Anybody can explain why I get 40 fps+ during gameplay and a slideshow in some cutscenes on character close ups? Seems ridiculous.
Anybody can explain why I get 40 fps+ during gameplay and a slideshow in some cutscenes on character close ups? Seems ridiculous.
AMD 13.11 beta 6
Batman: Arkham Origins - improves performance up to 35% with MSAA 8x enabled
AMD 13.11 beta 6
Batman: Arkham Origins - improves performance up to 35% with MSAA 8x enabled
Try running the Benchmark for the game by doing the following...
Create a new shortcut, and replace the Target line with the following one (assuming you have the game installed in your G:\ HDD): If not then replace G with whatever drive it is installed on.
G:\Batman Arkham Origins\SinglePlayer\Binaries\Win32\BatmanOrigins.exe benchmark
In the benchmark you can tweak your settings whilst it is running and monitor what kind of FPS you are getting to give you a better idea of how the game will perform with your setup.
Specs?
Yeah, anyway I can uninstall this and go back to how I had it before? I installed this and it made my performance worse and I lost half the features on my AMD control center.
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Gtx 770
3570k @ 4.4ghz
latest drivers
Everything maxed TXAA on High and Physx on High
Yeah did that with me, instead of copy pasting just type benchmark
One thing I have noticed, there is literally no blur with TXAA on this game, it is implemented very well, as a matter of fact, when I was taking screenshots with fraps to compare It with MSAA, TXAA actually looks better with less performance impact.
One thing I have noticed, there is literally no blur with TXAA on this game, it is implemented very well, as a matter of fact, when I was taking screenshots with fraps to compare It with MSAA, TXAA actually looks better with less performance impact.
One thing I did notice is how it won't let me force transparency x8 Supersampling in NV control panel though.
That's what I thought when I first watched this video pre-release, I thought to myself "no chance I am using TXAA then"
But honestly I can not notice any difference whatsoever, going to post some images in a minute to show you what I mean.
Not kidding when I say this, I hated TXAA up until this game, compare TXAA high with 8x MSAA or 4x at least to me there is no difference whatsoever and you will get more frames.
Or is my eyesight deceiving me?
First thing I tried was TXAA set to high and thought it introduced blur. I'm super sensitive to post-AA though and in basically 100% of cases will turn it off, even if that means no AA and thus jaggies. I'm a stickler for the sharpest IQ possible (relative to performance) and post-AA always hinders it in a way that seems obvious to me.
I installed this and lost half of the features on my Catalyst Control Center and the game runs no better. What the fuck? This cutscene bullshit is the part I hate about PC gaming the most. When something doesn't fucking work when it should, there's never a sound or sensible solution. It's always just throw everything at the problem and ask for help in 100 different places until either the problem fixes itself or some trivial inconsequential thing finally works.
Yeah, anyway I can uninstall this and go back to how I had it before? I installed this and it made my performance worse and I lost half the features on my AMD control center.
the benchmark is useless, there's a part on the benchmark ive already played on the game and the ran like crap for me there, my frames dropped to 30 there, in the benchmark 60 all the way, or it might be that the game is not as optimized as we think it is
Anybody can explain why I get 40 fps+ during gameplay and a slideshow in some cutscenes on character close ups? Seems ridiculous.
ive been comparing FXAA low vs HIGH and i see no difference at all, anyone else seen this?
I've never been 100% clear on the differences between the AA methods. Which has the least affect on performance besides turning it off? I'm playing on a 60" Pioneer plasma and sitting ~8 from it so I probably can't tell the difference between them anyways.
Post processing AA, which is an effect generally applied after a frame has been rendered. This is stuff like FXAA and TXAA. It looks at the rendered frame data and, using smoothing algorithms, attempts to clean up jagged edges on the image. Post processing AA has the smallest impact on performance.
MSAA/SSAA are AA implementations that are generally part of the rendering process itself. MSAA/SSAA are brute force methods of AA and, on average, can be very expensive. SSAA in particular is very expensive as it renders scenes at higher resolutions than what you're actually playing, and downsamples the data in an effort to clean up aliasing. MSAA is less expensive, but can still have a large impact on performance.
Quality is mixed across the board. Ideally the best form of AA simply in terms of image quality is SSAA. It's basically saying "let's render everything at fucking stupid resolutions so we have a lot more data, then shrink it down". Unsurprisingly, it's also expensive as fuck. MSAA is a "results are mixed" case. Often it works really well if at a cost, but the advent of modern rendering engines has caused a clash. MSAA doesn't always play nice with aliasing on shaders, and going into next gen we'll be seeing a lot more deferred rendering, which is very difficult to get working nicely with MSAA (see: Battlefield 3).
This is why a lot of engines are opting for post processing AA solutions, like FXAA, because it's generally inexpensive. Results are mixed, but a lot of people hate it, because the idea of applying AA as a post processing solution, after a scene has been rendered with jaggies intact, is a recipe for image blur as that's the laziest method. There's a lot of games out there where turning on FXAA is like smudging vaseline over the screen. The jaggies are gone, but the cost of sharp image quality is very high. But a lot of this comes down to the algorithms and methods used, and programmers are trying to find methods that implement both post-AA and render-AA together. TXAA High in Arkham Origins combines 8xMSAA with post processing for it's own thing. Metro: Last Light has a post-AA built into the engine that cannot be turned off, and looks great with SSAA sharpening the image. SMAA is also a pretty nice post AA that keeps the image sharp while trying to clean up jaggies.
What's your CPU?i just noticed that my GPU usage on this game is only 59%, there's gotta be something wrong here because every other game gives me 100% usage
GTX 770 4GB
Thanks for the informative post.
So generally when a game has a binary AA option (ie on/off) it is most likely FXAA/TXAA correct?