A science fiction RPG setting might be interesting for them to do since it is quite rare and there are not really any decent current game series in that genre. Y'know, something like battletech, traveller or star control.
Mass Effect stealth troll?
A science fiction RPG setting might be interesting for them to do since it is quite rare and there are not really any decent current game series in that genre. Y'know, something like battletech, traveller or star control.
Mass Effect stealth troll?
You know, if they actually go for sci-fi, I'd like one of the two:A science fiction RPG setting might be interesting for them to do since it is quite rare and there are not really any decent current game series in that genre. Y'know, something like battletech, traveller or star control.
You know, if they actually go for sci-fi, I'd like one of the two:
- "classic" cyberpunk, but party based and with a gameplay approach comparable Jagged Alliance for fights and Arcanum for the social stuff. No more lonely wannabe-Deckard characters.
- something very close to the spirit of the original Star Trek show: space frontier, pioneering new weird worlds with your team of specialists.
Alpha Protocol 2 as an old school 2d RPG? I would buy that.
Im down too. This all makes me so excited.If they set up a Kickstarter, I'll donate. What is there to lose? If it succeeds we'll have a great RPG, if it fails everybody keeps their money like it never happened.
I suppose this is as good a place as any to ask...is Planescape still worth playing? I've heard that it has a fantastic story but I was wondering mostly in terms of gameplay.
I love the idea of using kickstarter for a sequel though. The long time fans deserve some good news.
I don't find combat in PS:T fun, but I don't find any of the combat in Infinity Engine games "fun", rather than serviceable. Nothing to do with being dated though, I just don't think it's particularly engaging on a purely combat level.
I prefer combat that's either entirely tactical, like Fallout 1/2, or something that's more visceral if it's meant to be realtime, like Diablo 2. I was never a huge fan of the "realtime" with pausing thing.
The great thing about PS:T is that you don't always have to fight.
I don't find combat in PS:T fun, but I don't find any of the combat in Infinity Engine games "fun", rather than serviceable. Nothing to do with being dated though, I just don't think it's particularly engaging on a purely combat level.
I prefer combat that's either entirely tactical, like Fallout 1/2, or something that's more visceral if it's meant to be realtime, like Diablo 2. I was never a huge fan of the "realtime" with pausing thing.
The great thing about PS:T is that you don't always have to fight.
Well, Icewind Dale is basically the hack and slash version of BG2, so combat is prety much all that game had.IE combat is the thing that saved Icewind Dale games. That and its OST.
What is this nonsense.
Best thing about Infinity Engine is the combat engine. It is one of the best combat engines in RPGs ever: turn-based yet fast and furious, tactical yet almost RTS like. The only downside to IE combat is that sometimes it gets too flashy and you can't really tell what is happening on the screen especially with all the multiplying, stealthy, invisible mages silouhettes around.
IE is very visceral especially when Minsc swings his Vorpal blade around
IE combat is the thing that saved Icewind Dale games. That and its OST.
I cast fireball, oh wait, I killed half my party. Best turn friendly fire off or never use fireball. Infinity engine is so challenging and tactically interesting.
I love the Baldur's Gate and Fallout combat systems equally, for various reasons. But combat is actually what made BG truly great, while Fallout and Torment's stories and dialogue systems could stand on their own, IMO. I sincerely would prefer a combat-free Torment.
Yeah, that was an exaggeration. I love BG's characters and dialogue; just meant that combat plays a bigger role in this series than in Fallout and PS:T.I really don't think combat is what made BG truly great. For me, the characters in BG2 were masterfully made, and the game had some of the best dialogues of all the Infinity Engine games.
I apologize for my "shitty opinion", but I regret NOTHING!
Fallout for life. Infinity Engine can suck my poo poo!!!
Well, unless you are going for cutting edge technology the engine isn't exactly the number one priority in a low budget RPG. Pretty much any decent middleware should be good enough.I guess one benefit for Obsidian would be that they have their in-house engine and wouldn't have to worry about raised money being put towards those sorts of licensing fees.
I would certainly kickstart anything from them.
I don't find combat in PS:T fun, but I don't find any of the combat in Infinity Engine games "fun", rather than serviceable. Nothing to do with being dated though, I just don't think it's particularly engaging on a purely combat level.
I prefer combat that's either entirely tactical, like Fallout 1/2, or something that's more visceral if it's meant to be realtime, like Diablo 2. I was never a huge fan of the "realtime" with pausing thing.
The great thing about PS:T is that you don't always have to fight.
Chris Avellone
Time for the Kickstarter Twitter/FB/forum sorting. Thanks for all the responses, I hope to have an update (may be more questions) soon.
1 hour ago
What? Heresy!Agreed completely with this. Never liked the combat in any Infinity Engine, having to micro manage party members,inventories, spells, attacks etc. was never fun to me at all. Probably why I think PST is infinitely better than Baldurs Gate.
Nice to see he's *actually* considering a project.From Chris Avellone's twitter:
What? Heresy!
If anything the least fun part of Infinity Engine games was how there were too many ways to avoid micromanaging and exploit the system (rogue scouting exploits, etc), but generally speaking managing the party was THE BEST part of those games.
Especially in those "party vs party" fights where making full use of your characters' abilities could really turn a crushing defeat in a flawless victory.
Nice to see he's *actually* considering a project.
From Chris Avellone's twitter:
You literally do those things in every RPG. IE actually cuts shorts many of the micromanagement that usually comes with turn-based combats...Agreed completely with this. Never liked the combat in any Infinity Engine, having to micro manage party members,inventories, spells, attacks etc. was never fun to me at all. Probably why I think PST is infinitely better than Baldurs Gate.
Who doesn't? But that's another license they will never be able to afford again, especially considering how CCP are already working at the MMO (I know they would not be directly in competition, but you should try to explain this to those who handle the license).I'd kill for another Vampires: Bloodlines game.
Who doesn't? But that's another license they will never be able to afford again, especially considering how CCP are already working at the MMO (I know they would not be directly in competition, but you should try to explain this to those who handle the license).
A science fiction RPG setting might be interesting for them to do since it is quite rare and there are not really any decent current game series in that genre. Y'know, something like battletech, traveller or star control.
Who doesn't? But that's another license they will never be able to afford again, especially considering how CCP are already working at the MMO (I know they would not be directly in competition, but you should try to explain this to those who handle the license).
Aww, can't they share? Changeling: The Lost has some potential, the old Black Isle people seem to love weird settings.lol CCP owns the company that owns the license. They bought White Wolf a few years ago.
I cast fireball, oh wait, I killed half my party. Best turn friendly fire off or never use fireball. Infinity engine is so challenging and tactically interesting.
I cast fireball, oh wait, I killed half my party. Best turn friendly fire off or never use fireball. Infinity engine is so challenging and tactically interesting.
Guys, he actually has a point though - A well written game can usually transcend its setting.
Infinity engine is so challenging and tactically interesting.
Who doesn't? But that's another license they will never be able to afford again, especially considering how CCP are already working at the MMO
(I know they would not be directly in competition, but you should try to explain this to those who handle the license).
No one listen to this man, he's crazy. The combay in the Infinity Engine games is great. The battles in PS:T tends to be less memorable and engaging than in BG2, but overall they're pretty much the same and very fun in both games.
The completley tactical aproach usually results in very long battles and the real time "click as fast as you can" combat in Diablo is fine in some games, but I much prefer the IE system. It's the prefect blend of real time and tactics.
No, it's not. Not yet, at least.It's canned, actually.
Yeah, I know, as they bought White Wolf.Err, CCP own the license.
Or don't suck with fireball. Just because the game gives you a "I suck at this" setting doesn't mean the game isn't tactically interesting.
Exactly. That is the power of text over image. For an example, it is impossible to do something like the sensate stones without reading it. Trying to do those with a cutscene would fall so short it would be laughable.One of the great things about PS: T was the detail in which everything was described; the places and the people. Even some random commoner was described in vivid detail, like in a book. There's no way today's 3D graphics can translate PS: T's characters into 3D models and facial animations (Ravel, for example, I'd much rather read how she talks than watch in crappy cutscenes). If there's to be a sequel it better be text-heavy for communication of details.
Actually yes, looking for the right moment to use AoE spells with friendly fire on was part of the fun.So you think the way fireball worked in these games with friendly fire on was great because it was challenging to micro?
Actually yes, looking for the right moment to use AoE spells with friendly fire on was part of the fun.