game changing destruction
They simply could be talking about tanks going into structures bud...
I don't know about you, but that made me think we'd be getting insane levels of destruction.
That sounds like PR talk to describe the new physics and advancements to the destruction, by default, you can't do what is being done in another BF title to this degree the way its being done.
Thus, its not below anything, it is by default above the others. Is it game changing? To a degree, is it "insane levels"? Not really, but you expected "insane levels" they never fucking told you anything like that....like zero.
I'm sure others could find more quotes of EA hyping the game and it's features.
I'm sure they can, but its why I asked for that info as looking at it, nothing is really being claimed that isn't done, simply you assuming "insane levels", they have no ode to NOT market a feature, you simply assumed something that was never stated.
Regarding my comments on the destruction being worse than previous BF titles, I can only go by what's been said by players and fans of the BF series.
yea I wouldn't do any of that, I'd need to see it myself and really check out some analysis and test it out vs "said", people say lots of things as some even stated it had zero destruction, so I get why you might think that, but with how hyperbolic and exaggerative the gaming community happens to be, I'd need to play it and see it fully vs said.
By default all the BF titles have more advance physics and destruction then the last, one can debate how much exist in the game or how many structures etc, but I don't think it makes sense to debate the actual physics and tech or the feature in general, as you can not drive a tank thru a structure 100% in the past BF titles, BFV you are able to only the sides, same with BF1, yet those are the titles people even argued having lessor, when by default it was doing more then the past titles, as in factually you can't do that in the other titles.
You can ask for more and I'd agree, but I'd never agree with it being "worse" as it doesn't make sense when some of those exact features don't exist in the past titles...
As for the cherry picked videos for 2042, not being able to destroy certain aspects is not based on them being unable to do that, because clearly you can see footage of that existing in 2042, its because by design they don't want to have it leveled to allow for fair cover, yet this exact thing was done in all BF titles, no BF title exist where you can level THE WHOLE MAP, thats never happened and you can find footage of all BF titles where buildings can't go down, cause that is by design that they don't want it going down on certain control points...
Its like me showing you the control point on Arica Harbour in BFBC2 or the bridge and saying wow the destruction is "worse than previous BF titles", sir...what BF titles existing where 100% could be destroyed? Are you sure you are looking at less? Are you sure you are not simply seeing the same design that limited it to certain structures to a allow some fairness for cover? I recall someone even saying that in Portal on some video as the fail to realize those same elements couldn't be destroyed in the original Bad Company 2, but that isn't based on tech of today, that is based on design of today, they made a choice not to allow ALL things to be destroyed.
The only way I see such a thing even being added, is thru Portal thru some editor or map editor or something like that where its just a custom thing, but thats based on the degree of what we want to see destroyed, not based on lack of advancement of the actual feature itself, but I digress.
So I can see how someone can assume such a thing, but limited destruction has always existed in BF by design to be competitive, it was never 100%.