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Batman Telltale PC Port is a mess (seemingly defaults to integrated GPU) [Fixed]

It's my understanding there's very little a developer can do on their side to choose which GPU the operating system and driver decides to execute a game on and it mostly came down to the GPU vendor recognising your exe name in the driver. There is a GPU hint value devs can set, but it's is notoriously ignored on plenty of systems. Even huge software vendors like Autodesk get hit by this - https://knowledge.autodesk.com/supp...fault-Integrated-Graphics-for-InfraWorks.html
 
How would it use integrated graphics? Mine is (presumably) disabled in bios and my monitor is plugged into the HDMI port on my video card, not my mobo...
 
You know, back in the day when Telltale was small and less ambitious, their games like Sam & Max ran fine.

It's only after they started doing the whole cinematic console thing that everything fell apart. Maybe they should focus on PC first.
 
If it's just the integrated GPU being used because of Optimus then it's not exactly a problem exclusive to Telltale, many games were like that for me including Valkyria Chronicles and pretty much any game with a launcher. Just a case of changing the default settings for the game in the Nvidia control panel

That's what I'm wondering about, too
Guessing these are laptop gamers
 
Game is 100% broken as of launch. You could have a PC built by Jesus Christ himself and this game still will run at 10fps, a floaty cursor, and be completely unplayable at the LOWEST settings.

DO NOT BUY THIS GAME.

How much does a PC cost if built by Jesus Christ? Does he use water cooling?
 
You know, back in the day when Telltale was small and less ambitious, their games like Sam & Max ran fine.

It's only after they started doing the whole cinematic console thing that everything fell apart. Maybe they should focus on PC first.

Considering how long they've been at this focus of theirs, you think they'd get better at it.
 
Performance is just fine in the "Windows 8" version using a desktop GPU. Constant 96 FPS (v-sync). Is the problem with integrated graphics mostly those playing on laptops? Maybe I have my integrated GPU disabled in Bios but I don't remember doing it.

The only issue is their incompetence when it comes to game controllers. The Xbox One Controller STILL ISN'T supported!!!! Come on.... The triggers still don't respond. Was wondering why I kept dying and nothing happened on screen, then I remembered the trigger not being recognized was the same in their previous shit engine.
Edit: There is a work around for Xbox One controller. When it asks to push RT + a button, push both the LT and RT as well as the indicated button. At least now I don't have to plug in my PS4 controller instead ;p.
 
You know, back in the day when Telltale was small and less ambitious, their games like Sam & Max ran fine.

It's only after they started doing the whole cinematic console thing that everything fell apart. Maybe they should focus on PC first.

Maybe PC doesn't bring in the most money?
 
You know, back in the day when Telltale was small and less ambitious, their games like Sam & Max ran fine.

It's only after they started doing the whole cinematic console thing that everything fell apart. Maybe they should focus on PC first.

It fell apart with Sam & Max Season 3. I think it was their first "designed for console" game and they managed to mess up both performance and controls with it. My previous computer couldn't run it smoothly even though all other newer and older Telltale games ran perfectly fine on it.
 
I like the part where people delude themselves into thinking that the 'next Telltale game' (whatever it's the next each time) will finally fix their engine.
 
This isn't a Batman curse.

This is Telltale's modus operandi and you guys keep supporting it.

Because, let's be honest. A widespread issue like this should have been caught long ago in QA.
 
I like the part where people delude themselves into thinking that the 'next Telltale game' (whatever it's the next each time) will finally fix their engine.
As much fun as it is to shit on TT, I'm curious to see if everyone having these problems are laptop gamers with Nvidia GPUs, because if so this sounds more like an Nvidia problem rather than a TT one.

Edit: Seems not, lol how does this even happen
 
This is my first TT game, you fuckers told me the PC version would be fine!

Seriously, if my 6700k and 1080's can't run this, I am going to be fucking pissed. Two summers in a row of broken as fuck Batman games on PC...
 
My steam overlay when opened with this game running is mega blurry and unreadable. Not had this issue before. The font in the main menus for this game seem a little off too, but that might be my imagination. Any idea what's causing it?
 
Played for a bit and it runs fine mostly (outside of some usual minor Telltale jank during scene transition). No problems on my end.

The only issue is their incompetence when it comes to game controllers. The Xbox One Controller STILL ISN'T supported!!!! Come on.... The triggers still don't respond. Was wondering why I kept dying and nothing happened on screen, then I remembered the trigger not being recognized was the same in their previous shit engine.
Edit: There is a work around for Xbox One controller. When it asks to push RT + a button, push both the LT and RT as well as the indicated button. At least now I don't have to plug in my PS4 controller instead ;p.

I had controller problems with Walking Dead Michonne but here my wireless XboxOne controller works perfectly fine.
 
I know Telltale games are known for bad performance, but this one seems surprisingly bad even to their standards.

What a shame...
 
Framerate seemed ok for me when I played through it, though I did encounter a bug where the codex screen wouldn't go away in the batcave so I had to restart that scene again.
 
It's true. Just played some of it. It's a complete fucking mess. Stutters at all. 30-40 fps in general, with a lot of dips all over at random. Lots of pauses in between scene transitions and what not. I've never had problems with Telltale games on PC, but this takes the cake. I had to play some other game to check if my system was the culprit or something, and it wasn't. What a mess!
 
How are Telltale allowed to consistently release unpolished videogames? Jesus Christ. This is why I don't support them.

Tales from the Borderlands was amazing, but, at this point, it's hard not to root against them as a studio. They simply don't respect their customers. Sure, one or two games can ship a little janky. It happens. For damn near every single way to be a dumpster fire, fuck out of here.
 
So much for the upgraded and improved engine I guess

Yeah, I haven't seen such a less upgraded and improved engine since Bethesda decided to rename Gamebryo the "Creation Engine". But at least that one worked on a couple of platforms, which seems more than can be said for this iteration of the Telltale Tool.
 
That sucks. After Tales from the Borderlands being fine, I thought things were looking up.

Game of Thrones was a mess, though, so I guess you never know what you're getting with TT.
 
Not surprised. Ran into save glitches and repeating sections during episode 3 of TftB on PC just days ago.

Telltale realllllly blows from a technical perspective. Very glad I didn't buy this.

That sucks. After Tales from the Borderlands being fine, I thought things were looking up.

Lol.
 
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