So with Battlecry's game Battlecry seemingly dead, the question becomes what they're working on.
Well, it seems to be Doom 4 and something else that's similar.
Doom 4: https://jobs.zenimax.com/requisitions/view/932
Unannounced FPS MP (Wolfenstein maybe?): https://jobs.zenimax.com/requisitions/view/965
Well, it seems to be Doom 4 and something else that's similar.
Doom 4: https://jobs.zenimax.com/requisitions/view/932
ZeniMax said:Gameplay Engineer
Division: Battlecry Studios | Department: Programming | Location: Austin , TX, US
BattleCry Studios is seeking qualified Gameplay Engineers to help create and maintain the Gameplay efforts on DOOM 4. As an Engineer, the scope of the candidates responsibilities will extend to lower-level client/server technology as required. The successful candidate will have expert knowledge of, and experience in, the design and implementation of multiplayer, first-person shooter gameplay systems using C++.
Responsibilities
Design and architect new multiplayer game systems
Design and architect other client or server systems as required
Test and refine systems throughout the development cycle of the project
Work very closely with design and art disciplines in the development of features
Write clear, maintainable, portable code
Participate in code and architecture reviews
Unannounced FPS MP (Wolfenstein maybe?): https://jobs.zenimax.com/requisitions/view/965
ZeniMax Jobs said:Gameplay Engineer
Division: Battlecry Studios | Department: Programming | Location: Austin , TX, US
BattleCry Studios is seeking a qualified Gameplay Engineer to help create and maintain the Gameplay efforts on an unannounced title. As an Engineer, the scope of the candidates responsibilities will extend to lower-level client/server technology as required. The successful candidate will have expert knowledge of, and experience in, the design and implementation of multiplayer, first-person shooter gameplay systems using C++.
Responsibilities
Design and architect new multiplayer game systems
Design and architect other client or server systems as required
Test and refine systems throughout the development cycle of the project
Work very closely with design and art disciplines in the development of features
Write clear, maintainable, portable code
Participate in code and architecture reviews