Nikorasu said:SOTN. So many little details that are completely useless but really amusing when you discover them, like sitting in the chairs/the sprite's song, alucard randomly turning into a huge gargoyle when stoned, and the confession booth.
The one thing I always reference when trying to explain how amazing Symphony of the Night is and how much love was put into it, I always point at the mouse in the Outer Wall.
Yes. He's really there, hanging out in an unreachable attic space. He runs back and forth, sits up, and wiggles his whiskers. I am halfway tempted to drop a piece of cheese nearby and see if there's a reaction. Would not surprise me.
The point is, that mouse appears nowhere else in the game that I have seen, which means some artist, level designer, or rogue said "Hey, I am gonna put a mouse in that spot, it needs something".
Somebody loved their job and this game enough to draw and animate a mouse. SotN is a perfect example of a game that does 99.9% of everything right (animation VA is not counted as it was rushed, and the difficulty level after obtaining certain weapons is questionable).