Dreamer RD
Member
Star Ocean Last Hope has different chars portraits, and not only that game I guess. Probably some Tales of.. game had the same.
Luckily we can use whichever we want in the PS3 version...Dreamer RD said:Star Ocean Last Hope has different chars portraits, and not only that game I guess. Probably some Tales of.. game had the same.
Bankoiia said:
Marrshu said:Star Ocean: TLH had different menus for the US Xbox 360 version as well.
http://i792.photobucket.com/albums/yy207/Marrshu/sojmen2.jpg
http://i792.photobucket.com/albums/yy207/Marrshu/somen1.jpg
None of the Tales games have such a change actually. The only difference in most of them is lack of voicing in certain aspects. And Abyss' US release added some Mystic Artes.Dreamer RD said:Star Ocean Last Hope has different chars portraits, and not only that game I guess. Probably some Tales of.. game had the same.
Dreamer RD said:Wow, didnt knew that, thanks.
About Xenosaga - there is a lot of differences indeed.
My personal "favorite" is in EPisode 2. When Albedo shoots his head with pistol in Jap version, while in EU/US just with some kind of energy ball. Overall Xenosaga censorship is ridiculous :|
Roto13 said:Isn't there a scene in a Xenosaga game where someone decapitates himself in the Japanese version but does something else entirely in the American version? I haven't played Xenosaga but I seem to remember seeing that somewhere.
Same I think he does it if you stand still for a few seconds in the PAL version, otherwise he just stands there happy.Professor Beef said:I don't remember Ristar looking angry by default.
Yep, the entire Xenosaga series was butchered to hell in America. Albedo breaking the arms of the 100 series Realians (who look like little girls) and tossing them around, then pulling out a knife and cutting off his own arm and head. Later he fishes around inside MOMO's abdomen for data.Roto13 said:Isn't there a scene in a Xenosaga game where someone decapitates himself in the Japanese version but does something else entirely in the American version? I haven't played Xenosaga but I seem to remember seeing that somewhere.
Dreamer RD said:Star Ocean Last Hope has different chars portraits, and not only that game I guess. Probably some Tales of.. game had the same.
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True. + jap songs replace in openings.Rarutos said:None of the Tales games have such a change actually. The only difference in most of them is lack of voicing in certain aspects. And Abyss' US release added some Mystic Artes.
Marrshu said:It's not just censorship. They changed lots of stuff. For example. Tech Attacks were originally Deathblows, and the items followed the same naming scheme as Xenogears. Aquagist, Rosegist, and Zetagist instead of Med Kit, Ether Pack, and Revive.
Luigi87 said:In the case of Tales of..., The only one with anything like this was Tales of Hearts for DS (only released in Japan), which offered an anime version, and a CG version. The CG version flopped big time, as far as I'm aware.
I still haven't beaten that game, and it's been nearly 5 years. I keep getting lost and forgetting where I'm supposed to go, and it doesn't help that there's no quick-travel of any kind.salromano said:The PAL version of Digimon World 3, known as Digimon World 2003, lets you continue the game after the ending. Specifically, it "allows the player to vist a BETA version of the Amaterasu Server and challenge the four real Amaterasu Leaders and the Server Champ." (via) The US and JP versions do not.
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Why does that have a similar UI to FF13?Marrshu said:Star Ocean: TLH had different menus for the US Xbox 360 version as well.
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Dreamer RD said:WTF they were thinking %]
And yeah, that ma belle scene is amazing. Freeman perfectly fitting the character.
In 3 episode they removed all blood, right? Not to mention some scenes, including Shion shower.
Gvaz said:Why does that have a similar UI to FF13?
Also why does Blue Dragon have the same UI as Lost Odyssey?
Are you sure? I bought the japanese Crash off psn and he looks like the first image.Tagg9 said:Crash Bandicoot had a change similar in Japan to Ratchet & Clank. His body was wider, he had bigger eyes, and bushier eyebrows.
US/Europe
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Japan
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Marrshu said:Albedo blasting himself with ether in the US version was actually an improvement, given where he got the gun from in the Japanese version made no sense.
Man, that first one is so much better.Marrshu said:Star Ocean: TLH had different menus for the US Xbox 360 version as well.
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You forgot to mention that they made the US version BALLS FUCKING HARD.Rhazer Fusion said:Surprised no one mentioned Streets of Rage 3/Bare Kunckle 3 on the Genesis/Megadrive.
There were a lot of UNNECESSARY changes in that game. Main characters outfit's colors were changed for some peculiar reason. The controversial first mid boss was deleted instead of being altered which also translated into one less playable character, female enemies were censored, some enemies and characters names were changed and the storyline was drastically changed. Overall, the US version was great and all, but the Japanese version was definitely the better version.
I remember reading that the Famicom's audio pins are in the cartridge slot. At first, only the FDS used the pins for enhanced audio (the FDS's BIOS is in a cartridge called the RAM Adapter and has the audio generator in it) but later, regular cartridges took advantage of the audio pins.PixyJunket said:Actually, the America and European NES are fully capable of these extra sound channels. That extra hardware was added to the cartridges themselves. I have a few Famicom games I've housed in NES cases with pin converters that have their full sound capability.
Oh yeah, I forgot about the Japanese Metroid, but didn't know the Japanese Kid Icarus used it, too. Time to do some listenin'...PixyJunket said:Those are due to a built-in extra sound channel of the Famicom Disk Drive. Also see: Metroid and Kid Icarus. When converted to cartridge for overseas release, they had to follow the same process I noted above. Metroid and Kid Icarus also were changed to password whereas the FDS versions had Zelda-like save screen.
The European (and US) Mr. Gimmick has down-converted audio.
Also, in the US version, fleamen looked like this:Lucky Number Seven Force said:For a rare audio example, the US version of Castlevania III lacked the VRC6 chip that the Famicom version had implemented. The added sound channels make the tracks in the Famicom version sound better than the ones in the NES version.
Here's the NES version of the Stage 1 theme:
...And here's the (superior) Famicom version
Castlevania III in general had some subtle differences between the US and JP versions, this being one of them:
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Roto13 said:I'm not entirely sure how this worked (I'm not sure if the new sprites were used in Japan before they were used in North America), but the original sprites for Pokemon Red and Green were hilariously bad.
The mini games in Red Dead Redemption were pretty much unplayable on a japanese console. Every time you hit X to confirm something you backed out of it and made the 'quit?' prompt appear, eg. for every new round of poker. Arm wrestling was impossible to beat due to you having to mash the X button.. They later fixed this with a patch even though the game never were released in Japan.Clipper said:I had forgotten which game had the bug I mentioned, but I eventually found it in Google. 007 Bloodstone is the game I mentioned that cannot be completed on Japanese PS3s due to Cancel being mapped to X . The developers refuse to fix it due to it being a regioning issue.
It appears that very few games are unbeatable like this, though. Most just ask you to push one button and you need to push the other instead.
UncleSporky said:Also, here's a little localization change in the game Faxanadu that I always thought was funny:
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As usual, they removed the crosses from the game...but the idiots left the shadow behind!
Roto13 said:I'm not entirely sure how this worked (I'm not sure if the new sprites were used in Japan before they were used in North America), but the original sprites for Pokemon Red and Green were hilariously bad.
http://i.imgur.com/ilv3Q.gif[/MG][/QUOTE]
Are you saying the ones you posted are hilariously bad? What? They look great.
Kingdom Hearts II i'll be looking in particular.
- Hydra's Greenblood is replaced with the usual "heartless" black dust. Though, in a previous cutscene, there was greenblood.
- During the Port Royal World, when Will threatens to kill himself, he aims a gun to his head in the Japanese version. He no longer does this in the English version. Oddly, the click sound is still there...
- When fighting the Pirate Skeletons, you can light them on fire in the Japanese version. This isn't present in the english version...
- When Barbossa stabs Jack in the chest, originally you would see the reaper stuck in it as he backs off into the moonlight. In this case, it's not in the english version, it just disapears.
- The Pirate's guns are changed to Crossbows, however they still behave like guns. (Gunshots are heard)
- Xigbar's Nobodies were change a little bit. Can't exactly describe how.
- Holy Pumpkin was renamed to something else. (Will have to check this.)
- Mickey's "Holy" attack has been renamed to "Pearl".
- Not really censorship, but Minnie's Chain Reaction is still called "Pray".
- During the boss fight, originally Xigbar combines his guns into a sniper rifle. This no longer happens in the english version, as both guns just glow instead of combining.
- Immediately afterword, When Xigbar goes to attack, he originally attacked in a Cross-hair mode. In the english version, it just has Three circles circling around in a triangle pattern around Sora.
- Not really censorship, but Xigbar's rifle is in the next shot after you beat him.
It was different in the marketing, but the ingame models were the same. The picture of JP Crash you quoted is from the Japanese version of Crash Tag Team Racing (compared to this).Ratrat said:Are you sure? I bought the japanese Crash off psn and he looks like the first image.
Look at Hypno. And Primeape. And Golduck. And Poliwrath. And Moltres. And Mew. And Gengar. And Magmar. And etc.Ledsen said:Are you saying the ones you posted are hilariously bad? What?
Roto13 said:Look at Hypno. And Primeape. And Golduck. And Poliwrath. And Moltres. And Mew. And Gengar. And Magmar. And etc.
Ledsen said:I've never played Pokemon and have no idea which Pokemon is which or how they are supposed to look, but to me those are some great sprites.
Ledsen said:I've never played Pokemon and have no idea which Pokemon is which or how they are supposed to look, but to me those are some great sprites.
Actually the European version went and did a mix of both ..Roto13 said:Dragon Ball/Dragon Power (Famicom/NES)
Yup. That's Goku.
The best part is where they change Master Roshi and his love of panties into a different old man who totally digs sandwiches.
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Do tellMarrshu said:Anyone who has played Xenosaga 1 will reconize the same button layout for Deathblows there as well. Speaking of which, there's probably a whole lot of stuff that could be mentioned on Xenosaga 1's US changes.
I think it's about 50/50 on which has better sprites. I mean, look at R/B Blastoise. And what's the deal with upside down Koffing?Ultratech said:Compared to the R/B sprites, they're really crappy. That and they hardly match the artwork they're supposed to resemble. Maybe like 5-10% of 'em really look great.