Vehicles do not need nerfing people just need to start playing as a team.
Yeah, they should just patch that in, instead.
There are remarkably few Jav/SOFLAM teams. I think you would have to setup your own SOFLAM and throw your own Javelin.As stated previously: Javs/SOFLAM or Guided shell/ CITV = No helicopter
There are remarkably few Jav/SOFLAM teams. I think you would have to setup your own SOFLAM and throw your own Javelin.
And yeah, jets eat choppers for lunch, if there's a decent pilot in the air. All it takes is one pass on the cannon. People just need to spot the things.
Except when the pilot is smart enough to go behind a building/mountain to wait for their flares to reload and repeat.
it's like they balanced the heli flares changes around 1 guy in a team trying to take the heli down by themselves.
and this patch just means they'll go behind a building/mountain 10 seconds earlier.
that's exactly what they did. next patch, Javelin unassisted will 1HKO a tank.
They're fine on Recon. They're usually camping in the best SOFLAM spots anyway. You just have to yell at them for awhile to get them to put one up. Same as trying to get ammo off of Support in the pubs.I think soflams shouldn't be a recon only gadget. Should be support too imo. I think this would fix the helicopter superiority way better then this patch is going too.
Are you serious? Because a team is bad they should just patch in handicaps since patching a good team is impossible??
I think he was talking about patching teamplay in.![]()
Ofcourse.so will this be released on pc also?
There are remarkably few Jav/SOFLAM teams. I think you would have to setup your own SOFLAM and throw your own Javelin.
Oh, then that patch is because people don't know how to play?
Maybe it's more easy and update with tutorial videos teaching how to play (with a trophy/achievement/gun unlock to ensure everybody is gonna watch it).
This. The only people whining about this change are people that want to continue to drive their trollolololol air vehicle with no sense of urgency of making sure to dodge rockets and going around the entire map to make sure no one becomes a threat.
Anyone not admitting the chopper was broke with staggered flares and ECM needs to step their game up. UTR + 2 flares/1 flare and ECM meant the chopper was damn near invulnerable even with entire teams shooting at them.
In fact I'm curious if the Stinger range change was the only thing that was needed before dropping the flares since it was damn annoying to see a pilot, lock on and they'd get out of "range" to where lock dropped and the UTR range was ridiculous for something that was supposed to be "balls-touching" close to the ground to activate.
They're both problems.
Oh, then that patch is because people don't know how to play?
Maybe it's more easy and update with tutorial videos teaching how to play (with a trophy/achievement/gun unlock to ensure everybody is gonna watch it).
I don't think it's because they don't know. They just don't care.
Most snipers go to their own little place and just try to get kills. Tank over there? Who cares! This is why I think giving it to Support as well would help immensely.
there's a sense of urgency from the moment you get into the chopper and the blased start spinning. you have to worry about jet guns, jet rockets, jet ramming, the other heli, AA, SOFLAMS, Stingers, CITV, random RPGs, vehicle mounted gun fire, tank shells and then of youcre, you also have to fly the thing. and it takes co-ordination for two people to use their ECM/Flares well and it still doesn't make you invincible.
There's one good thing out of this though, I no longer have to worry about random gunners not knowing when to deploy flares. Or even those that don't know they can.
So less than an hour to download, nice!
I predict that most helis will now just stay far and high and justuse TV guided missiles.
And the littlebird/z11-w now... LOL.
lol @ scout nerf. now there's no reason to use the guided missile!
it depends, a two man team in a scout heli is actually pretty good. You have one that designates targets and repairs and the pilot can pick up another vehicle perk because he doesn't have to use one for the designator. On maps like canals this is definetly a stronger setup than before. Unless a jet shoots it down 2 man scout helis are going to be harder to kill than attack helis now.
But you're gonna get shot down so fast you won't even have time to get a lock.
Don't forget
"FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances."
means more people will be locking at you. It's not even a matter of one person can lock on you easier, it's the fact that in one set position there are now more chances of multiple people locking on you. And for the scots where you have to be considerably closer then a normal helicopter, I don't see how you're gonna do anything of use with it.
a scout survives a single Igla shot and is repaired almost instantly, with stealh and ECM jammer it will have the same evasivness as attack choppers but it won't go down after an Igla hit/will be ready quicker. With the designator it's easy to kill choppers and tanks at range and you don't need to be all that close to kill inf.
The only real disadvantage is that an igla somtimes kills the copilot.
That's the thing. You won't get a single shot. You'll get multiple.
I don't think it's because they don't know. They just don't care.
Most snipers go to their own little place and just try to get kills. Tank over there? Who cares! This is why I think giving it to Support as well would help immensely.
This. The only people whining about this change are people that want to continue to drive their trollolololol air vehicle with no sense of urgency of making sure to dodge rockets and going around the entire map to make sure no one becomes a threat.
Anyone not admitting the chopper was broke with staggered flares and ECM needs to step their game up. UTR + 2 flares/1 flare and ECM meant the chopper was damn near invulnerable even with entire teams shooting at them.
Damn, seems like piloting attack choppers has become a lot more risky. But then again, whenever I teamed up with a mate and rocked the flare + ECM combo we could survive an entire round in the air. I'm curious to see how this plays out for us.
On top of that: ONE MORE WEEK FOR PC. I need Armored Kill in my life. Need it.
sure, but that's true for the attack chopper as well. My point was that the scout now has more survivability than the attack chopper.
Still : input-lag on PS3.
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Still : input-lag on PS3.
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Xbox 360 specific: Introduced a clickable promotional spot on the main menu.
What does this mean?
Also, I thought heavy barrel was considered not worth it vs other options.
It hasn't become more risky. It's just become pointless. Already a half decent jet pilot could annihilate the choppers on the enemy team repeatedly.With the removal of gunner flares, it's even easier.
I would be pretty angered by this if I actually flew choppers anymore, but ever since DICE became hellbent on nerfing them, I've shifted fully over to jets.
Ugh yeah, a good jet pilot can really ruin it for chopper pilots. Luckily I barely meet a decent one, so I can do my thing. My chopper gunners are usually friends I game with, and taking down an annoying jet isn't that much of a problem.
Look at the jet, lock on a missile and fire 1, wait for him to flare, lock on again and fire the second missile. Repeat until he's down. If the jet is coming right at you, face him and strafe to evade bullets/rockets. Works almost every time for me.
I have a small glimmer of hope that PS3 input lag will be removed in this patch.
I know that it won't.
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Wow, that's still a problem huh? DICE completely fail, how they screwed up the controls from the beta I'll never know.Still : input-lag on PS3.
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