It's funny/sad how the lost of the cheek bones makes him look like a little boy to me.
Didn't the Persona 2 remasters on PSP too? These examples are fine because there was an effort to make them look like the originals... In DSJ not so much.
It really is disappointing (and surprising) how this particular game flubs the redone art compared to Persona 2 and Soul Hackers. Especially since SJ has long been an underrated favorite of mine. Lazy porting does the game no favors, even if I am still likely to pick it up myself (because it's still SJ)This is interesting... Soul Hackers apparently had redone art too.
(Endgame spoilers for Soul Hackers)
https://pbs.twimg.com/media/C8HOeJ7XkAA91Fq.jpg
It really is disappointing (and surprising) how this particular game flubs the redone art compared to Persona 2 and Soul Hackers. Especially since SJ has long been an underrated favorite of mine. Lazy porting does the game no favors, even if I am still likely to pick it up myself (because it's still SJ)
Port it to switch please, can't take 240p anymore :/
Additionally, you can save anywhere in the dungeon
New character Alex and new demons like Amon have are illustrated by Masayuki Doi. Other characters have also have newly added facial expressions and such thanks to the Atlus Design Team, and the main story is fully voiced.
Do we know if it's a hard save or a suspend point that deletes itself after a load? Can't recall if SJ already had that or not.
If it's a hard save that's disappointing. Coming from someone who was not experienced with a dungeon-based RPG before Strange Journey the desperate hunt for save/restore points added so much to making the Schwarzwelt feel as oppressive as the characters treated it; being able to save anywhere could have ruined that feeling in a big way.
There's an option on whether or not to use it on the menu, it's the Save option, and you can choose not to use it.
Persona 2 IS PSP looks HORRIBLE (not the character portrait for dialogues, but other art in the menus). EP PSP is better in everything, in fact.
Not the same. That would be like in Fire Emblem, if Casual Mode was saying "X character died, would you like them back?" when a character died.
It's subjective, but Kaneko's artstyle clashes with the ingame portraits so I'm pretty happy that Soejima redrew them.
Didn't the Persona 2 remasters on PSP too? These examples are fine because there was an effort to make them look like the originals... In DSJ not so much.
There's an option on whether or not to use it on the menu, it's the Save option, and you can choose not to use it.
And it had to be just when I picked up a copy of the original didn't it
And it had to be just when I picked up a copy of the original didn't it
It's subjective, but Kaneko's artstyle clashes with the ingame portraits so I'm pretty happy that Soejima redrew them.
Do we know if it's a hard save or a suspend point that deletes itself after a load? Can't recall if SJ already had that or not.
If it's a hard save that's disappointing. Coming from someone who was not experienced with a dungeon-based RPG before Strange Journey the desperate hunt for save/restore points added so much to making the Schwarzwelt feel as oppressive as the characters treated it; being able to save anywhere could have ruined that feeling in a big way.
I know it may not make sense for some, but having the option to do something in a game makes it hard not to ignore it altogether, especially when you're in a situation where you could need it.
It it's a hard save then I'll only use it when I absolutely need to, but that won't change that it's there, and I'll never feel the tension of being in the middle of a maze with low health and MP, because I'll know I technically won't be in any real danger.
It's like in SMT4 Apocalypse, I rarely abused save everywhere, but it was still there + no penalty for dying, so I never really feared any bosses in the game.
SJ was king in atmosphere and an option like this trivializes big part of it.
Kaneko's art was never actually used ingame in either P2 title (except, I guess maybe he drew the cards?). The fusion spell cut ins were really weird looking, especially Eikichi's.
This is a redraw right? I'm cool with this.
But the new art is... bland. I don't know if it's Soejima work, but I really dislike this.
I think it's time to bust out this meme again.
I honestly have a hard time telling the difference between Soejima and Doi in a general context.
Not feeling these event illustrationsDon't know if it has been posted but there's a ton of new screenshots here :
http://www.4gamer.net/games/368/G036809/20170329083/
And here : http://www.gamer.ne.jp/news/201704060005/
Don't know if it has been posted but there's a ton of new screenshots here :
http://www.4gamer.net/games/368/G036809/20170329083/
And here : http://www.gamer.ne.jp/news/201704060005/
I'm always for giving people more options, especially for portable games (closing it doesn't work when your battery's low). But by extension, letting people change the difficulty and how saves are handled at the base, at the very least, would accommodate new players and be better for the people who still want that oppression.Yeah, that's my feelings on the subject.
I think a happy middle ground is something like "Make a choice to enable it or not at the start of the game, and you can't change this later." Fire Emblem took that approach and I think that was for the best.