Sony and a studio to port the game to Vita
Ah, that's it
But it doesn't sound like it's a port from this though
" [...] several exciting opportunities to partner with major industry players to enhance, refine and add-to the game arose"
Sony and a studio to port the game to Vita
" [...] several exciting opportunities to partner with major industry players to enhance, refine and add-to the game arose"
The conclusion may be unwarranted in this case, but the general sentiment might not be.So the conclusion jumping to 'forced parity = no buy' was unwarranted.
I am going to bed now, but I'll check the thread tomorrow. Feel free to leave any questions you have, I'll answer tomorrow morning if I can
Question ->
1. Is any of this 'partnership' stuff going to lead to changes in the game's design or content we receive? Be as vague as possible if need be
2. Will you be possibly having a PS+ deal down the line, or have you had any discussions about that? I'm pretty sure you couldn't answer that, but I'd give it a wild shot just-in-case!
3. About the game itself, how do you think the actual gameplay will reflect the odd creepy horror aesthetic and thematics of the trailer we've all seen?
4. Will we get a Vita version?
Ah, that's it
But it doesn't sound like it's a port from this though
" [...] several exciting opportunities to partner with major industry players to enhance, refine and add-to the game arose"
0_02. No comment.
In some cases, yes, it does. The purpose of story trailer was to introduce the mood of the game and characters. However, from the very begining we were clear about Basement Crawl and it's gameplay, like in the very first PS Blog post about BC and it was months before the trailer. It was never our intention to make anyone think our game was anything different than it actually is.Do you guys think your story trailer for this game leads people to think it's a different kind of game than it is?
Why would anyone want Konami next to anything after the Skullgirls debacle?Two Partners. Sony and Konami.I wish
It was a logical assumption using the limited information we had. Partners, delays. It all fit together. Someone said MS got away with it, we had that blowout and it raised awareness, the conclusion is that it's not a battle for us consumers to fight. It's on the indie developers have to do themselves. Wish them luck, express your opinion, and support indie devs on platforms that have policies you like.So the conclusion jumping to 'forced parity = no buy' was unwarranted.
I was always unlikely to buy this game as it stood, but I'll be re-evaluating when we get more information on what's happening. And I was getting kind of worried, there has been no press leading up to this.
Would love for this game to be on X1 and that delay due exciting new opportunities got me excited......oh well!
Such bullshit if it's ID@xbox. How is this acceptable?
Oh well? Doesn't bother you?
PS: What's next for you as a developer? Are you working on any more PS4 or Vita games? Can you give us a hint at what we should expect?
AC: We have another PS4 project in progress and several prototypes in the works. We have some pretty nice ideas that we want to develop, but I cant really say anything more right now.
4. Never say never.
Such bullshit if it's ID@xbox. How is this acceptable?
Oh well? Doesn't bother you?
Because he wants to play it on a platform he owns?
Sony VR game ;p
My guess is Sony really liked the game and picked it up either for Plus or for a future promotion.
Well, you could sell your xbx1 and buy a ps4 if you want to play this game.Would love for this game to be on X1 and that delay due exciting new opportunities got me excited......oh well!
Hmm, could they have struck a deal with Konami to use the Bomberman IP?