Atelier Firis: the Alchemist and the Mysterious Journey will launch physically and digitally for PlayStation 4, digitally for PS Vita, and for PC via Steam on March 7 in North America and March 10 in Europe, Koei Tecmo announced.
Source: Gematsu.
Atelier Firis: the Alchemist and the Mysterious Journey will launch physically and digitally for PlayStation 4, digitally for PS Vita, and for PC via Steam on March 7 in North America and March 10 in Europe, Koei Tecmo announced.
So basically I'm going from buying 0 K-T games on Steam to 3 in a span of 2 months.
Will they have Durante's Seal of PC Port Quality?
Yeah, that's not a bad estimate. Of course, I'd argue it depends on your degree of completionism more than even normal RPGs -- between the character quests, standard requests & other goals, and filling out your alchemy item list. Never mind the many endings.That's like one month after Sophie PC release? How lengthy are these games generally speaking? HLTB puts Sophie at 40ish hours, is that generally accurate for most Atelier games?
That's like one month after Sophie PC release? How lengthy are these games generally speaking? HLTB puts Sophie at 40ish hours, is that generally accurate for most Atelier games?
Yeah, that's not a bad estimate. Of course, I'd argue it depends on your degree of completionism more than even normal RPGs -- between the character quests, standard requests & other goals, and filling out your alchemy item list. Never mind the many endings.
So basically I'm going from buying 0 K-T games on Steam to 3 in a span of 2 months.
Dont the Atelier games have multiple endings? I think its dependant on whether you just want to get all or just one ending.That's like one month after Sophie PC release? How lengthy are these games generally speaking? HLTB puts Sophie at 40ish hours, is that generally accurate for most Atelier games?
How many Atelier games are there? I want to get into the series since it's finally coming to PC but I have no idea where to start since there are a few coming.
Firis is the 18th Atelier game according to Gust's internal numbering. They include the Mana Khemia games in that numbering but not a bunch of other offshoot games. It doesn't really matter, though; the earlier games aren't even available in English, the Iris trilogy play a lot more like traditional JRPGs, and there are multiple entry points into the modern era since the games tend to be grouped into trilogies.
If you're looking to play primarily on PC, Sophie is a very good choice since it's the beginning of the latest trilogy and relatively easy for newcomers to get into. If you have a Vita or PS3, Rorona Plus and Ayesha are the starts of the previous trilogies. Totori and Escha & Logy are also recommended often as good starting points. But honestly, the easy answer is to play Sophie first. You can always go back later.
Yeah, that's not a bad estimate. Of course, I'd argue it depends on your degree of completionism more than even normal RPGs -- between the character quests, standard requests & other goals, and filling out your alchemy item list. Never mind the many endings.
Thanks.40 hours is far longer than any Atelier game has ever taken me to finish, though I'm not the type of gamer who feels like they have to complete every sidequest/character quest/recipe and so on.
They usually take me around 25 hours to complete.
No Limited Edition this time. Seriously disappointing.
https://mobile.twitter.com/KoeiTecmoUS/status/824631290099965952?p=p
I'm assuming they are just using Vita assets. They could just use the better ones with minimal work, so it must be a deliberate choice. I guess their devs think this helps lower the requirements? Or maybe they took a glance at the Steam stats, noticed that a lot of people have laptops with 1366 x 768 resolution and think this is an acceptable compromise.Looks like Tecmo Koei is bungling the UI assets once again.
They are either doing it on purpose (Which creates more work for them, than if they were just to take the PS4 textures and use them as is).
Or any combination of incompetence or incompetent management.
http://screenshotcomparison.com/comparison/202319
I'm assuming they are just using Vita assets. They could just use the better ones with minimal work, so it must be a deliberate choice. I guess their devs think this helps lower the requirements? Or maybe they took a glance at the Steam stats, noticed that a lot of people have laptops with 1366 x 768 resolution and think this is an acceptable compromise.
I'm assuming they are just using Vita assets. They could just use the better ones with minimal work, so it must be a deliberate choice. I guess their devs think this helps lower the requirements? Or maybe they took a glance at the Steam stats, noticed that a lot of people have laptops with 1366 x 768 resolution and think this is an acceptable compromise.
If you want to follow the games as they are released, starting now with Sophie on PC might be a good idea. (And then moving on to Firis and keeping up with releases)Might as well ask in this thread. I've always been interested in the series, where would be a good place to start? Got a PS3, PC and soon a PS4.
Can get Totori for a decent price.
Sophie runs acceptably on an Atom with integrated graphics. Your system will run it at 1080p with 60 FPS.
My decade old PC runs it at 1080p 60FPS. The only important thing is you need to get a community-made fix to prevent massive frame drops when opening the menu.Thanks! It's a ~4 year old PC and I'm not planning to upgrade it anytime soon since it's mostly a Dota 2/Civ PC. I hope the download is not too big though.. otherwise I'll just settle for the Vita version.