moojuice said:If that were the case, they could increase the number of tickets teams start with.
Exactly. What they have done is emphasize death match-style killing over the actual interesting aspect of Conquest which is the attacking and defending flags.
I wonder if that cryptic "get more flags and get a bonus for killing enemies" thing in the manual is missing.
Maybe the slow ticket bleed is because they also implemented some sort of bonus scoring on kills, like people have theorized. Have 2 of the 3 flags? Get two tickets for every kill. That combined with a fast ticket bleed would be too much, so they slowed ticket bleed to 1 every 15 seconds on top of the ticket kill bonus.
Maybe the ticket bonus for killing is bugged?
Who knows....