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Batman: Arkham City PC release date now Nov 18 - Steam version uses Steamworks

I think DX11 has more of a difference indoors than in the city. In the museum, for example, the colors look much better to me, and the HBAO is leaps and bounds better than the shitty SSAO. Since I can't get a constant 60fps no matter what I try, this is one of those times where I just max out my settings, make tweaks in the ini like turning on sub-surface scattering and 4k shadows, turn the AA up, and just lock it at 30fps.
 
I think DX11 has more of a difference indoors than in the city. In the museum, for example, the colors look much better to me, and the HBAO is leaps and bounds better than the shitty SSAO. Since I can't get a constant 60fps no matter what I try, this is one of those times where I just max out my settings, make tweaks in the ini like turning on sub-surface scattering and 4k shadows, turn the AA up, and just lock it at 30fps.

Truth.
 
Got another issue again now.

Straight after the fight with
Ra's Al Ghul
, the game "hangs". The fight ends, the cutscene finishes and it's just a blank screen. If I press pause, the pause menu comes up and if I press select I can access the map etc, but as soon as I try and play the game it's just a black screen.

Happened on three consecutive occasions now.

Following on from last week and being unable to play the game AT ALL for the best part of 4 days, I managed to make about an hours worth of post-patch progress in this without coming up against my next irritating bug. But, here we are again.

What a shambles. The absolute worst PC release I've played. I bought Skyrim for £20 today so maybe I'll just play that instead. Maybe I'll come back to Arkham City eventually, maybe I won't.
When's the last time you updated the game? They released a patch to fix that issue. It was in the release notes.

- A progression block after defeating
Ra’s Al Ghul
has been fixed. This was issue occurred primarily on lower end computer setups and described as Batman not readying his Reverse Batarang.

also did you ever post your pc specs?
 
Looking at those images I guessed correctly that DX11 was the first and third images. That said, I looked at them repeatedly and wasn't even sure I was right. So little difference, glad I turned it off.

I admit, I guessed wrong. Now in areas of tessellation, you'll of course see some differences. Unfortunately, the performance hit and general smoothness of the game hardly seem worth it.

I recommend not turning depth of field off as it seems to effect a lot of post-processing, not just straight up DOF.

It seems to remove some of the bloom which is a good thing personally. You still get the bloom on the large lights on the walls and such but at least Catwoman's skin doesn't glow when near fire and bright lights.

I honestly can't decide which I prefer. I appreciate the effect they were going for with the DOF, but they've slathered it on pretty think. Unfortunately, there doesn't appear to be a way to tone it down any.
 
Since I can't get a constant 60fps no matter what I try, this is one of those times where I just max out my settings, make tweaks in the ini like turning on sub-surface scattering and 4k shadows, turn the AA up, and just lock it at 30fps.

Are you not able to maintain 60 fps even under DX9 with everything maxed? As far as DOF being different under DX11, according to devs, there are only 3 specific differences between the 2 API's in Arkham City. Speaking of sub-surface scattering, I tried enabling it in the INI and I couldn't notice any difference. It's set to 'False" by default I believe.
 
I finished the game, but had very strange performance in one particular fight, near the end of the game. It's the
second visit to the steel mill, with the trains
. The first time I went in, as the fight got more complex performance plummeted, until it must have been in the single-digits. The second time around it also dropped, but remained barely playable.

This with the DX11 patch. Outside of the fight, I had no hitches on a 560 Ti and i5 2500k, 16G RAM (not 60 frames, but never below 30 either).

Has anyone else had a similar experience?
 
Are you not able to maintain 60 fps even under DX9 with everything maxed? As far as DOF being different under DX11, according to devs, there are only 3 specific differences between the 2 API's in Arkham City. Speaking of sub-surface scattering, I tried enabling it in the INI and I couldn't notice any difference. It's set to 'False" by default I believe.

Is UE3's use of DOF the same in both DX9 and 11? It looks less like a blur effect to me and more like actual DOF.

And no, I even turned vsync off and, looking one way, I'll get 120fps, then when I turn and look at any sort of open area, it goes straight to the 30s and 40s. It's jarring as all hell.
 
I turned FRAPS on this evening to see what my framerates was going to be like post patch. Despite forcing triple buffering + vsync via d3doverrider, I noticed my frame rate drop from the mid 50s to 30 on more than one occasion. That's exactly what I'd expect to see if I was only using vsync alone.

Any ideas?
 
Buyers remorse. :(

I was happy to see that the issues were getting some attention so I bought this problem steam. I didn't know that it would still use windows live on top of steamworks. :(
 
Is UE3's use of DOF the same in both DX9 and 11? It looks less like a blur effect to me and more like actual DOF.

And no, I even turned vsync off and, looking one way, I'll get 120fps, then when I turn and look at any sort of open area, it goes straight to the 30s and 40s. It's jarring as all hell.

Ouch, that would be a pain in the ass for sure. Can't believe how broken this game is for so many people. Fortunately, my framerate is stable at 60 fps although I may get the occasional dip to 52-55 when flying between areas, say from Park Row to Entertainment Mile. That's DX9 of course. I guess for reference: 1920x1080, 4xMSAA + FXAA, all launcher settings max + shadow tweaks, PhysX off.

Anyway, just thought I'd post a quick comparison with DOF on and off. Sorry about any compression, they're Steam uploads but it's just to illustrate the difference.

B6134EA1D7A7C9367FD71BCEB2368215478B828C


CDF6A182D671B6D657AFC5C5B62DA66F25E223ED
 
Ouch, that's would be a pain in the ass for sure. Can't believe how broken this game is for so many people. Fortunately, my framerate is stable at 60 fps although I may get the occasional dip to 52-55 when flying between areas, say from Park Row to Entertainment Mile. That's DX9 of course. I guess for reference: 1920x1080, 4xMSAA + FXAA, all launcher settings max + shadow tweaks.

Anyway, just thought I'd post a quick comparison with DOF on and off. Sorry about any compression, they're Steam uploads but it's just to illustrate the difference.
I dunno, I usually don't like DOF (or super intense DOF) in my games but yikes I really don't like it off according to those screenshots.

How do i purchase the costume pack if I have the steam version?
It's on the Steam registry but they haven't allowed us to buy it yet. It'll be there soon, but it's weird since it's already up on GFWL.
 
2500k @ 4.4 GHZ, 580GTX (slightly OC) and 8GB Ram.

Using BoobPhysics101's suggested tweaks. Running at 1080p, DX9 mode everything maxed, x4 MSAA and no physX. Getting pretty consistent 60FPS... some odd drops looking at certain areas. This pretty normal? I tried the DX11 benchmark and I have a hard time telling the difference and the performance hit is huge (average 40 instead of 60).
 
I finished the game tonight. I think that the strangest performance issue I had with it was occasionally the graphics would seize up entirely, just a total freeze. It would last for 2-3 seconds and then everything would come back and be fine. I don't know what that was all about.
 
When's the last time you updated the game? They released a patch to fix that issue. It was in the release notes.



also did you ever post your pc specs?

i5 @ 2500k,
4GB RAM
GTX 560ti

I last updated on Monday (I think?) when the main patch hit to sort the DX11 issues, and I have Steam set to auto updating so I can't imagine I've missed anything smaller since then. All Steam files are validated. The glitch is happening after the Batarang sequence. The batarang sequence prompts the next cutscene
where Talia leaves and Ra's Al Ghul explains that he's used the Lazaru pit too much, where Batman then leaves
. It's after that FMV ends that the game just goes to a black screen.
 
I dunno, I usually don't like DOF (or super intense DOF) in my games but yikes I really don't like it off according to those screenshots.

Agreed. It actually can look better off in some instances, however having it on certainly hides the crappy skybox they used. When I play on my HDTV, it does look better than those screenshots due to the much better conrast and black levels.

Anyway, I'm keeping it on for now but I just posted the INI option for those who may prefer it off. It's too bad the DOF effect isn't a bit more subtle.
 
I finished the game tonight. I think that the strangest performance issue I had with it was occasionally the graphics would seize up entirely, just a total freeze. It would last for 2-3 seconds and then everything would come back and be fine. I don't know what that was all about.

I get that, too. Its happening even more often now. It really sucks, its starting to freeze for 3 seconds or more, then resumes, then freezes again, etc. Its really, really annoying. Only happens in outdoors and the subway (which is connected to the outdoors), so I'm assuming that its some kind of streaming bug.
 
Man I have lost all hope in getting to play this game. It's been two weeks and I STILL can't get the game to see that I've logged in, even though I am very much logged in. GFWL should be illegal.
EDIT: So wait, signing in on GFWL is bound to the CONTROLLER YOU ARE USING?! Who's bright fucking idea was that? Especially on PC?!
 
I can't see myself playing through it more than once though, so I'd rather do it properly. I also read some stuff in here about peoples saves getting deleted. Fuck that.

Are you fucking kidding me? They didn't fix the random save deleting bug from arkham asylum (they never fixed it in that game either)? Holy shit rocksteady, you should be ashamed of yourselves.
 
I get that, too. Its happening even more often now. It really sucks, its starting to freeze for 3 seconds or more, then resumes, then freezes again, etc. Its really, really annoying. Only happens in outdoors and the subway (which is connected to the outdoors), so I'm assuming that its some kind of streaming bug.

Yeah, I get that too (In DX9 mode). Doesn't happen too often, but on several occasions the pause lasted so long it looked like the game has hung.
 
So is it pretty normal for me to be getting around 40-60fps maximum 28-34fps minimum with everything maxed with DX11/Tessellation turned on with a i7 965/GTX 580? This game in the last few hours just took a massive shit in performance for me, also had to turn off PhysX because I was crashing all over the place...
 
So is it pretty normal for me to be getting around 40-60fps maximum 28-34fps minimum with everything maxed with DX11/Tessellation turned on with a i7 965/GTX 580? This game in the last few hours just took a massive shit in performance for me, also had to turn off PhysX because I was crashing all over the place...

seems like a damn good performance man
 
seems like a damn good performance man

Well to be a bit more clear it's sort of a jarring 50fps-30fps in the span of about half a second, then it jumps back up and down at random. Vsync is on, so maybe that's part of the issue. Mainly get a solid 50-60fps indoors, but outside it's all over the place. Just seems like with my setup it should be running a lot better than this.
 
Well to be a bit more clear it's sort of a jarring 50fps-30fps in the span of about half a second, then it jumps back up and down at random. Vsync is on, so maybe that's part of the issue. Mainly get a solid 50-60fps indoors, but outside it's all over the place. Just seems like with my setup it should be running a lot better than this.

I have a similar setup, ATI build, all maxed minus Physx because it causes all kinds of crashes, and framerate takes a nose dive for some strange reason when i'm strolling around Amusement Mile while going smooth as silk in every other place. I'll just deal with it, I guess we're lucky we can run DX11
 
I have a similar setup, ATI build, all maxed minus Physx because it causes all kinds of crashes, and framerate takes a nose dive for some strange reason when i'm strolling around Amusement Mile while going smooth as silk in every other place. I'll just deal with it, I guess we're lucky we can run DX11

Tessellation around bricks/torn up pavement really stresses the framerate. It's poorly implemented like it was in Crysis 2. Just turn it to Normal or off all together.
 
is there any way to fix the random Crashes? I am running it on windows 7 64 bit on a gtx580. The game randomly crashes to desktop. Is this a greenmangaming problem?
 
Is there a manual patch available? I've installed through gfwl a dozen times now and it's still not working. I can't even log in online.
 
Tessellation around bricks/torn up pavement really stresses the framerate. It's poorly implemented like it was in Crysis 2. Just turn it to Normal or off all together.



There's displacement mapping everywhere. Snow, pavement, brickwork, trees, LOD objects. We're looking at unigine levels of tesselation in an actual real game environment.
 
I tried updating the game but it didn't work. Is there a work around or should I just get the console version for christmas?

EDIT: and now the game crashes as soon as I pick the profile I want to sign into.
 
The tessellation truly is really poorly implemented. You really have to look for it to even notice it, which is pretty stupid. It's unnecessary stress on your hardware and unwarranted hit to your performance.
 
How do i purchase the costume pack if I have the steam version?

Download them from the net for free and install them yourself....i dont know why anyone would pay for costumes in this game when they are essentially texture mods which PC gamers should be used to doing free of charge.

The modded mesh ones maybe, but they arent worth the price seriously.


EDIT: So wait, signing in on GFWL is bound to the CONTROLLER YOU ARE USING?! Who's bright fucking idea was that? Especially on PC?!

What?
What are you talking about?
 
god damn I hate how fps is so crazy in this game.

Indoors I get average 70-90. Outdoors I get 30s with random freezes for 4 secs and what not.

Only way I can get outdoors playable is dropping graphics to high >.>"

sigh. pc games (more like I want a new rig, but have no money)
 
Download them from the net for free and install them yourself....i dont know why anyone would pay for costumes in this game when they are essentially texture mods which PC gamers should be used to doing free of charge.

The modded mesh ones maybe, but they arent worth the price seriously.
All the costumes in the DLC pack are modded meshes. The closest thing to the original B:AC Batman is probably the 1970s one by the look of it and even then it has more than enough differences between the two.
 
This is a much better game than AssRev in many ways, but the pc port is damn sloppy in comparison. A core i5 3.3GHz, 8 gigs of ram, geforce gtx 580 setup should be able to run this game without a hitch. The graphics in arkham city are nice, but there is no reason for this game to be the first to force me to lower resolution and detail settings to get a good performance.
 
Man I have lost all hope in getting to play this game. It's been two weeks and I STILL can't get the game to see that I've logged in, even though I am very much logged in. GFWL should be illegal.
EDIT: So wait, signing in on GFWL is bound to the CONTROLLER YOU ARE USING?! Who's bright fucking idea was that? Especially on PC?!


go under services and make sure you have widows LIVE ID running.
 
This is a much better game than AssRev in many ways, but the pc port is damn sloppy in comparison. A core i5 3.3GHz, 8 gigs of ram, geforce gtx 580 setup should be able to run this game without a hitch. The graphics in arkham city are nice, but there is no reason for this game to be the first to force me to lower resolution and detail settings to get a good performance.
Odd, my i7/570 rig hasn't had any real issues at all. Definitely not in DX9, and not really seeing any on DX11 post-patch. Though my i7 is OC'd to 4.4 GHz, 570's OC'd as well. I have twice as much RAM, but I don't think that matters any.
 
Ouch, that would be a pain in the ass for sure. Can't believe how broken this game is for so many people. Fortunately, my framerate is stable at 60 fps although I may get the occasional dip to 52-55 when flying between areas, say from Park Row to Entertainment Mile. That's DX9 of course. I guess for reference: 1920x1080, 4xMSAA + FXAA, all launcher settings max + shadow tweaks, PhysX off.

Anyway, just thought I'd post a quick comparison with DOF on and off. Sorry about any compression, they're Steam uploads but it's just to illustrate the difference.

B6134EA1D7A7C9367FD71BCEB2368215478B828C


CDF6A182D671B6D657AFC5C5B62DA66F25E223ED

poor catwoman :(
 
Any way to force individual PhysX settings? I can run the game at Very High, with FXAA on medium at 1920x1080 and get over 60FPS indoors and consistently over 40FPS outside.

However, as soon as I turn on Physx, certain effects bring my FPS crashing down. Thing is, not all of them do. All I want is the volumetric smoke and the flying paper, the rest is what takes its toll but scenes with the former run fine. Really wish the Physx settings were more customisable and not just limited to 'Medium' and 'High'.
 
Download them from the net for free and install them yourself....i dont know why anyone would pay for costumes in this game when they are essentially texture mods which PC gamers should be used to doing free of charge.

The modded mesh ones maybe, but they arent worth the price seriously.
Aren't the costumes available as Steam DLC though? So wouldn't downloading them for free be the equivalent of pirating the DLC?

I mean, the DLC might not be protected where Valve/whoever could detect it, but it still seems like a risky idea for some costumes, to me.
 
I finished the game tonight. I think that the strangest performance issue I had with it was occasionally the graphics would seize up entirely, just a total freeze. It would last for 2-3 seconds and then everything would come back and be fine. I don't know what that was all about.

I've had that occasionally, too. Seemed to mostly (but not exclusively) happen in the city.
 
I've had that occasionally, too. Seemed to mostly (but not exclusively) happen in the city.

I've had that when exploring the open world - usually I see the loading symbol spinning in the corner though and just assumed that the engine needed to quickly load in some assets as I had been moving too quickly across the map.
 
I'm sorry XOMTOR, but turning off DepthofField makes the game look terrible - shadows are weird and colours are garishly over-saturated. Yellow ends up looking like mustard, red like ketchup, etc.
 
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