FPS Atomic Heart is like a “way crazier” Doom and Wolfenstein.
gamerant.com
A development team member talked about the upcoming FPS in a recent interview. The discussion covered several topics related to the game and its development, with the interviewee calling
Atomic Heart a “way crazier” version of the Bethesda-published
Doom and
Wolfenstein games.
GamingBolt’s Shubhankar Parijat published the interview earlier today but did not specify who at the studio they spoke to. The conversation touched on the game’s open world and combat systems, in addition to questions about its development progress. Near the end of the interview, Parijat asked how the game’s more strategic approach to shooting will manifest in gameplay. However, the developer’s response indicated that
Atomic Heart’s action-packed gameplay has more in common with the sensibilities of recent Bethesda first-person shooters than anything else.
Mundfish’s representative told the interviewer, “
Atomic Heart is an action game first and foremost. It’s very dynamic. You can definitely strategize on the go and pick various playstyles, but the core gameplay revolves around high-octane action. Think
Doom, Wolfenstein, but way crazier.” This somewhat contradicts the tone of the original 2017 teaser, which seemed to suggest a slower, more atmospheric shooter
in the same vein as Irrational Games’ BioShock. However, it matches the tone of
Atomic Heart’s Release Window Reveal trailer that debuted on February 9th.
They also went over some questions about
Atomic Heart’s development. These included its development cycle, with the developer noting that Mundfish started work on the concept more than a decade ago. However, the studio still seems confident in the final product. And While there is still plenty that the studio’s not ready to talk about, they said a few things about
Atomic Heart’s art direction and enemy design. The source emphasized the wide range of robotic and zombified enemies that players will encounter.
In addition, the interview touched on the game’s overall size and scope. Mundfish expects average players to finish
Atomic Heart in around 20 hours. They also indicated that
Atomic Heart’s open-world is relatively modest in size, and players should not expect anything on the scale of an
Assassin’s Creed game, for example. The studio says it focuses on “making it truly believable and immersive” but is not quite ready to talk details.
Mundfish’s also not ready to announce any post-release content. However, developers are open to the possibility and claim to have ideas for the future of
Atomic Heart’s unique setting.