TheContact
Member
I swore off BF4 because of the crazy dorito spotting and all the other ways you could get spotted.
In the beta, you NEEDED to be pinpoint accurate to mark enemies. This made it so that if you were some medic pointing in the distance, you couldnt just vaguely spot someone far off. You needed a scope to do that. That was an excellent design choice IMO.
People were under the impression that they should be rewarded with a spot simply for pressing the button.
If it's adjusted to be slightly easier, that's fine. But I really dont want it to be as easy as BF4. I seriously hated that game for feeling so damn automated. You were chasing around doritos and you couldnt as so much fire a gun without getting hounded by the enemies. This was a huge problem with long time players who were trained to rush an enemy when they fired their gun.
I love BF1 because when an enemy fires at a teammate, and when I hear screams, I get terrified and panic. I hit the ground or quickly turn a corner, or turn around trying to follow the sound. In BF4, you look at your radar, and pinpoint the enemy. Awful.
I loathed it. I guess spotting isnt a big issue as that, but I do hope it's not the case that Im shooting at dots
I really think the game has a ton of decent marking options (scout abilities, recon planes), and that spotting as a soldier should be limited in balance with that.
Generally, how does the spotting work? Is there a cooldown? How does the cooldown work? How long are you spotted for? How much bigger are the spot marks? The beta was a beautiful battlefield with minimalist pop ups. I hope it's not too bad
Just play hardcore mode man. Non hardcore battlefields are boring as fk. No arrow spotting, no kill cams, more "realistic" bullet damage, less HUD. Just all around so much more fun