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Battlefield 1943 for PSN/XBLA/PC

I don't understand this. Bad Company has more classes, doesn't have unlimited ammo, and doesn't have regenerating health, and it works great. WHY ARE THEY DOING THIS?
 
CiSTM said:
Orginal BF1942 was "hop on and have fun time shooter" even with classes and limited ammo. There is no valid reasons for these odd change imo.
Its not the same game man, doesn't mean it'll be any less fun.
 
wow, who is this game aimed at?

i don't see either the classic BF players or the n00b bad company lovers like me wanting this.

shit, even heroes doesn't have some of the godawful shit in this!
 
im excited for a PS3 arcade WW2 battlefield game, yes. but 3 maps?? and WAKE ISLAND??

worst. map. ever.

no, really. watch/play a match on that island and notice how 90% of the time whoever starts off on the island wins. by the time the attackers can even get onto the island the map changes. yes, so fun playing for 3 hours at the tip of the island trying to get on. (and the BF2 version of the map is even worse because of the imbalance caused by the modern vehicles/weapons)

i suppose valve will release a CS arcade for ps3/360 and include dust2.
 
Commanche Raisin Toast said:
im excited for a PS3 arcade WW2 battlefield game, yes. but 3 maps?? and WAKE ISLAND??

worst. map. ever.

no, really. watch/play a match on that island and notice how 90% of the time whoever starts off on the island wins. by the time the attackers can even get onto the island the map changes. yes, so fun playing for 3 hours at the tip of the island trying to get on. (and the BF2 version of the map is even worse because of the imbalance caused by the modern vehicles/weapons)

i suppose valve will release a CS arcade for ps3/360 and include dust2.

To be honest, Wake Island is probably one of the top-3 most played maps in any BF game. It has been re-made for 2142 and many others, so the demand is there.
 
Borgnine said:
I don't understand this. Bad Company has more classes, doesn't have unlimited ammo, and doesn't have regenerating health, and it works great. WHY ARE THEY DOING THIS?

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Which is why it's so maddening. The main PC Battlefield games have all sold over a million copies each (I don't count 2142 so I don't care what that sold). Why are they fixing problems that aren't there? The hardcore games are the ones that sold. EA can go suck a tunnel of dicks on this one.
 
I thought Battlefield Heroes was the causal BF game. Damn it, was contemplating on getting 1943 for PS3. Now that its mega noob shit, forget it.
 
Commanche Raisin Toast said:
im excited for a PS3 arcade WW2 battlefield game, yes. but 3 maps?? and WAKE ISLAND??

worst. map. ever.

no, really. watch/play a match on that island and notice how 90% of the time whoever starts off on the island wins. by the time the attackers can even get onto the island the map changes. yes, so fun playing for 3 hours at the tip of the island trying to get on. (and the BF2 version of the map is even worse because of the imbalance caused by the modern vehicles/weapons)

i suppose valve will release a CS arcade for ps3/360 and include dust2.

:lol who is going to play matchplay on this version? It is an XBLA/PSN game! Wake Island was the most fun most people had in BF1942. Matchplay is something completely different and this obviously is not being designed for matchplay.

Unlimited ammo, regenerating health, simplified classes... these point twoards broad appeal and fun gameplay. Not competitive play.

Dust2 is still played as one of the primary maps in competitive CS, what is your point? Or did you mean to say Dust 1?
 
Could someone clarify:
Also, players have auto-health and unlimited ammo. I find auto-health to be too simple and easy and unlimited ammo means players will be firing without thinking. That will probably mean no more knife fights.

It sounds like it means no reloads, but could the case be that you have unlimited ammo but have to reload?

If that's the case, I don't see the problem (even if it's weird). You can't just run around shooting everywhere, since
a) You'll gather attention from the enemy
b) The maps are huge and you can't go UT on them.

I don't understand why they would put no reloads in it, it must be the case that you just have to reload.
 
Manager said:
Could someone clarify:


It sounds like it means no reloads, but could the case be that you have unlimited ammo but have to reload?

If that's the case, I don't see the problem (even if it's weird). You can't just run around shooting everywhere, since
a) You'll gather attention from the enemy
b) The maps are huge and you can't go UT on them.

I don't understand why they would put no reloads in it, it must be the case that you just have to reload.
Yes you have to reload.
 
dasupremeone said:
Yes you have to reload.

Then is it really such a big problem? There won't be a huge change in gameplay, neither will the health regen do. This isn't like GoW where you can escape through narrow corridors, it's open fields and it's not easy to run away and regain your health.
 
Manager said:
Then is it really such a big problem? There won't be a huge change in gameplay, neither will the health regen do. This isn't like GoW where you can escape through narrow corridors, it's open fields and it's not easy to run away and regain your health.
Its not going to be a 100% port from 1942 to 1943, imagine a gradual change, like Halo to Halo 2.
 
Really disappointed by the three classes, auto-regen-health and unlimited ammo thing...
I remember sneaking around and hiding with only a bit left of my health in Bf1942, it was more immersive than I believe this will be. Now it'll be, whatever, I'll just wait here till my health regens.

Ohwell, I guess I'll wait and see, it's Wake island after all.
 
kodt said:
:lol who is going to play matchplay on this version? It is an XBLA/PSN game! Wake Island was the most fun most people had in BF1942. Matchplay is something completely different and this obviously is not being designed for matchplay.

Unlimited ammo, regenerating health, simplified classes... these point twoards broad appeal and fun gameplay. Not competitive play.

Dust2 is still played as one of the primary maps in competitive CS, what is your point? Or did you mean to say Dust 1?
competitive play isn't fun?
 
Sounds awful. I'll wait for BF3 thanks. The fact that these are all old maps, and that are only three of them makes it even worse. And they say they might add more through DLC? Would they be free?
 
The Faceless Master said:
competitive play isn't fun?

It is fun, but the point is there probably won't be a serious competitive community for this game. Wake Island may be a bad map for competition, but it is one of the best maps to showcase the different game vehicles and it is a ton of fun to play.

If think it is obvious that they are not attempting to appeal to the competitive 1942 crowd.
 
Ugh, why couldn't they have just done a CS Source type upgrade to BF1942 including all the Road to Rome stuff. Would be pretty much the best game ever. Why the hell would they be making this so casual when there's BF Heroes coming out? BF3 better be at E3, and it better not be some futuristic 2142 crap.

And what's wrong with Wake in competitive play? It works much better as a competitive map than a random public game, since most of the time in pubs you'll either have not a single flag being capped or all 5 being capped within a few minutes. Both boring. Some of the greatest BF1942 matches I played in were on Wake.
 
well to me wake island is most played, yes, but balanced? no. same with my comment about dust2.

to be fair though, pretty much any CS match is nothing but T-dominant due to the 3 shot burst instant kill with the AK and all of the better players just automatically going T because of that. so dust2's typical T dominance may not be an issue of map balance, but just a fave map with the typical CS situation going on.

wake island has caused me more frustration and wasted time playing BF that it's just kind of disappointing that it also happens to be the most popular map. as the kotaku preview said though, they said they are open to adding more content after release, so i will just wait and see, and if i buy i'll filter out wake island. ;)
 
dasupremeone said:
its a budget game, the big boys are working on bf3, no need to visit Earth 2

Is it going to have helicopters again? Please tell me yes. The flying bricks in 2142 sent me right back to BF2 within a week.
 
I don't understand though, wasn't awful Bad Company and Modern Combat fairly successful? I really enjoyed the multiplayer demo for modern combat. might be a first for me and fps games on shitty controllers. Why even make these wallhack/autoaim versions. Completely pointless.

How fucking redundant is making this shitty game AND Battlefield Heroes, why are these not one and the same game?

dasupremeone said:
its a budget game, the big boys are working on bf3, no need to visit Earth 2
aka. planet fuck?
 
Joseph Merrick said:
How fucking redundant is making this shitty game AND Battlefield Heroes, why are these not one and the same game?


My thoughts exactly. Why waste development resources on what are basically the same two games just with a different visual style?

I wonder how the BF: Heroes team feels about this news.
 
SuperEnemyCrab said:
My thoughts exactly. Why waste development resources on what are basically the same two games just with a different visual style?

I wonder how the BF: Heroes team feels about this news.

They are two completely sorts of games, mostly since Heroes is *free*. It's also third-person, and is based around experience points, goofy sounds and cartoon style graphics (like you said). It doesn't even feature any re-made BF maps. I don't see much similarities and I don't see why any of the teams should be mad at eachother! The only similarity is WW2, and there are tons of games like that out there. Plus, prince range wise, BF3 for $40 and BF 1943 for $~25 is more similar than Heroe's 0$ -> 1943's $25.
 
SuperEnemyCrab said:
My thoughts exactly. Why waste development resources on what are basically the same two games just with a different visual style?

I wonder how the BF: Heroes team feels about this news.
The more Battlefield games, the merrier! Not like DICE have worked on many over the last few years!
 
Manager said:
They are two completely sorts of games, mostly since Heroes is *free*. It's also third-person, and is based around experience points, goofy sounds and cartoon style graphics (like you said). It doesn't even feature any re-made BF maps. I don't see much similarities and I don't see why any of the teams should be mad at eachother! The only similarity is WW2, and there are tons of games like that out there. Plus, prince range wise, BF3 for $40 and BF 1943 for $~25 is more similar than Heroe's 0$ -> 1943's $25.

Well they're the same in that they're both targeting casuals and completely abandon the core of what 1942 was about. One, fine. But why do two?
 
Manager said:
They are two completely sorts of games, mostly since Heroes is *free*. It's also third-person, and is based around experience points, goofy sounds and cartoon style graphics (like you said). It doesn't even feature any re-made BF maps. I don't see much similarities and I don't see why any of the teams should be mad at eachother! The only similarity is WW2, and there are tons of games like that out there. Plus, prince range wise, BF3 for $40 and BF 1943 for $~25 is more similar than Heroe's 0$ -> 1943's $25.

Oh I thought they were using some maps from 1942 for some reason. Forgot it's free also. Still it's two BF WWII online-only based games, and combined with the other two titles coming it seems almost to much.
 
1-D_FTW said:
Well they're the same in that they're both targeting casuals and completely abandon the core of what 1942 was about. One, fine. But why do two?

What says they are targeting casuals? No ammo and health regen makes the medical and engineer/ammo class pretty unnecessary, and many titles out there has health regen. Operation Flashpoint is hardcore, BF2 is as "hardcore"/casual as COD4. BF1943 compared to that is dumbed-down, but it's nowhere close to anything that is Heroes in that regard.

EA has been talking about the "free price" strategy since the Korea success, with Fifa and those titles. It's a totally different strategy than 1943, it's a whole different area.
 
Commanche Raisin Toast said:
well to me wake island is most played, yes, but balanced? no. same with my comment about dust2.

to be fair though, pretty much any CS match is nothing but T-dominant due to the 3 shot burst instant kill with the AK and all of the better players just automatically going T because of that. so dust2's typical T dominance may not be an issue of map balance, but just a fave map with the typical CS situation going on.

wake island has caused me more frustration and wasted time playing BF that it's just kind of disappointing that it also happens to be the most popular map. as the kotaku preview said though, they said they are open to adding more content after release, so i will just wait and see, and if i buy i'll filter out wake island. ;)

I guess I never took Wake Island serious enough to care. I still think it is a fun map regardless.

In competitive CS you play both sides, so each team gets a chance to play as Terrorist side, perhaps there is a slight advantage to the team who starts as T as they can build momentum but generally it evens out since you play both sides. On pubs sure it sucks when the teams are stacked but that is a different issue.
 
Manager said:
Then is it really such a big problem? There won't be a huge change in gameplay, neither will the health regen do. This isn't like GoW where you can escape through narrow corridors, it's open fields and it's not easy to run away and regain your health.
The unlimited ammo factor affects those gunfights that when their rifle/semi-auto ran out of ammo, they had to whip out their pistol, and then even go the knife duel. Even with the Anti-tank class, you had to consider your rockets to be used at the proper moments if you weren't near an ammo box and several tanks were bearing down on your arse. With unlimited ammo, all strategy is thrown out the door.

Same rules apply to regenerating health. I know people who were exclusively Medics just so they could a) stay up a bit longer and b) heal some badass comrades along the way.
 
speedpop said:
The unlimited ammo factor affects those gunfights that when their rifle/semi-auto ran out of ammo, they had to whip out their pistol, and then even go the knife duel. Even with the Anti-tank class, you had to consider your rockets to be used at the proper moments if you weren't near an ammo box and several tanks were bearing down on your arse. With unlimited ammo, all strategy is thrown out the door.

Same rules apply to regenerating health. I know people who were exclusively Medics just so they could a) stay up a bit longer and b) heal some badass comrades along the way.
Rocket, grenade, dynamite were limited resources, only the guns have infinite ammo.
 
Unlimited ammo isn't a big deal as long as you have to reload still and nades and ex-packs are limited like normal, but auto-regen health is an abomination. And in that video was it seriously circling enemy planes in bright red? Lame lame lame. I bet they've ruined sniping as well by making it suited to campers and not attackers.
 
vanty. said:
Unlimited ammo isn't a big deal as long as you have to reload still and nades and ex-packs are limited like normal, but auto-regen health is an abomination. And in that video was it seriously circling enemy planes in bright red? Lame lame lame. I bet they've ruined sniping as well by making it suited to campers and not attackers.

anyone who thinks "unlimited ammo and health regen" are minor, isolated changes in game mechanics and not indicative of the ankle deep, consolized clusterfuck of a party game this project is turning out to be is alot more optimistic than me.
 
vanty. said:
Unlimited ammo isn't a big deal as long as you have to reload still and nades and ex-packs are limited like normal, but auto-regen health is an abomination. And in that video was it seriously circling enemy planes in bright red? Lame lame lame. I bet they've ruined sniping as well by making it suited to campers and not attackers.
i think i'm playing recon exclusively... unlimited ammo and health regen way out in the boondocks sniping people???

SOLD!
 
drizzle said:
Yeah, what? There's a BF2 patch coming out? When? Where?

Battlefield 2's homepage on the EA site doesn't say anything about it, afaik

Last BF2 update was in 06.28.2007, with the addition of the Highway Tampa map.

check the battlefield 2 forums. the patch should be out soon, it's in closed testing right now. comes with a new map as well which is said to be like Karkand.

BF2 is still played by tons of people, thats why EA supports it although slowly. There's still hundreds of servers. You can get the game for less than $10 so you cant go wrong.

if the game came up on steam,and they pulled an unreal 3 and opened up previously bought cd-keys, i'd be there in a shot. no way am i going through whatever it takes to get an up-to-date version now though.

install the game and then install the latest patch when it comes out. that's it.
 
ghst said:
anyone who thinks "unlimited ammo and health regen" are minor, isolated changes in game mechanics and not indicative of the ankle deep, consolized clusterfuck of a party game this project is turning out to be is alot more optimistic than me.

yeah, we need more details. i am down with unlimited ammo with reloading, but if hand grenades are just infinite then that's going to invite spamming. hopefully you don't get regenerating grenades, only firearm ammunition.

health regeneration deeply disturbs me though. due to the scale and time it takes to get around in a BF map on foot, you're gonna see a lot of problems with camping, snipers, and those instances when someone gets away from you just a LITTLE too quickly and you end up hunting for them.

maybe unlimited ammo helps balance that out though? i dunno. BF games seemed heavily tweaked to my satisfaction as far as mechanics are concerned.
 
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