• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

'Batman: Arkham Asylum' (PS3/X360/PC) Officially Announced

Is it even confirmed that Joker has his own challenge maps? I thought you just got to play the Joker in the existing maps, with your own moves and gadgets obviously...
 
Loved the demo. It does hold hands, but it's understandable because it's supposed to be at the beginning of the game, and because Batman is supposed to be one badass mofo. It has lots of attention to detail, enough to warrant multiple playthroughs to see how enemies react to different situations.

And @_@ at creepy face in Batman's cape.
 
Here is the error message I get when I try to launch the game :

General protection fault!

History: QA_APPROVED_BUILD_OCTOBER_2008 174265 24-07-2009 11:19.11 FMOD: 42200/42200 Game

RaiseException() Address = 0x7c812afb (filename not found)
GColor::GetHSI() Address = 0x1c0676e (filename not found)
GColor::GetHSI() Address = 0x1a4657f (filename not found)
 
.GqueB. said:
Youre questioning the skills and stealthiness of the Batman. Do you even hear yourself right now? Batman always does shit like this. We've seen him stealthily take out dudes standing 2 ft from each other before, this is nothing new.

Youre yet another case of some fool playing this game forgetting hes Batman. Batman does nothing but drop in and out from locations whilst barely being seen. Do you even know who Batman is?

Seems like you think youre playing as Dante from Devil May Cry or Sora from Kingdom hearts. Neither of which had stealth skills and relied purely on brawn and the swing of their blade.

Batman is better than that. Better than you.

If youre not gonna sit back and accept the fact that youre fucking Batman then why are you even playing. Thats like playing a game as Robocop and asking why your aim is so good. You gonna question that too? You gonna question Robocops' ability to have god like accuracy?

Doubt it.

Doubt it greatly.



I can see you are heavily emotionally invested in this game, so you should first calm down a bit


Batman is does NOT drop down in FRONT of enemies like it's nothing, unless he's fighting a bunch of blind and deaf criminals, which is what I think this game is made up of.
 
guggnichso said:
Nice one. Now if you could just quote the part where I actually did this, I'll send you a sixpack o' beer over :)

I wasn't meaning to target you directly. I was speaking about the act of doing so, using "you" as a descriptor for the person in question.

Sorry for the confusion. The six pack is on me.

:D
 
How's the framerate on the PC version (with and without phys-x)? I'm going to try it later myself, but I'm curious about what people are seeing.
 
Shake Appeal said:
Is it even confirmed that Joker has his own challenge maps? I thought you just got to play the Joker in the existing maps, with your own moves and gadgets obviously...
Nah, they are separate challenge maps since his gameplay style is a bit more unique.

Except for the fact that they have the same exact textures. Maybe you should get your eyes checked instead of making shit up. The only difference I can see is that 360 has better AA, that's it. BTW the PC version looks amazing.

Hah, pretty much. Both versions look the same. Holy crap at that PC video though. :o
 
Shake Appeal said:
Is it even confirmed that Joker has his own challenge maps? I thought you just got to play the Joker in the existing maps, with your own moves and gadgets obviously...

fxb4er.jpg
 
Shake Appeal said:
Is it even confirmed that Joker has his own challenge maps? I thought you just got to play the Joker in the existing maps, with your own moves and gadgets obviously...

Yes of 8 them.

Anyway this game is so much fun. :D
 
cyberheater said:
Time to get a GTX 260 then... That shot looks amazing.
I wouldn't be so quick to do that.

Phys-X in most games takes quite a toll on the framerate. Mirror's Edge on my GTX260 runs at a perfect 60 fps without Phys-X, but drops pretty often with it enabled. The solution would be to use that FPS limiter program which actually allows Phys-X to run very well (perfect 30 fps). Problem with that, however, is that it introduces a minor (constant) skipping into the image. I can't figure out how to solve it and, therefore, it becomes useless to me.

If Batman runs at 60 fps without Phys-X, I'm just going to ignore those effects.
 
MacBosse said:
... ?

Just because of the joker challenge maps? :lol
I like seeing reaction when it goes the other way. You know, like how 360 gets loads of exclusive DLC when PS3 don't. Always dig the reactions. And no, I'm not stupid so please refrain from insults next time.

Mr. Durden said:
After looking at the Physix enabled youtube video I think you can hardly say either of the console version wins. PC (with Nvidea card) wins HANDS DOWN.

Really sucks multiplatform now has another big advantage on PC.
PC always wins most technical comparisons. It's the content itself which usually is in question.

guggnichso said:
You would've said that even if the ps3-version ran at 5fps and had only wireframe optics.
How do you know, because you think I'm a fanboy? Spare me that argument. As I explained in my response above yours, it's always interesting to see when PS3 actually gets something. Even if it's only timed because we know that the content will come to 360 at some point.

And the challenge maps are nice but the game is really looking like it's gonna be good anyways. Regardless of DLC.
 
dark10x said:
How's the framerate on the PC version (with and without phys-x)? I'm going to try it later myself, but I'm curious about what people are seeing.

Phenom II x2 550
ATI 4670
3gigs of ram
1080p, all on max [except blur], no AA

WORKS PERFECTLY! I just played two runs trough the demo, and game is awesome.
 
belvedere said:
My current rig seemed to run Mirrors Edge fine with PhysX enabled. I'm hoping it runs this ok.

They're both UE3, right?


Yes, except Mirror's Edge has some custom ligthing tech slapped on top of that.
 
Was having some fun seeing if i could string up all the baddies in the last room from the gargoyles, managed 4 of 5 and it was lots of fun! The last guy left i managed to get his heart beat to 157 which was awesome but he stayed away from the Gargoyles after seeing his buddies all strung up lol. So i had to do a take down from atop the glass in the building in the middle, which was awesome too.
 
Played both the 360 and PS3 demos, they looked and played identical to me. As much as I want to be able to compare leaderboards scores of the challenge maps with my friends (nobody else owns a PS3), I can't resist extra content with the Joker maps.
 
DieH@rd said:
Phenom II x2 550
ATI 4670
3gigs of ram
1080p, all on max [except blur], no AA

WORKS PERFECTLY! I just played two runs trough the demo, and game is awesome.


I just tried it with blur on, there was no preformance hit. :)
 
The 360 controller support for this game is really great. You can put down the controller at anytime to start using the keyboard and all the icons and controls will switch in real time. Most games need you to set this stuff up in the menu out of play.

And the Physx stuff, like mirror's edge, causes too much a performance dip to justify. But it actually does add a lot. You can punch the stone out of walls and destory the environment. Normally the wall doesn't even leave a mark.

dark10x said:
How's the framerate on the PC version (with and without phys-x)? I'm going to try it later myself, but I'm curious about what people are seeing.

perfect with it off, iffy with it on. I have an 8800gt, so, of course, things are different if you have more power.
 
Ken Masters said:
I can see you are heavily emotionally invested in this game, so you should first calm down a bit


Batman is does NOT drop down in FRONT of enemies like it's nothing, unless he's fighting a bunch of blind and deaf criminals, which is what I think this game is made up of.

1, http://www.youtube.com/watch?v=mgnDdBygMmY at 30 seconds. Notice how long it takes them to get their guns out

2. if you do jump down in front of them they shoot you and you take damage.

If anything the real Batman can do it better.
 
Why can't I turn on AA in the PC demo? Is it because I have an ATI card?

Looks and runs pretty great otherwise. I'd go that road if I could get some AA and a wired controller.

...and if it wasn't coming out several weeks later.

Hm.

360 it is.
 
Shake Appeal said:
Why can't I turn on AA in the PC demo? Is it because I have an ATI card?

Looks and runs pretty great otherwise. I'd go that road if I could get some AA and a wired controller.

...and if it wasn't coming out several weeks later.

Hm.

360 it is.

I always though UE3 doesn't support AA.
 
LiquidMetal14 said:
PC always wins most technical comparisons. It's the content itself which usually is in question.
Yeah but at first it was just higher textures etc. But now with Physix the difference is a bit bigger.
 
Mr. Durden said:
Yeah but at first it was just higher textures etc. But now with Physix the difference is a bit bigger.
I would love to be able to see it myself one day but no money for a new PC right now.

cjdunn said:
Could have sworn that Fat Princess has the PhysX logo on startup. Can't verify that right now.
You may be right, interesting.
 
MisterAnderson said:
For those of you (like me) who might be curious about what PhysX effects in the game look like, here's a video I found:

http://www.youtube.com/watch?v=vINH6Z9kqgI

I wish I hadn't watched it, because it's seriously making me consider buying a new video card, which is pretty retarded seeing that I just bought this ATI one a little over a month ago.

Someone earlier said that the framerate takes a big hit with PhysX enabled though... to get those effects running smooth do you need to be running SLI? Or would like a gtx 280 be sufficient?

I wish I hadn't see that either, now I have to wait until the next gen of consoles to have cool physics and environmental touches
 
Linkzg said:
perfect with it off, iffy with it on. I have an 8800gt, so, of course, things are different if you have more power.
Running it on a GTX260+, everything at full wack, with 4x AA and PhysX and it was silky smooth all the way through. Game looks stunning.
 
dark10x said:
I wouldn't be so quick to do that.

Phys-X in most games takes quite a toll on the framerate. Mirror's Edge on my GTX260 runs at a perfect 60 fps without Phys-X, but drops pretty often with it enabled. The solution would be to use that FPS limiter program which actually allows Phys-X to run very well (perfect 30 fps). Problem with that, however, is that it introduces a minor (constant) skipping into the image. I can't figure out how to solve it and, therefore, it becomes useless to me.

If Batman runs at 60 fps without Phys-X, I'm just going to ignore those effects.

The UE3 itself has a built in framelimiter on the PC which works just as advertised. Aslong as the config file is accessible in Batman you should be able to add a proper 30fps limit just fine. You could with Mirror's Edge iirc and definitely could with Mass Effect (as I used it myself) and UT3:

http://www.tweakguides.com/ME_7.html

That articles well worth a read as well, as there's quite a lot of nice things you can edit, like the shadowmap resolution and shadow dithering. Its even possible to minimise the pop in, in games that suffer a lot from it (like Lost Odyseee).

Tbh, I never found the drops with Physx in Mirror's Edge too severe but then unlike you a perfectly consistant framerate isn't my major priority more than a generally high framerate. Well, that and the fact my GTX 260 (216) is OCed to GTX 280 levels of performance so the dips at 1080p/maxed settings + physx weren't as severe as you were getting I'd imagine.

These GTX 260s have an awful lot of headroom so you might want to look into OCing yours, I'd personally recommend EVGA Precision for clocking and OCCT's GPU test for stability testing.
 
ColR100 said:
Running it on a GTX260+, everything at full wack, with 4x AA and PhysX and it was silky smooth all the way through. Game looks stunning.

I'm doing the same with a GTX260 2xAA everything maxed @ 1920x1200 and it is most definitely not silky smooth with physX enabled.
 
lowrider007 said:
I'm doing the same with a GTX260 2xAA everything maxed @ 1920x1200 and it is most definitely not silky smooth with physX enabled.
I'm running it at 1440x900, newer than the standard GTX260 that you've got as well if that's the one.

But definitely smooth and at no moment did I sit there and go 'ohhh, frames are dropping'.
 
I too was wondering why Fat Princess has the PhysX logo on startup but no PhysX in Arkham Asylum. I guess Fat Princess has it at a much lower degree (also seeing as the graphics are much less demanding in comparison to Batman).

I also noticed I couldn't turn on AA? In the setup it said something about needing an Nvidia card. Is that a joke? Why would I need an Nvidia card to turn on AA?
 
ColR100 said:
I'm running it at 1440x900, newer than the standard GTX260 that you've got as well if that's the one.

But definitely smooth and at no moment did I sit there and go 'ohhh, frames are dropping'.

The problem is everyone has different tolerances to framerates. Subjective statements and opinions are pretty much worthless, nothing other than hard numbers really matter.

Look at me and Dark10x, we both appreciate a solid 60fps but he'd personally take a rock solid 30fps over a generally high 60fps with dips, whereas I'd take the latter.

Most COD players believe the game is a damn solid 60fps, but the PS3 version in particular spends a great deal of time at 50fps and below.
 
ColR100 said:
I'm running it at 1440x900, newer than the standard GTX260 that you've got as well if that's the one.

But definitely smooth and at no moment did I sit there and go 'ohhh, frames are dropping'.

ah ok @ 1440x900 I can imagine that is pretty smooth.
 
MisterAnderson said:
I too was wondering why Fat Princess has the PhysX logo on startup but no PhysX in Arkham Asylum. I guess Fat Princess has it at a much lower degree (also seeing as the graphics are much less demanding in comparison to Batman).

I also noticed I couldn't turn on AA? In the setup it said something about needing an Nvidia card. Is that a joke? Why would I need an Nvidia card to turn on AA?

All versions (and all UE3 games and 100s more for that matter) use the PhysX API for their ingame physics. What is unique to DX10 Nvidia hardware is the GPU hardware accelerated extensions which make much more complex physics simulations possible. The other versions just use the standard CPU based API which gives a much lower level of physics simulation but is capable of running at real time speed on Cell/Xenon/Core 2s etc.
 
Shake Appeal said:
Why can't I turn on AA in the PC demo? Is it because I have an ATI card?

Looks and runs pretty great otherwise. I'd go that road if I could get some AA and a wired controller.

...and if it wasn't coming out several weeks later.

Hm.

360 it is.

Try renaming the .exe to Bioshock.exe or UT3.exe and forcing AA through your drivers. Nvidia users should be able to pick a UE3 AA profile and force AA from there.

Oh, and have a look at the config file as well, there may be an AA option in there. The reason some UE3 PC games don't support AA is that DX9 doesn't support AA with deferred rendering engines, but since the driver is forcing it outside of DX9 it can manage it just fine. The hardware is capable of it, the API is not. Fwiw, I don't believe either of the console versions use any msaa samples either (like most UE3 games).
 
After I've played both the 360 and PC demo, it's clear that the PC version wins in terms of IQ, but can someone please point out the PhysiX effects which are not included in the console version? Maybe the cape or the paper on the ground which floats in the air on contact?

I tend to the PC version, because it runs great in 1680x1050. :D
 
brain_stew said:
The problem is everyone has different tolerances to framerates. Subjective statements and opinions are pretty much worthless, nothing other than hard numbers really matter.

Look at me and Dark10x, we both appreciate a solid 60fps but he'd personally take a rock solid 30fps over a generally high 60fps with dips, whereas I'd take the latter.
Oh yes, definitely agree with you with regards to the numbers mattering. But to me I have no need even to wonder, it may be dipping, but I'm not noticing it if it is.......so it doesn't at all affect my experience of the game, and hence imo it's really smooth and without a hitch.

I may load fraps up over the weekend if I play through it again to see some numbers. I'm not someone though like quite a few people round here who get really anal about PC numbers, just not worth the time. But I do love it when I boot up a multi-platform game like this on the PC and I'm like 'wow' at the visual quality over anything else.
 
ColR100 said:
Oh yes, definitely agree with you with regards to the numbers mattering. But to me I have no need even to wonder, it may be dipping, but I'm not noticing it if it is.......so it doesn't at all affect my experience of the game, and hence imo it's really smooth and without a hitch.

I may load fraps up over the weekend if I play through it again to see some numbers. I'm not someone though like quite a few people round here who get really anal about PC numbers, just not worth the time. But I do love it when I boot up a multi-platform game like this on the PC and I'm like 'wow' at the visual quality over anything else.

Oh, I totally agree with that (even if my OCD side always likes to check anyway! :lol ) but when others are looking for an idea of performance throway comments like "smooth" could mean all manner of things. Its cool to report, but others have got to take it with a pinch of salt.
 
Maybe i am blind, but where do i go to change graphics settings on the pc version? All i see in options are game options which have stuff like Inverted controls, i don't see anything for video.
 
Top Bottom