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Battlefield 3: New patch details (sept 4th)

Is there mod tools? If not, I still dont like you DICE. BF1942 and its mods was great... those days are gone.
 
Based DICE finally did something with the IGLA and low altitude flying choppers.
I approve this Patch
 
As stated previously: Javs/SOFLAM or Guided shell/ CITV = No helicopter
There are remarkably few Jav/SOFLAM teams. I think you would have to setup your own SOFLAM and throw your own Javelin.

And yeah, jets eat choppers for lunch, if there's a decent pilot in the air. All it takes is one pass on the cannon. People just need to spot the things.
 
it's like they balanced the heli flares changes around 1 guy in a team trying to take the heli down by themselves.
 
There are remarkably few Jav/SOFLAM teams. I think you would have to setup your own SOFLAM and throw your own Javelin.

And yeah, jets eat choppers for lunch, if there's a decent pilot in the air. All it takes is one pass on the cannon. People just need to spot the things.


I think soflams shouldn't be a recon only gadget. Should be support too imo. I think this would fix the helicopter superiority way better then this patch is going too.
 
Except when the pilot is smart enough to go behind a building/mountain to wait for their flares to reload and repeat.

and this patch just means they'll go behind a building/mountain 10 seconds earlier.




it's like they balanced the heli flares changes around 1 guy in a team trying to take the heli down by themselves.

that's exactly what they did. next patch, Javelin unassisted will 1HKO a tank.
 
I think soflams shouldn't be a recon only gadget. Should be support too imo. I think this would fix the helicopter superiority way better then this patch is going too.
They're fine on Recon. They're usually camping in the best SOFLAM spots anyway. You just have to yell at them for awhile to get them to put one up. Same as trying to get ammo off of Support in the pubs.
 
There are remarkably few Jav/SOFLAM teams. I think you would have to setup your own SOFLAM and throw your own Javelin.

Oh, then that patch is because people don't know how to play?

Maybe it's more easy and update with tutorial videos teaching how to play (with a trophy/achievement/gun unlock to ensure everybody is gonna watch it).
 
Oh, then that patch is because people don't know how to play?

Maybe it's more easy and update with tutorial videos teaching how to play (with a trophy/achievement/gun unlock to ensure everybody is gonna watch it).

I don't think it's because they don't know. They just don't care.

Most snipers go to their own little place and just try to get kills. Tank over there? Who cares! This is why I think giving it to Support as well would help immensely.
 
This. The only people whining about this change are people that want to continue to drive their trollolololol air vehicle with no sense of urgency of making sure to dodge rockets and going around the entire map to make sure no one becomes a threat.

Anyone not admitting the chopper was broke with staggered flares and ECM needs to step their game up. UTR + 2 flares/1 flare and ECM meant the chopper was damn near invulnerable even with entire teams shooting at them.

In fact I'm curious if the Stinger range change was the only thing that was needed before dropping the flares since it was damn annoying to see a pilot, lock on and they'd get out of "range" to where lock dropped and the UTR range was ridiculous for something that was supposed to be "balls-touching" close to the ground to activate.

They're both problems.

there's a sense of urgency from the moment you get into the chopper and the blased start spinning. you have to worry about jet guns, jet rockets, jet ramming, the other heli, AA, SOFLAMS, Stingers, CITV, random RPGs, vehicle mounted gun fire, tank shells and then of youcre, you also have to fly the thing. and it takes co-ordination for two people to use their ECM/Flares well and it still doesn't make you invincible.
 
Oh, then that patch is because people don't know how to play?

Maybe it's more easy and update with tutorial videos teaching how to play (with a trophy/achievement/gun unlock to ensure everybody is gonna watch it).

There should be two new assignments for it.

'Get 50 vehicle destroys that you laser designated'

and

'Destroy 50 vehicles that have been designated by a team member'


Also, I disagree that choppers are too hard to take down. I coordinate with people regarding flares and we still don't last long.
 
There's one good thing out of this though, I no longer have to worry about random gunners not knowing when to deploy flares. Or even those that don't know they can.
 
I don't think it's because they don't know. They just don't care.

Most snipers go to their own little place and just try to get kills. Tank over there? Who cares! This is why I think giving it to Support as well would help immensely.

That's exactly the problem with this game. You have a whole bunch of people who'll do nothing but hide and snipe and finally take notice that a chopper or jet needs to be taken down only when they are also getting owned for the past 6-7 minutes. Not getting owned? Not my problem. Nobody plays as a team in this game which is one of the reasons i stopped playing it.
 
there's a sense of urgency from the moment you get into the chopper and the blased start spinning. you have to worry about jet guns, jet rockets, jet ramming, the other heli, AA, SOFLAMS, Stingers, CITV, random RPGs, vehicle mounted gun fire, tank shells and then of youcre, you also have to fly the thing. and it takes co-ordination for two people to use their ECM/Flares well and it still doesn't make you invincible.

yep, there's not many people that can survive for long on a 64 player server. Those helis go down fast.

This + the stinger buffs means that helis will be useless in large scale battles. Armored Kill is going to be ground only.
 
lol @ scout nerf. now there's no reason to use the guided missile!

it depends, a two man team in a scout heli is actually pretty good. You have one that designates targets and repairs and the pilot can pick up another vehicle perk because he doesn't have to use one for the designator. On maps like canals this is definetly a stronger setup than before. Unless a jet shoots it down 2 man scout helis are going to be harder to kill than attack helicopters now.
 
Liking these changes, specially the REX RoF increase. That gun already fires like a fucking machinegun, so now it'll fire faster still. Spose the reload time nerf's needed for that, but still, damn happy with it. Love the REX, so yeah.
 
it depends, a two man team in a scout heli is actually pretty good. You have one that designates targets and repairs and the pilot can pick up another vehicle perk because he doesn't have to use one for the designator. On maps like canals this is definetly a stronger setup than before. Unless a jet shoots it down 2 man scout helis are going to be harder to kill than attack helis now.

But you're gonna get shot down so fast you won't even have time to get a lock.

Don't forget
"FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances."

means more people will be locking at you. It's not even a matter of one person can lock on you easier, it's the fact that in one set position there are now a much higher probably of multiple people locking on you. And for the scouts where you have to be considerably closer then a normal helicopter, I don't see how you're gonna do anything of use with it.
 
Oh good, glad they fixed the controller support in this patch...oh wait.

Most frustrating aspect of the game for me so far. I'm terrible with kb&m.
 
But you're gonna get shot down so fast you won't even have time to get a lock.

Don't forget
"FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances."

means more people will be locking at you. It's not even a matter of one person can lock on you easier, it's the fact that in one set position there are now more chances of multiple people locking on you. And for the scots where you have to be considerably closer then a normal helicopter, I don't see how you're gonna do anything of use with it.

a scout survives a single Igla shot and is repaired almost instantly, with stealh and ECM jammer it will have the same evasivness as an attack choppers but it won't go down after an Igla hit/will be combat ready again quicker. With the designator it's easy to kill choppers and tanks at range and you don't need to be all that close to kill inf. An attack chopper is still stronger in damage potential of course but a scout can probably survive longer now.

The only real disadvantage is that an igla somtimes kills the copilot.
 
a scout survives a single Igla shot and is repaired almost instantly, with stealh and ECM jammer it will have the same evasivness as attack choppers but it won't go down after an Igla hit/will be ready quicker. With the designator it's easy to kill choppers and tanks at range and you don't need to be all that close to kill inf.

The only real disadvantage is that an igla somtimes kills the copilot.

That's the thing. You won't get a single shot. You'll get multiple.
 
Damn, seems like piloting attack choppers has become a lot more risky. But then again, whenever I teamed up with a mate and rocked the flare + ECM combo we could survive an entire round in the air. I'm curious to see how this plays out for us.

On top of that: ONE MORE WEEK FOR PC. I need Armored Kill in my life. Need it.
 
I don't think it's because they don't know. They just don't care.

Most snipers go to their own little place and just try to get kills. Tank over there? Who cares! This is why I think giving it to Support as well would help immensely.

Indeed.

The problem with vehicles is most people don't care about them unless get killed 3 times or more...

At that point they raise two options:

* Try to destroy it with RPG/SMAW
* Abandon the server -> Search a server is playing Metro/Close Quarters


Do you think they have tested/developed the patch thinking in Armored Kill maps or in maps we have already?
 
This. The only people whining about this change are people that want to continue to drive their trollolololol air vehicle with no sense of urgency of making sure to dodge rockets and going around the entire map to make sure no one becomes a threat.

Anyone not admitting the chopper was broke with staggered flares and ECM needs to step their game up. UTR + 2 flares/1 flare and ECM meant the chopper was damn near invulnerable even with entire teams shooting at them.

This nerf is utterly idiotic because chopper usually get killed by jets anyway. Now they are utterly useless.

I used to fly choppers before the June patch, but this further nerf renders them effectively useless.

Not that I particularly care about it, since it just means they are going to be even easier to slaughter from my jet.

It's hilarious that DICE makes their balance decisions based on 24 player console matches and then applies them to 64 player PC which plays nothing like console


Damn, seems like piloting attack choppers has become a lot more risky. But then again, whenever I teamed up with a mate and rocked the flare + ECM combo we could survive an entire round in the air. I'm curious to see how this plays out for us.

On top of that: ONE MORE WEEK FOR PC. I need Armored Kill in my life. Need it.

It hasn't become more risky. It's just become pointless. Already a half decent jet pilot could annihilate the choppers on the enemy team repeatedly.With the removal of gunner flares, it's even easier.

I would be pretty angered by this if I actually flew choppers anymore, but ever since DICE nerfed them, I've shifted fully over to jets.
 
sure, but that's true for the attack chopper as well. My point was that the scout now has more survivability than the attack chopper.

No, because the scout is slower to get off danger zones and will generally be closer to those zones then the attack heli. An attack heli can go to a safe zone during flare/ecm cooldown much much easier then an scout.
 
The Heli's weren't an issue and I fear the Helicopters are going to be even more ineffective after this latest patch. Nerfing the attack heli's is completely unnecessary.

If you're patient with the IGLA you can get both the pilot and the co-pilot to prematurely deploy their flares and then you basically have a free shot with the IGLA. Its basically like Faceless said, heli pilots are just going to be more hit and run oriented while hiding out of range until their flares recharge.
 
Xbox 360 specific: Introduced a clickable promotional spot on the main menu.

What does this mean?

Also, I thought heavy barrel was considered not worth it vs other options.
 
Xbox 360 specific: Introduced a clickable promotional spot on the main menu.

What does this mean?

Also, I thought heavy barrel was considered not worth it vs other options.

Probably a Premium advert that you can select and click on.
 

It hasn't become more risky. It's just become pointless.
Already a half decent jet pilot could annihilate the choppers on the enemy team repeatedly.With the removal of gunner flares, it's even easier.

I would be pretty angered by this if I actually flew choppers anymore, but ever since DICE became hellbent on nerfing them, I've shifted fully over to jets.

Ugh yeah, a good jet pilot can really ruin it for chopper pilots. Luckily I barely meet a decent one, so I can do my thing. My chopper gunners are usually friends I game with, and taking down an annoying jet isn't that much of a problem.

Look at the jet, lock on a missile and fire 1, wait for him to flare, lock on again and fire the second missile. Repeat until he's down. If the jet is coming right at you, face him and strafe to evade bullets/rockets. Works almost every time for me.
 
Looks like i picked an interesting time to pick up BF3 (during the 16 dollar sale) is there a schedule that guys play together? It's not the best time playing in pubs
 
Ugh yeah, a good jet pilot can really ruin it for chopper pilots. Luckily I barely meet a decent one, so I can do my thing. My chopper gunners are usually friends I game with, and taking down an annoying jet isn't that much of a problem.

Look at the jet, lock on a missile and fire 1, wait for him to flare, lock on again and fire the second missile. Repeat until he's down. If the jet is coming right at you, face him and strafe to evade bullets/rockets. Works almost every time for me.

You must be fighting against awful jet pilots.

I always attack a chopper from above where they usually cant even see and with one strafing run it's usually disabled. Choppers are hilariously weak. ECM also renders the tactic you mentioned useless.
 
Damn, still no fix for the strafe stutter with certain weapons using scopes. Makes some weapon's unusable with scopes.

I've seen DICE devs say they're aware of this since forever now and still nothing being done about it, pretty disappointing but it doesn't ruin the game for me.
 
I have a small glimmer of hope that PS3 input lag will be removed in this patch.

I know that it won't.

:(

Still : input-lag on PS3.

awesomekid.jpg
Wow, that's still a problem huh? DICE completely fail, how they screwed up the controls from the beta I'll never know.

I don't know if it's an engine thing, but it's put me off from any other shooters using Frostbite 2. Like Medal of Honor Warfighter for one...
 
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