Ninja Scooter
Member
Overpricing isn't exactly a risk that we should want though. It doesn't help anyone, least of all the developer who ends up getting less money than they would have if they had picked a more optimal price (where quantity of sales x price = most money).
It's not the overpricing that is the issue though, it's that some people see an 8 bit graphics or 2d gameplay and decide the game should not cost over a certain amount (or should be given away) because of it. This game could potentially have more hours of pure gameplay than a lot of major $60 releases but it doesn't matter because people have put a price on certain graphical or gameplay styles. This mindset is basically tellig publishers that people value graphics and presentation more than they probably care to admit, and might be why publishers focus so much on it.