Let's take a moment to look back at and appreciate the early years of CGI implementation in video games. Back when the artists were just starting to get into it and didn't know what the hell they were doing.
The humble beginnings of Blizzard's cinematic department. Overall it's not that bad for its time, but once we get to the scene with the king...
Mortal Kombat 4 is a well known classic.
Inca gets points for the sheer WTF-ness.
My grand favorite is Dragon Lore from Cryo. Everything here is just so perfect. The flat skybox wall in the background. The floaty movement animations. The way the red haired dude just glides along with the door he's opening... What really seals it is the bad guy regressing into this sort of default T pose you always see in 3D modeling programs.
Show me some other gems that are worth looking at. Wether it be FMVs or promotional art. Bonus points for poor animation, underdeveloped scenery, and action-figure limb anatomy.
The humble beginnings of Blizzard's cinematic department. Overall it's not that bad for its time, but once we get to the scene with the king...
Mortal Kombat 4 is a well known classic.
Inca gets points for the sheer WTF-ness.
My grand favorite is Dragon Lore from Cryo. Everything here is just so perfect. The flat skybox wall in the background. The floaty movement animations. The way the red haired dude just glides along with the door he's opening... What really seals it is the bad guy regressing into this sort of default T pose you always see in 3D modeling programs.
Show me some other gems that are worth looking at. Wether it be FMVs or promotional art. Bonus points for poor animation, underdeveloped scenery, and action-figure limb anatomy.