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Awesome regional differences in games

Star Ocean Last Hope has different chars portraits, and not only that game I guess. Probably some Tales of.. game had the same.

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Dreamer RD said:
Star Ocean Last Hope has different chars portraits, and not only that game I guess. Probably some Tales of.. game had the same.
Luckily we can use whichever we want in the PS3 version...
 
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Besides the name change, I believe there were minor graphical changes, such as the B-Bomb explosion being slightly different. Also, the option to choose to play with dialog in the Lylat language on the PAL version.
 
Bankoiia said:

That reminds me that I'm always disapointed that there aren't some "japanese ratchet " skins in the Ratchet games, even tought there are always tons of skins to unlock. Maybe we should start a petition or spam Insomniac's twitter. It's such a shame, J-Ratchet looks so funny.
 
I don't have screenshots, but there are some minor UI changes in FFXIII like highlighting and icons.

Also in the Japanese version, you couldn't use the analog in menus. When they added it to the US version, that meant you could no longer walk with the smoke menu open.
 
Marrshu said:

Wow, didnt knew that, thanks.
About Xenosaga - there is a lot of differences indeed.

My personal "favorite" is in EPisode 2. When Albedo shoots his head with pistol in Jap version, while in EU/US just with some kind of energy ball. Overall Xenosaga censorship is ridiculous :|
 
Isn't there a scene in a Xenosaga game where someone decapitates himself in the Japanese version but does something else entirely in the American version? I haven't played Xenosaga but I seem to remember seeing that somewhere.
 
Dreamer RD said:
Star Ocean Last Hope has different chars portraits, and not only that game I guess. Probably some Tales of.. game had the same.
None of the Tales games have such a change actually. The only difference in most of them is lack of voicing in certain aspects. And Abyss' US release added some Mystic Artes.
 
Dreamer RD said:
Wow, didnt knew that, thanks.
About Xenosaga - there is a lot of differences indeed.

My personal "favorite" is in EPisode 2. When Albedo shoots his head with pistol in Jap version, while in EU/US just with some kind of energy ball. Overall Xenosaga censorship is ridiculous :|

It's not just censorship. They changed lots of stuff. For example. Tech Attacks were originally Deathblows, and the items followed the same naming scheme as Xenogears. Aquagist, Rosegist, and Zetagist instead of Med Kit, Ether Pack, and Revive.

Roto13 said:
Isn't there a scene in a Xenosaga game where someone decapitates himself in the Japanese version but does something else entirely in the American version? I haven't played Xenosaga but I seem to remember seeing that somewhere.

Ma Belle Pêche. Some minor spoilers for Xenosaga 1 in the video.

The scene in question is actually censored in the Japanese version too, just not in the same way. In the US version, they removed his knife (he chops off his head and hand), but in the Japanese version, the angle is... awkward when he cuts his head off. The video in question is the pretty much the closest to uncensored the scene gets.

Crispin Freeman's performance is so awesome.
 
Professor Beef said:
I don't remember Ristar looking angry by default.
Same I think he does it if you stand still for a few seconds in the PAL version, otherwise he just stands there happy.

Saying that and looking there is a difference, Ristar when standing there has a :( sort of face instead of a :| one.
 
Crash Bandicoot had a change similar in Japan to Ratchet & Clank. His body was wider, he had bigger eyes, and bushier eyebrows.

US/Europe
158pxcrash1d.png

Japan
chcrashcttrjapan.jpg
 
Roto13 said:
Isn't there a scene in a Xenosaga game where someone decapitates himself in the Japanese version but does something else entirely in the American version? I haven't played Xenosaga but I seem to remember seeing that somewhere.
Yep, the entire Xenosaga series was butchered to hell in America. Albedo breaking the arms of the 100 series Realians (who look like little girls) and tossing them around, then pulling out a knife and cutting off his own arm and head. Later he fishes around inside MOMO's abdomen for data.
In XS2 young Albedo pulls out a gun and blows his head off (in the US version its some kind of energy orb).
In X3 there is a scene where where Shion is cupping her hands full of someone's blood. In the US version all blood is removed from the entire game. That scene just has her staring at her empty hands. :P
 
Dreamer RD said:
Star Ocean Last Hope has different chars portraits, and not only that game I guess. Probably some Tales of.. game had the same.

2872qg4.gif

In the case of Tales of..., The only one with anything like this was Tales of Hearts for DS (only released in Japan), which offered an anime version, and a CG version. The CG version flopped big time, as far as I'm aware.
 
The PAL version of Digimon World 3, known as Digimon World 2003, lets you continue the game after the ending. Specifically, it "allows the player to vist a BETA version of the Amaterasu Server and challenge the four real Amaterasu Leaders and the Server Champ." (via) The US and JP versions do not.

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Oh, Spyro was also modified for Japanese audiences to make him even cuter! For some reason, the Japanese cannot tolerate angry characters. :P

USA/EUROPE
496pxspyroattack.jpg


JAPAN
spyro2012020japanese.png
 
Rarutos said:
None of the Tales games have such a change actually. The only difference in most of them is lack of voicing in certain aspects. And Abyss' US release added some Mystic Artes.
True. + jap songs replace in openings.

Marrshu said:
It's not just censorship. They changed lots of stuff. For example. Tech Attacks were originally Deathblows, and the items followed the same naming scheme as Xenogears. Aquagist, Rosegist, and Zetagist instead of Med Kit, Ether Pack, and Revive.

WTF they were thinking %]
And yeah, that ma belle scene is amazing. Freeman perfectly fitting the character.
In 3 episode they removed all blood, right? Not to mention some scenes, including Shion shower.

Luigi87 said:
In the case of Tales of..., The only one with anything like this was Tales of Hearts for DS (only released in Japan), which offered an anime version, and a CG version. The CG version flopped big time, as far as I'm aware.

Exactly. Forgot that game.
 
salromano said:
The PAL version of Digimon World 3, known as Digimon World 2003, lets you continue the game after the ending. Specifically, it "allows the player to vist a BETA version of the Amaterasu Server and challenge the four real Amaterasu Leaders and the Server Champ." (via) The US and JP versions do not.

4lHcV.jpg
I still haven't beaten that game, and it's been nearly 5 years. I keep getting lost and forgetting where I'm supposed to go, and it doesn't help that there's no quick-travel of any kind.
 
Marrshu said:
Star Ocean: TLH had different menus for the US Xbox 360 version as well.

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somen1.jpg
Why does that have a similar UI to FF13?

Also why does Blue Dragon have the same UI as Lost Odyssey?
 
Dreamer RD said:
WTF they were thinking %]
And yeah, that ma belle scene is amazing. Freeman perfectly fitting the character.
In 3 episode they removed all blood, right? Not to mention some scenes, including Shion shower.

No clue what they were thinking, and yeah, all the blood is gone from the US version. Makes a certain scene extremely jarring in the English release. Albedo blasting himself with ether in the US version was actually an improvement, given where he got the gun from in the Japanese version made no sense.

Gvaz said:
Why does that have a similar UI to FF13?

Also why does Blue Dragon have the same UI as Lost Odyssey?

Probably because they're both Square Enix/Mistwalker games respectively, with a different developer. =P

I actually like the color scheme of the English Star Ocean TLH better myself.
 
Tagg9 said:
Crash Bandicoot had a change similar in Japan to Ratchet & Clank. His body was wider, he had bigger eyes, and bushier eyebrows.

US/Europe
158pxcrash1d.png

Japan
chcrashcttrjapan.jpg
Are you sure? I bought the japanese Crash off psn and he looks like the first image.
 
Marrshu said:
Albedo blasting himself with ether in the US version was actually an improvement, given where he got the gun from in the Japanese version made no sense.

Nigredo also got a pistol somewhere. Remember his threatening Yuriev scene?
 
Surprised no one mentioned Streets of Rage 3/Bare Kunckle 3 on the Genesis/Megadrive.

There were a lot of UNNECESSARY changes in that game. Main characters outfit's colors were changed for some peculiar reason. The controversial first mid boss was deleted instead of being altered which also translated into one less playable character, female enemies were censored, some enemies and characters names were changed and the storyline was drastically changed. Overall, the US version was great and all, but the Japanese version was definitely the better version.
 
Rhazer Fusion said:
Surprised no one mentioned Streets of Rage 3/Bare Kunckle 3 on the Genesis/Megadrive.

There were a lot of UNNECESSARY changes in that game. Main characters outfit's colors were changed for some peculiar reason. The controversial first mid boss was deleted instead of being altered which also translated into one less playable character, female enemies were censored, some enemies and characters names were changed and the storyline was drastically changed. Overall, the US version was great and all, but the Japanese version was definitely the better version.
You forgot to mention that they made the US version BALLS FUCKING HARD.
 
PixyJunket said:
Actually, the America and European NES are fully capable of these extra sound channels. That extra hardware was added to the cartridges themselves. I have a few Famicom games I've housed in NES cases with pin converters that have their full sound capability.
I remember reading that the Famicom's audio pins are in the cartridge slot. At first, only the FDS used the pins for enhanced audio (the FDS's BIOS is in a cartridge called the RAM Adapter and has the audio generator in it) but later, regular cartridges took advantage of the audio pins.

However, the NES's audio pins are only in the expansion slot on the bottom, presumably because Nintendo thought they'd release the FDS here, moving its BIOS into the base unit (instead of having both a cartridge and a base unit), and I guess they didn't anticipate regular cartridges with extra sound channels. But of course, since no peripherals that used the expansion port were released here, no Western games had enhanced audio.

I'm a little curious as to how you hooked up the extra audio pin. Did you go all out and do it internally?

PixyJunket said:
Those are due to a built-in extra sound channel of the Famicom Disk Drive. Also see: Metroid and Kid Icarus. When converted to cartridge for overseas release, they had to follow the same process I noted above. Metroid and Kid Icarus also were changed to password whereas the FDS versions had Zelda-like save screen.

The European (and US) Mr. Gimmick has down-converted audio.
Oh yeah, I forgot about the Japanese Metroid, but didn't know the Japanese Kid Icarus used it, too. Time to do some listenin'...
 
Sengoku Basara/Devil Kings

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Capcom basically removed all the Japanese influence in the western version. You're fighting in a "demon world" instead of the Sengoku era, all the historical figures got name changes (Masamune Date is Azure Dragon, Nobunaga is Devil King, etc.) and they added DMC's battle music in certain battles.
 
JP - Donald Duck | EUA - Snoppy
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But nothing beat the Crazy Castle series !

Specialy the Game Boy version !
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Garfield Labyrinth in Europe
The Real Ghostbusters in the USA
Mickey Mouse IV: Mahou no Labyrinth in Japan

And on a little more "patriotic" note ...

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Somebody had the crazy idea to take a popular Brazilian children comic books and put it into the insanely punishing and cruel "Monster boy in Monster Land" !

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Lucky Number Seven Force said:
For a rare audio example, the US version of Castlevania III lacked the VRC6 chip that the Famicom version had implemented. The added sound channels make the tracks in the Famicom version sound better than the ones in the NES version.

Here's the NES version of the Stage 1 theme:


...And here's the (superior) Famicom version


Castlevania III in general had some subtle differences between the US and JP versions, this being one of them:

Castlevania%203%20Cross--article_image.jpg
Also, in the US version, fleamen looked like this:

castlevania3001.png


They animated constantly as if they were wiggling and it's kind of hard to tell what they are. The sprite doesn't read well.

But in the Japanese version, they were small gremlin creatures, and instead of wiggling all the time they had a standing pose and a jumping pose:

akumajoudensetsu002.png

akumajoudensetsu001.png




Also, here's a little localization change in the game Faxanadu that I always thought was funny:

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As usual, they removed the crosses from the game...but the idiots left the shadow behind!
 
I'm not entirely sure how this worked (I'm not sure if the new sprites were used in Japan before they were used in North America), but the original sprites for Pokemon Red and Green were hilariously bad.

ilv3Q.gif
 
Roto13 said:
I'm not entirely sure how this worked (I'm not sure if the new sprites were used in Japan before they were used in North America), but the original sprites for Pokemon Red and Green were hilariously bad.

They made an entirely new version (Blue), which all the worldwide versions were then based on instead and Green, thankfully, faded into obscurity
 
Clipper said:
I had forgotten which game had the bug I mentioned, but I eventually found it in Google. 007 Bloodstone is the game I mentioned that cannot be completed on Japanese PS3s due to Cancel being mapped to X . The developers refuse to fix it due to it being a regioning issue.

It appears that very few games are unbeatable like this, though. Most just ask you to push one button and you need to push the other instead.
The mini games in Red Dead Redemption were pretty much unplayable on a japanese console. Every time you hit X to confirm something you backed out of it and made the 'quit?' prompt appear, eg. for every new round of poker. Arm wrestling was impossible to beat due to you having to mash the X button.. They later fixed this with a patch even though the game never were released in Japan.
 
There's some cool differences between the Sega CD version and the Japanese version of Snatcher it was based on.

Probably the most well known is that one character, Katrina, is 14 in the Japanese version while she's 18 in the US version. Why doest it matter? Because there's a nude shower scene in the Japanese version. There's a shower scene in the US version, but I believe there's no nudity. I'd call that cool because in the US version you aren't a pedo. There's also a porno, no video just sound, in the Japanese version. Ironically, while a lot of the nudity and sex-related stuff was edited out, you could call a phone sex line in the US version that was hilarious.
 
UncleSporky said:
Also, here's a little localization change in the game Faxanadu that I always thought was funny:

1zf69n8.png


faxanaduu0.png


As usual, they removed the crosses from the game...but the idiots left the shadow behind!

Interesting to see a kanji font in a Famicom game... most of the games I've seen have strictly kana fonts.
 
Roto13 said:
I'm not entirely sure how this worked (I'm not sure if the new sprites were used in Japan before they were used in North America), but the original sprites for Pokemon Red and Green were hilariously bad.

http://i.imgur.com/ilv3Q.gif[/MG][/QUOTE]

Are you saying the ones you posted are hilariously bad? What? They look great.
 
This makes me think of KH2:

Kingdom Hearts II i'll be looking in particular.

- Hydra's Greenblood is replaced with the usual "heartless" black dust. Though, in a previous cutscene, there was greenblood.

- During the Port Royal World, when Will threatens to kill himself, he aims a gun to his head in the Japanese version. He no longer does this in the English version. Oddly, the click sound is still there...

- When fighting the Pirate Skeletons, you can light them on fire in the Japanese version. This isn't present in the english version...

- When Barbossa stabs Jack in the chest, originally you would see the reaper stuck in it as he backs off into the moonlight. In this case, it's not in the english version, it just disapears.

- The Pirate's guns are changed to Crossbows, however they still behave like guns. (Gunshots are heard)

- Xigbar's Nobodies were change a little bit. Can't exactly describe how.

- Holy Pumpkin was renamed to something else. (Will have to check this.)

- Mickey's "Holy" attack has been renamed to "Pearl".

- Not really censorship, but Minnie's Chain Reaction is still called "Pray".

- During the boss fight, originally Xigbar combines his guns into a sniper rifle. This no longer happens in the english version, as both guns just glow instead of combining.

- Immediately afterword, When Xigbar goes to attack, he originally attacked in a Cross-hair mode. In the english version, it just has Three circles circling around in a triangle pattern around Sora.

- Not really censorship, but Xigbar's rifle is in the next shot after you beat him.
 
Ratrat said:
Are you sure? I bought the japanese Crash off psn and he looks like the first image.
It was different in the marketing, but the ingame models were the same. The picture of JP Crash you quoted is from the Japanese version of Crash Tag Team Racing (compared to this).

Crash Boom Bang, the shitty DS party game also used a different in-game model for Crash, but only him. Though, being made by Dimps, everyone by default had their JP designs. Crash himself was the only one that changed.
AmlZW.jpg
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Roto13 said:
Look at Hypno. And Primeape. And Golduck. And Poliwrath. And Moltres. And Mew. And Gengar. And Magmar. And etc.

I've never played Pokemon and have no idea which Pokemon is which or how they are supposed to look, but to me those are some great sprites.
 
Ledsen said:
I've never played Pokemon and have no idea which Pokemon is which or how they are supposed to look, but to me those are some great sprites.
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These are the sprites for Red (those earlier ones are either japanese Red or in Green)

edit actually these are from Yellow.

Here's them a generation later:

PokemonSilverSheet1.gif
 
Ledsen said:
I've never played Pokemon and have no idea which Pokemon is which or how they are supposed to look, but to me those are some great sprites.

Compared to the R/B sprites, they're really crappy. That and they hardly match the artwork they're supposed to resemble. Maybe like 5-10% of 'em really look great.
 
Roto13 said:
Dragon Ball/Dragon Power (Famicom/NES)

Yup. That's Goku.

The best part is where they change Master Roshi and his love of panties into a different old man who totally digs sandwiches.

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Actually the European version went and did a mix of both ..

Roshi is back BUT without the panties ( and with dialogs that probably went JAP>us> EUR [french in my case]
RESULT : everyone except GOKU have changed names and the balance of the game ( horrible in jap ) is even worse .. and thanks to the NTSC > PAL conversion , the music became crap. the timer was even faster .. yeahhhh

I'll forget that part where GOKU has to go on the MOON ( on a rocket if my memory serves ) instead of going into the dragon ball tournament .
 
Super Mario 64.
The Japanese version doesn't have Voice Acting for Peach and Mario has way more lines in the American Version.

Not to forget,the Red Coin sound effect rises in pitch with each coin collected,while in the Japanese Version,the pitch stayed the same.

There's also a different Painting.Left Version is the Japanese orginal,right is the American version.

SM64 was also rerelased in Japan,with the changes from the american version and rumble pak support as the "Shindou Editon"

(Source:TMK)
 
Marrshu said:
Anyone who has played Xenosaga 1 will reconize the same button layout for Deathblows there as well. Speaking of which, there's probably a whole lot of stuff that could be mentioned on Xenosaga 1's US changes.
Do tell
 
Ultratech said:
Compared to the R/B sprites, they're really crappy. That and they hardly match the artwork they're supposed to resemble. Maybe like 5-10% of 'em really look great.
I think it's about 50/50 on which has better sprites. I mean, look at R/B Blastoise. And what's the deal with upside down Koffing?
 
Some cool replies to this thread, thanks a lot guys. Clipper, I knew about the X/O switching on PS3 regions but hadn't heard that Bloodstone was unbeatable due to it. That's really hilarious.
 
How could I forget this?

Turok:Dinosaur Hunter


Every Human was replaced with a robot in the german version.Blood and some special animations were removed.Personally,I like the robots thing.It's more awesome than fighting humans and they make a cool sound when killed.
 
I actually prefer Green's sprites to RB's with a few exceptions. As a whole the sprites look so fresh compared to the set in stone style we have now and a lot of them have much more interesting poses and dynamic. They're genuinely creepy/threatening looknig too.
 
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