This is coming from both a PC and Console perspective. I didn't care much for BF1942, but I adored BF2. There were some issues with regards to focusing the gameplay though.
But let's get something out of the way. Battlefield games are not realistic. Period. So I'm coming from a gameplay perspective.
While Battlefield 2 offered 64 players, I've always felt the game played better at 32 players. Most 64 player map configurations tossed captured points in an effort to spread the battlefield, but it always felt arbitrary since the battle line was focused around the capture points of the 32 player configuration.
Jets are an excellent bullet point and awesome for dog fights, but they're in their own little world above the sky in Battlefield 2. It was so rare to see a jet actually engage ground forces or contribute to the overall game. This is why I wasn't sad to see them gone in BC2. At least choppers are capable of that air to ground interaction. Capping points via Blackhawk is awesome and possible. Capping points with a jet? Not so much.
If you BC2 only players hated the choppers in Atacama Desert Conquest or Port Valdez Conquest, imagine people flying high above the sky doing absolutely nothing for the game.
As for map size? 32 player versions fit BF2 and 24 player versions fit BC2 (yes, console). I think DICE has a handle on what size works for the player count. (except 64 player like I mentioned)
So what do I want to see?
- I don't want to see a bullet point "64 player" mode. I want a worthwhile one.
- I don't want to see jets for the sake of having jets, give them more options to contribute to the game.
Instead of jets, I can see gunships like the AC130s as viable alternatives.
Also, the PC elitism is so sad in this thread.