11/12) and that did not work out! I think I'm in September Year 1.Willbell to tell me how to make some Modder/Madder/something
Just finished this, got theending, which was good cos she was my favorite character!Bell
Enjoyed the game overall, although i don't feel it was as good as Totori or Meruru.
Hopefully though they'll use this game as a springboard for the next couple of games & make big improvements, like Totori was a massive improvement over Rorona.
Since you got the Plat, is there any scenes worth watching out for in my NG+ platinum run? (Ie ones I can easily miss and need such asNio's events after you save her
edit: Okay, ignore that, I didn't notice we were onto a new page.
Sorry, I've gotten sick and have been bed-ridden all day, otherwise I would have answered earlier. Anywho, in my NG+ I saved Nio at close to the beginning of Year 2, and literally had nothing to do for half the game since I knew exactly what to do. So I don't think you have to worry about missing anything if you know where events are and when they happen.
You have to understand that most of the time (pretty much 99% of the time at this point, really), when the original Japanese voice-acting is removed from a game during localization, it's done out of necessity, NOT by choice. NO publisher is going to remove the original voice track if there exists an option to keep it -- there'd be no reason to, after all! But I speak from personal experience when I tell you that there are many, many times where publishers aren't given any choice in the matter whatsoever. Technical limitations and storage space aren't the only factors, either -- there's also that dreaded specter known as LICENSING. Sadly, everyone who's ever spoken a line of dialogue or sung a phrase of music in a video game signed a contract of some sort... and some of those contracts, ESPECIALLY in Japan, can be pretty draconian when you get down to the fine print. It's not at all uncommon for a Japanese voice-actor to record his/her voice for a game under the stipulation that it ONLY be used within the country of Japan, making it ILLEGAL to use those lines anywhere else in the world.
I'm not able to comment as to whether or not this is the reason we've removed Japanese voice tracks from some of our past titles, but I can give a relatively well-known example from the world of anime: Kodocha. When that show was brought to the U.S. by The Right Stuf, there were major licensing problems associated with the first opening theme, "19 O'Clock News" by the band Tokio. Not only was that song originally used as the opening theme for episodes 1-51 of the show, but Tokio's lead singer Mamo made a cameo appearance in episode 1 as himself, exchanging a few lines of dialogue with the series' main character Sana. And when the show was brought over to North America, absolutely NONE of that could be used due to licensing issues. Not only did Right Stuf have to substitute the second opening theme (originally used in episodes 52-102 of the anime) in place of the first, but they had to bleep out all of Mamo's lines from the Japanese language track on the DVD, and I think they even had to bleep out Mamo's NAME when Sana spoke it!
Now, that's a pretty extreme example, but it just goes to show you that Japanese contract law can be a HUGE problem, oftentimes leaving publishers with only three choices: release the game with dubbed voices, release the game with NO voices (bearing in mind that most games featuring English voice-acting also have an option to TURN OFF the voice-acting, so there's no reason dubbed voices are any worse than no voices)... or don't release the game at all.
And while I do understand your passion for playing things in their original language, I would urge you not to avoid supporting games simply because their language tracks have been dubbed. Remember, when you pay for a game, you're compensating the publisher for all the work they did to translate it, edit it, test it, master it, produce it, etc. We do a tremendous amount of work to make sure these games are playable and enjoyable in our own language, and it's extremely disheartening to hear that anyone would choose NOT to support us, even if it's a game they really want to play, simply because we were forced to dub the voice track into English. Especially since, quite honestly, I think most publishers would prefer to leave EVERY game in its original Japanese -- dubbing a game's voices is a time-consuming and costly process, and electing not to dub something invariably makes it take less time to release AND cost less money. And what publisher WOULDN'T want that?!
So yeah... bottom line, if you're going to "vote with your wallet," as it were, please make sure you know what you're voting FOR. By not supporting games that publishers had no choice but to dub, you're not sending the message that you want fewer dubs... you're sending the message that you want fewer games of that type released in English, period. And I'm pretty sure that's NOT the message you're trying to send.
-Tom
it may even be that one voice actor had a stupid clause in their contract and ruined the whole thing.
Well, I said in that thread that sometimes they seemingly just fail to remember it might be something people care about, and I suspect that's what happened with Tecmo Koei. They knew enough people cared about the series here that relative to the cost it was worth bringing over, but they may not have fully analyzed all the reasons people care, so they may've felt just getting NISA to localize and calling it day would do it. Given their own track record with keeping dual language in however it's VERY odd, it may even be that one voice actor had a stupid clause in their contract and ruined the whole thing.
that would definitely come under the heading "Tecmo/Gust are spectacularly bad at writing contracts covering their audio recording"!
"We thought that Japanese audio was a feature enjoyed primarily by just the Japanese fans, so it honestly took us by surprise seeing and hearing the huge reaction and passionate requests from the overseas fans."
"While we cant go into any detail about upcoming titles at the moment, we have heard the voices of our fans and will seriously consider re-introducing this feature in the future. We will take a careful look into what our fans expect to see from our games and come up with ways to shrink the gap between us and them, especially now that we have the overseas TECMO KOEI offices to help us get connected."
Adding to what Stuart444 said, Yoshito Okamura, Gust Game Director on Atelier Ayesha:
So basically before TK took over, in Gust they had no idea what NISA did with their game or what the western fans thought about them. Right.
Anyway, whatever the reason for Ayesha, hopefully the next games won't lack the Japanese track.
LOL, my Ayesha is starting this new playthrough with 102 HP. XD Crazy how high that stat is at level 1! ^^;
also:
http://www.youtube.com/watch?v=r5WNGJDBiGo
New Atelier game set in the land of dusk... this makes me very happy
well, hopefully they got the message and I hope they include JP voices from next atelier series.
I wonder if Vita versions of totori and meruru will also cut of JP voice
On the other hand, cart limits. Unless Koei has a habit of trashing dual language with anyone they work with Ninja Gaiden Sigma+ lacked them, despite the originals having dual audio as I recall.Totori+ has JP voices, and although Meruru+ hasn't arrived to these shores yet, I'm assuming it has them too, since everything has already been licensed for the PS3 versions.
Totori+ has JP voices, and although Meruru+ hasn't arrived to these shores yet, I'm assuming it has them too, since everything has already been licensed for the PS3 versions.
So apparently 3 trophies are missable; all 3 of them character event trophies.
Building Block, Sending Sheep, and At Paradise.
Platinum Get
I'll post some more thoughts on Atelier Ayesha later after I have dinner but needless to say I did everything and killed everything exceptthe two super bosses (tank and Compact/Grand Dragon) and the eclipse petal. I got the darkness one on my first playthrough so that still counts XD
I will say the biggest improvement for me in this title is the ability to choose your ending if you have multiple/all flags for them. No overriding other endings or anything like that.
Damn... if I ever go back to Ayesha, my next goal is to beat him. (And I thoughtwas tough considering I lost to him 3 different times, this one sounds like another beast)Tank
I apparently missed the first contest in Year 1. Whoops! D:
There is a lot of spin in that statement about the voice acting and how they say 99% of the time if its removed it because of necessity. At the end of the day if they pony up the cash they can get it in.