I have absolutely no faith in these idiots to ever give me just one sliver of something I want from them. But God damnit if they give me a real, true, God honest Banjo Threeie I will give Phil Spencer and the entire development team the best damn handjob of their lives.
Fingers. Fucking. Crossed.
I have absolutely no faith in these idiots to ever give me just one sliver of something I want from them. But God damnit if they give me a real, true, God honest Banjo Threeie I will give Phil Spencer and the entire development team the best damn handjob of their lives.
Fingers. Fucking. Crossed.
For a while they were referring to it as Banjo-Threely which is way way better but it says Threeie in the game and that's the website they registered so ¯_(ツBanjo Threeie is a horrible name. Split them e's up. Three-zie breezy
Honestly, I have a difficult time getting excited about a new Banjo now that Yooka-Laylee is a thing. I'd rather see Rare take a stab at a new IP.
Banjo Threeie
Yooka Laylee
Diddy Kong Racing 2
DS was the original game not too. Also bad port and stupid gimmicks.Fixed. The DS version counts damnit.
*Glares at NSMB naming/numbers conventions,*
It feels like having sex with Donald Trump. Terrible. Utterly, life ruining terrible.
I leave this thread for one second, come back, and it's all Phil Spencer handjobs and sex with Donald Trump.
Really hope they bring back Krikhope if they make a third game.
I seem to be missing something. Does this usually signify anything?
I thought it was confirmed that Rare are actually working on two titles? One small project and one big project.
Banjo Threeie
Yooka Laylee
Diddy Kong Racing 2
Rare's game announcement has me the most excited for this E3.
Platinum could make a hell of a Battletoads game. Not likely, but I can dream.They are. Last i heard they have three teams. One of the teams is pretty much confirmed to be working on a new IP.
Thing about Battletoads, that is pretty much confirmed as well, but it doesnt mean that Rare is working on it. Itll likely be an arcade game, so it wont have to have a ton of people on it, but it could easily be outsourced. Not saying it is or isnt, but remember that it is always possible.
But yeah, they have three teams. Keep in mind, Rare composer Robin Beanland said Rare is going to have a HUGE year.
https://twitter.com/TheRealBeano/status/552399922428116993
Platinum could make a hell of a Battletoads game. Not likely, but I can dream.
I guess I'm the only one that wants more Nuts and Bolts. Or at least vehicles.
While I would be incredibly happy if there was a new Banjo coming at E3, I seriously doubt they would use the name Banjo-Threeie, because really only hardcore fans would understand this and without taking context into consideration the name sounds quite dumb. Therfore I don't think this really is a sign of a new Banjo game coming.
Are there any writers born in the 90s working in the game industry right now? I seriously hope so because I want to make sure that when its revealed the journalists know what it is.
Banjo Threeie
Yooka Laylee
Diddy Kong Racing 2
Oh Kart building? Cool. So you didn't actually play the game enough to know that isn't what the game is. You should play more of the game because it is really, really far from a kart building game, and really really far from Lego Racers.
If they announce it who wants to bet that it's a CG reveal?
It's not infamous for being shit. It's infamous for not being what the fans wanted.If you're claiming it's the same as BK1/2 except driving cars then you must not have played it and are trolling by defending a game infamous for being shit.
Are there any writers born in the 90s working in the game industry right now? I seriously hope so because I want to make sure that when its revealed the journalists know what it is.
It's not infamous for being shit. It's infamous for not being what the fans wanted.
Nuts & Bolts is actually a good game. I too wanted it to be a real sequel to Kazooie/Tooie, but I was still able to enjoy N&B for what it was: A colourful action-adventure game with veichle building elements.
I would throw all the money I have at a Diddy Kong Racing 2
Those two are dream sequels to me. You people are the fucking worst. lol
If they announce it who wants to bet that it's a CG reveal?
Who's left at Rare from the old days now? Is it likely that a new Banjo would even be good?
You need a better excuse than the old "you must not have played it" for why you think it's a better game.
I did play it and completed it and felt that being such a bad game it deserved to be reduced to its most basics which is a kart building game, that's what they decided to make it instead of a sequel to BK1/2 game play wise.
If you're claiming it's the same as BK1/2 except driving cars then you must not have played it and are trolling by defending a game infamous for being shit.
Is your favorite Zelda title the Cdi one too?
I explained why it's a bad game and why it's different from bk1/2 so explain why bk1/2 are worse and n&b is better.
If you had a point you would have made it but choosing to attack my character shows you can't support your trolling "opinion."
boring and repetitive game and for misleading fans
but the game play in N&B is garbage compared to the game play in BK.
I explained why it's a bad game
The hub world from Banjo Kazooie: Nuts and Bolts was great. There were tons of hidden secrets, collectibles, and gated areas to look forward to.
The hub was like a whole special world in and of itself.
Hey OP, if you want a really fresh, bright and creative game, you should without a doubt try out Banjo Kazooie: Nuts and Bolts on 360.
It's got a great sense of charm, really great looking colorful visuals throughout, and the core mechanic of creating vehicles for completing challenges is an absolute incredible time.
It offers you so many tools to creatively play the game, you really should give it a shot. I couldn't give it higher praise.
Then you should really, really, really check out N&B. It's not a platformer like the first two, the whole game is based upon you entering worlds and completing challenges. Some challenges give you a prebuilt vehicle but almost all of them let you create your own.
So knowing the challenge, you can create something really specific and the game gives you TONS of options for doing something creative.
For example, there was a level where a bunch of flying enemies were trying to destroy this statue. They expect you to make a flying vehicle and fly around shooting down enemies as fast as you can so they can't get to the statue.
What I did was basically make a giant metal box and placed a turret on top of it.
So as soon as the mission started, I placed the box over the statue completely shielding it from all damage, then I just hopped in the turret and shot down enemies for the next couple minutes with a gleeful smile because it's cool to be able to just completely subvert a challenge.
Another example of something that's really cool and creative use of the tools available to you.
I was doing a race and my car just could NOT get enough traction for one of the turns and I kept messing up. I didn't wanna compromise speed so I tried something wild out. I raised my car up a bit higher and threw propellors underneath it that would pull me downward. This gave my car car nearly perfect traction and I could completely turn on a dime losing almost no speed. Propellors are designed for flying and propelling water vehicles, so it was awesome to be able to implement them this way and it works. Another cool perk was that because it was so sticky by just pushing straight down, I was also able to drive the car up walls and ceilings! How cool is that! Aghhh!
But it doesn't have to always be so complex. For example, one quick vehicle that's super fun is just grabbing a rocket, sticking two wheels and two retractable wings on it and some fuel. Just like that, you've got a really speedy motorcycle that you can pop wings out and you've got a zippy little airplane.
Another one I remember is a "top speed" challenge where you have to make a vehicle that goes REALLY fast. Rather than make a jet plane or a super car, I just attached a spring to a chair. When you activate the spring you go propelling into the air at extreme speeds and complete the mission.
The best part is that I just have a TON of stories like the ones above because it's completely open to creative solving solutions. I've spent hours at a time just messing around in the vehicle creator making weird vehicles that just do tons of crazy stuff.
If any of that sounds appealing to you, you really should check the game out. It's probably at bargain bin prices, and it's an absolute blast.
Banjo Kazooie: Nuts and Bolts. I think it's the most ambitious and most fun of the Banjo Games. It has the BK charm and humor with a really interesting and unique gameplay style. It has a strong similarity to the appeal of Kerbal Space Program, but came 3 years earlier.
It's a really great game.
Generally, the same type of people who would tell you "The only real Pokemon are Gen1 Pokemon" are the type you can expect to hate on Nuts and Bolts.Originally Posted by Nymphae
I feel like I heard nothing but good things about that game around the time it was released, do people really hate it?
There was a lot of grief given to the game because it isn't a 3D platformer, and angry that they turned it into "a car game".
There's a really popular Youtube video by Jontron where he drops a fat turd all over the game and it's his most viewed. It really, really irks me because if you watch the video, most of the legitimate complaints about the game that he has would be rectified if he were to have played more than the 20 minutes he did, which is god damned crazy to me.
One of his complaints is that the worlds are so massive and completely empty and Rare basically didn't finish the game, but that is literally one level, the tutorial level, and all the levels work in stages so these massive worlds have multiple stages and day/night sections that populate them with tons of new missions.
Man that video really infuriates me, not because it talks bad about one of my favorite games, but because it's just SO incredibly uninformed and popular.
..and that's an okay criticism to have. I was just reacting to the "shit" part of your post.I think the use of the Banjo IP put unnecessary constraints on the project.
I believe they felt they had to stick somewhat with what BK is supposed to be, but still experimenting way too much with a mainline title.
That disconnect meant they were making a game that was unlike BK because they wanted to experiment with gameplay but still be similar to BK in style and theme which held them back because they had to have similar elements to previous games.
When I played it I felt that disconnect and really wished they had used a different IP and we're free to experiment 100% without having to adhere to the image of BK while dropping the most important part, the gameplay.
Gregg Mayles, who was the lead designer on the Banjo games (+ DKC and Battletoads), is still there.Who's left at Rare from the old days now? Is it likely that a new Banjo would even be good?