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Battlefield Bad Company 2 |OT| See, Spot, Run

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Mr. Snrub said:
It's a vehicle perk. If you have the alt fire, I think you should have the smoke.

Does the smoke perk give the grenades to the UAV? When I use my alternate fire perk, my UAV gets a machine gun on right click, as seen in that youtube video where the medic and UAV camp-revive that sniper. We're talking about the UAV that you control with the little desktop computer right?
 
Posting for new page:

GAF Tips
  • General
    • SPOT ENEMIES - Put your crosshair over an enemy and press the spot button. This highlights the enemies, making him a magnet for your team's bullets. You also get points for every kill that comes off your spot. There are mechanics to spotting (see the FAQ below), but it seems that any weapon with high zoom is easier to spot with--speculate that spotting mechanism has some sort of "cone" to it
    • Squad Order - Put your crosshair on an MCOM until it "highlights", and press the Spot button. It should set a Squad Order (attack or defend, depending on situation). If you or your squad defend/attack this position, kill any enemies in the area of the Order, etc., you get free points (MCOM Attack Order, MCOM Defend Order, Squad Attack Order, etc.)
    • The shielded MG's are completely bulletproof--the eyeport has bulletproof glass. All you have to worry about are explosives and exposing your sides/back, and in some cases, your feet
    • In Hardcore mode, spotting still works--you just have to pay attention. When you try to spot someone, your player should audibly confirm this ("We got enemies here"). Your minimap will not show them, but the full-size map should, if you look at it
    • Smoke removes spotted icons, and I believe (unconfirmed) it removes tracer darts
    • Mounted/vehicle machine guns are very effective against helicopters--at the very least, you annoy them into flying away or changing their flight pattern
    • All it takes is one player and about 3 seconds to arm an MCOM. IMO, ALWAYS have someone guarding the MCOM station.
    • Pay attention to the automated yelling in the game. Sit on an ammo pack and toss a grenade into a suspected enemy position--if you hear them yell GRENADE, you know where they are. In a similar vein, if you kill an enemy and hear "Man down!" from the other team, you know he wasn't alone
    • If you are the only one of your squad mates left alive and you're in a good spot (near the MCOM, sneaking around base, etc.), STAY ALIVE so your squad mates can spawn on you. At max, you have to sit still for 10 seconds.
    • Magnum ammo increases bullet damage across it's ranges--so the spec doesn't just increase damage, but makes your weapon deadlier at longer ranges
    • Mines and C4 can be spotted. They show on your minimap as flashing white boxes.
    • If you destroy a vehicle and DON'T see "Killing an enemy +50", he bailed and is still alive somewhere. Yes, this is important and some people don't realize it. This is especially important with choppers, as most of the time there is ample time to bail.
    • When you hear a beeping noise you are within the range of a motion mine and if your map doesn't indicate it's from your own team, it's the enemy and you are visible to them.
  • Assault
    • You are a waste of life if you haven't dropped an ammo pack SOMEWHERE on the map
    • If someone asks you for ammo, give it to them. If you don't hear them, these request also show on your minimap as ammo pack icons.
    • USE SMOKE! Use smoke on exposed MCOMS that you have to arm, smoke a suspected sniper/gunner position, smoke a vehicle that is attacking your team, smoke a chokepoint to ease the approach. Smoke is EXTREMELY useful!
  • Engineer
    • The M2 Carl Gustav's rocket travels almost twice as fast as the RPG, making it much easier to take down helicopters as you don't have to lead/anticipate as much
    • Mines stay indefinitely, unless you lay more than six--after that, the "oldest" mine insta-gibs and disappears. So as a defender, on most maps I spawn first as engineer with mines, set them and when I eventually die, respawn as whatever is appropriate.
    • Vehicles are more vulnerable at the back. The side and tread are more vulnerable than the front, and the ANGLE of your shot DOES matter. Perpendicular shots do the most damage.
    • Even without an RPG/AT4/CG, you can actively destroy tanks and other vehicles with the engineer class. With anti-tank mines, you can place them behind a vehicle and shoot or throw a grenade at the mines to set them off.
    • You have to lock onto the tracer dart in order to have your rocket "seek" it. You place your cursor over the traced target until you see a range reading--this means you are locked. Try to fire it over cover, as it WILL run into anything in the way after it "arms" and heads toward the tracer dart.
  • Medic
    • You are a waste of life if you haven't dropped a med kit SOMEWHERE on the map
    • If someone asks you for health, give it to them. If you don't hear them, these request also show on your minimap as medic cross icons.
    • Use discretion when reviving. No one likes to be revived in front of a tank or a squad of bad guys. If you revive someone, at least try to protect them until they get oriented
    • Your minimap is your best friend. Not only does it tell you who is hurt, but it also shows you who needs to be revived, which can be hard to see on screen.
  • Recon
    • Recon is not shorthand for "sniper". You are the eyes of your team--if you are sniping, SPOT! It is extremely easy to spot using the sniper rifles. If you are more of a frontline/assault recon, then use your sensor balls, set traps with your C4--be USEFUL.
    • If you don't have a sensor ball out there, you too are a waste of life. These can be invaluable and are basically equal to free ambushes/kills. Plus, you get a ton of points if your spotted enemies get killed
    • If you see an engineer laying down mines, shoot the mines. If he's anywhere near them, he's dead.
    • The .50 cal rifle damages choppers--10 HP per shot. Two snipers with good aim can cause a lot of trouble for a chopper.
    • When calling a mortar strike on an enemy base from behind cover, make sure your view is not slightly obstructed by a piece of rebar, a leaf, or other insignificant piece of clutter that happens to be six inches from your position. You may be in for a surprise.
    • Tactic I enjoy: when arming or approaching MCOM, put mortar fire on it. It should keep it safe for a little while as you set up a spot to protect it.
    • An easy way to spot other snipers or enemy counter-snipers that you know are shooting at either you or your teammates but you can't for the life of you find, is to use the mortar strike binoculars for spotting. They zoom in relatively far and have a wide viewing angle (this is key) allowing you to get a good view of what's going on at the enemy base. An additional bonus in many situations is that the image through the binoculars in monochromatic, making things like muzzle flashes easy to spot when scouting for snipers in bushes/trees etc.
  • Vehicle
    • "Secret" vehicle specs: The Alt Fire spec enables a machine gun for the UAV and heavy tank, and a TOW missile for the APC's/light tanks. Smoke spec enables a smoke screen for tanks, and the UAV can drop three smokes grenades down onto the battlefield
    • If you are in a tank that's being repaired, DON'T MOVE! Yes, you might need to get into cover to avoid some rockets, but in 99% of the situations, the engineer can repair faster than they can destroy you (and if you're any good, you can take out your attacker because, you know...you're in a tank), and the engineer is also using the tank for cover
    • When valiantly taking a tank into battle, if its down to <20 health, go down in a blaze of glory or retreat for repairs, but do NOT bail. Your thought of "I don't want to die" will turn into "man, we are dying" once they take your tank, repair it, and use it against you. The only time bailing is acceptable is if you can destroy it yourself
    • Don't be stupid with the tanks. They can change the tide of the game or be an instant +100 points to the other team. There are times when charging the base is appropriate, but usually only when other tanks are also involved in the assault. Stay behind the front lines and have a clear path behind you so that you can backup into a safe spot and repair. Do not get out and repair out in the open without backing up unless you have a teammate in the tank. If you're playing conquest then find a good path between flags and don't stop moving!
    • In tight areas with the tank, use your third person view. Crowded urban areas are the easiest for recon/assault to sneak around and quickly C4 you. If you see a wookie running toward you, it is acceptable to a)run over him b)shoot him c)drive away/retreat. Option d)jump out, kill him, then hop back in, is only available for veritable badasses (or passengers)
    • The Blackhawk minigun is an effective tool against light tanks--USE IT!
    • The Blackhawk is primarily a TRANSPORT CHOPPER. Fly it over MCOM's, kamikaze and bail with your whole squad (please notify them beforehand), whatever, but don't expect to get a whole lot done circling with an entire squad on you doing jack shit
    • Sometimes, as an attacker, the Blackhawk makes good bait. Land it and let the other team take it--less defenders for you to worry about. Most chopper gunners really aren't that great, and you can even booby-trap the chopper for when it gets airborne (since defenders see a Blackhawk like a fly sees shit)
    • If you are the only one in a tank/chopper, wait a few moments to get a gunner. Yes, it helps, and a few of the vehicles are harmless without an extra gunner
    • If you're in a vehicle, try to be on the move often. A tank is too much of a target for C4, UAV missile, engineers, mortar strikes when it's still
    • In addition, if you start getting mortared, don't freak out and abandon the vehicle. Plow forward or backward and get someone to repair you.
    • When you are in a tank protecting a flag or MCOM, shoot the buildings around you. Might get lucky with some kills and you take away enemy hiding spots
    • Similarly, if you have a vehicle/mounted gun and no visible enemies, start shooting the cover and concealment. Life's a bitch when you can't hide.
    • In a chopper, if you go against the AA tank, top priority is taking out the AA gunner. He's exposed, so it shouldn't be too hard. AA can ruin your day.
    • UAV with alt-fire can make life hell for enemy choppers. You may not take them out, but you give them one more thing to worry about

Frequently asked stat questions (taken from http://denkirson.xanga.com/722757523/bad-company-2/)
  • How fast do I regenerate health? Six seconds after taking damage, the player will recover three health per second.
  • Is weapon damage or health different in Hardcore mode? In "Hardcore" players have 50 health and do not recover on their own (need a med kit). Body Armor is only 62.5.
  • Does crouching affect accuracy? From the hip, crouching has no effect for any weapons except for LMGs in which hip spread barely improves. Crouching while sighted, almost every weapon subtracts 0.05 from its Amp (vertical recoil).
  • How quickly do grenades and rockets replenish from ammo packs? 40MM GL takes 10.5 seconds; 40MM smoke takes 3 seconds; all rockets take 4.5 seconds; mines take 6 seconds; frag grenades take 7.5 seconds; C4 takes 6 seconds
  • How long does a tracer dart last? 45 seconds.
  • How does spotting work? Spotting, like the repair tool, uses "overheat" to prevent excessive Socialize use. The player is capable of about five Socialize button presses in rapid succession before overheating and being inoperable for five seconds. With the cooldown, the fastest continuous rate that a player can spot without overheating is once every two seconds.
 
barnone said:
Does the smoke perk give the grenades to the UAV? When I use my alternate fire perk, my UAV gets a machine gun on right click, as seen in that youtube video where the medic and UAV camp-revive that sniper. We're talking about the UAV that you control with the little desktop computer right?

Equip the smoke perk.....
 
obscure tip: If playing assault you can use grenades to try and determine where enemies are located. If you suspect there are enemies near by, place an ammo box by your feet and throw a grenade in their direction and if you hear the enemy freaking out on VO you know there's someone there. You probably don't want to do this out in the open.

Another tip: If you take down an enemy and you hear "we have a man down" from the enemy VO then you know that the guy you just took out is not alone. Take some cover but keep your eye on the dead guy as there's a good chance a medic might try to revive him.

basically, pay good attention to the enemy VO. You can get a lot of useful information that way.

Stallion Free said:
Man leveling feels hopeless once you get around level 25. I'm currently level 26 and it's like 90k points to get to the next level :( It's not as bad as previous BF games, but it's still depressing and not very gratifying.


At that point you've already unlocked everything, a level becomes nothing more then an icon so ... who gives a shit?
 
barnone said:
Does the smoke perk give the grenades to the UAV? When I use my alternate fire perk, my UAV gets a machine gun on right click, as seen in that youtube video where the medic and UAV camp-revive that sniper. We're talking about the UAV that you control with the little desktop computer right?

Alt fire spec =/= smoke spec. Two different things :D
 
Enkidu said:
Which is one of the things I find annoying about this game, and is definitely a sign of bad game design. I really don't get why they made it so that spending more time playing the game gives you an advantage, just based on the fact that you have spent more time.

I suppose the intention was to encourage people to keep coming back and playing more and more. Unfortunately this only really works if EVERYONE who will ever play this game started at the same time.

iam220 said:
At that point you've already unlocked everything, a level becomes nothing more then an icon so ... who gives a shit?

Have to agree with you on that, it's nothing more then an e-peen status symbol.
 
They're not perks!!! THEY'RE SPECIALIZATIONS FOR CHRIST'S SAKE!!!

;)
 
barnone said:
How do you unlock this? I have the alternate fire perk but it gives my UAV a rather weak machine gun attack. The main fire is a guided rocket, correct? I haven't noticed if that functions as a smoke grenade as well.
The smoke perk unlocks the smoke alt fire on the UAV.
 
Mr. Snrub your tips are now in the OP.
Thanks.
 
Sill4 said:
My tip: Let me fucking repair your tank. No, don't drive off, I need cover.....*sniped*
Also
- don't drive off in the tank when it first spawns, wait a little while to see if anyone else is going to get in/spawn in. The extra gunners will come in handy.
 
poppabk said:
Also
- don't drive off in the tank when it first spawns, wait a little while to see if anyone else is going to get in/spawn in. The extra gunners will come in handy.

Same with choppers.. FUCKING IDIOT PUBLIC PLAYERS! RAUWHGERUAYGWDERAGE
 
Tip: As an attacker playing Rush always pay attention if you are the last man standing. Try to stay alive so your squad-mates can spawn on you.
 
iam220 said:
obscure tip: If playing assault you can use grenades to try and determine where enemies are located. If you suspect there are enemies near by, place an ammo box by your feet and throw a grenade in their direction and if you hear the enemy freaking out on VO you know there's someone there. You probably don't want to do this out in the open.

Another tip: If you take down an enemy and you hear "we have a man down" from the enemy VO then you know that the guy you just took out is not alone. Take some cover but keep your eye on the dead guy as there's a good chance a medic might try to revive him.

Added.

Sill4 said:
My tip: Let me fucking repair your tank. No, don't drive off, I need cover.....*sniped*
:lol

Added. :lol

poppabk said:
Also
- don't drive off in the tank when it first spawns, wait a little while to see if anyone else is going to get in/spawn in. The extra gunners will come in handy.

Added.

TheAzRim said:
Tip: As an attacker playing Rush always pay attention if you are the last man standing. Try to stay alive so your squad-mates can spawn on you.

Added.
 
Tank tips: If you're going to get into a heavy or light tank, make sure you're an engineer. If you're playing rush then do not drive into the enemy base as that's a good way to get yourself killed. Instead stay behind the front lines and have a clear path behind you so that you can backup into a safe spot and repair. Do not get out and repair out in the open without backing up unless you have a teammate in the tank. If you're playing conquest then find a good path between flags and don't stop moving! If you ever have to bail out of your tank , take it out with your rpg once you found cover.

Another VO tip: if you don't understand russian make sure you have your VO set to 'localized'. If you can't understand what your own team or the enemy team is saying then you're at a disadvantage.
 
Mr. Snrub said:
Posting for new page:

GAF Tips
  • SPOT ENEMIES - Put your crosshair over an enemy and press the spot button. This highlights the enemies, making him a magnet for your team's bullets. You also get points for every kill that comes off your spot. There are mechanics to spotting (see the FAQ below), but it seems that any weapon with high zoom is easier to spot with--speculate that spotting mechanism has some sort of "cone" to it
  • Squad Order - Put your crosshair on an MCOM until it "highlights", and press the Spot button. It should set a Squad Order (attack or defend, depending on situation). If you or your squad defend/attack this position, kill any enemies in the area of the Order, etc., you get free points (MCOM Attack Order, MCOM Defend Order, Squad Attack Order, etc.)
  • The M2 Carl Gustav's rocket travels almost twice as fast as the RPG, making it much easier to take down helicopters as you don't have to lead/anticipate as much
  • The shielded MG's are completely bulletproof--the eyeport has bulletproof glass. All you have to worry about are explosives and exposing your sides/back, and in some cases, your feet
  • In Hardcore mode, spotting still works--you just have to pay attention. When you try to spot someone, your player should audibly confirm this ("We got enemies here"). Your minimap will not show them, but the full-size map should, if you look at it
  • "Secret" vehicle specs: The Alt Fire spec enables a machine gun for the UAV and heavy tank, and a TOW missile for the APC's/light tanks. Smoke spec enables a smoke screen for tanks, and the UAV can drop three smokes grenades down onto the battlefield
  • Magnum ammo increases bullet damage across it's ranges--so the spec doesn't just increase damage, but makes your weapon deadlier at longer ranges
  • Mines stay indefinitely, unless you lay more than six--after that, the "oldest" mine insta-gibs and disappears. So as a defender, on most maps I spawn first as engineer with mines, set them and when I eventually die, respawn as whatever is appropriate.
  • Mines and C4 can be spotted. They show on your minimap as flashing white boxes.
  • Smoke removes spotted icons, and I believe (unconfirmed) it removes tracer darts
  • If you are in a tank that's being repaired, DON'T MOVE! Yes, you might need to get into cover to avoid some rockets, but in 99% of the situations, the engineer can repair faster than they can destroy you (and if you're any good, you can take out your attacker because, you know...you're in a tank), and the engineer is also using the tank for cover
  • As medic/assault, you are a waste of life if you haven't dropped an ammo/med kit SOMEWHERE on the map
  • If someone asks you for ammo or health, give it to them. If you don't hear them, these request also show on your minimap as ammo or medic cross icons.
  • If you destroy a vehicle and DON'T see "Killing an enemy +50", he bailed and is still alive somewhere. Yes, this is important and some people don't realize it. This is especially important with choppers, as most of the time there is ample time to bail.
  • When valiantly taking a tank into battle, if its down to <20 health, go down in a blaze of glory or retreat for repairs, but do NOT bail. Your thought of "I don't want to die" will turn into "man, we are dying" once they take your tank, repair it, and use it against you
  • Mounted/vehicle machine guns are very effective against helicopters--at the very least, you annoy them into flying away or changing their flight pattern
  • The Blackhawk minigun is an effective tool against light tanks--USE IT!
  • The Blackhawk is primarily a TRANSPORT CHOPPER. Fly it over MCOM's, kamikaze and bail with your whole squad (please notify them beforehand), whatever, but don't expect to get a whole lot done circling with an entire squad on you doing jack shit
  • Sometimes the Blackhawk makes good bait. Let the other team take it--less defenders for you to worry about
  • All it takes is one player and about 3 seconds to arm an MCOM. IMO, ALWAYS have someone guarding the MCOM station.
  • Pay attention to the automated yelling in the game. Sit on an ammo pack and toss a grenade into a suspected enemy position--if you hear them yell GRENADE, you know where they are. In a similar vein, if you kill an enemy and hear "Man down!" from the other team, you know he wasn't alone
  • If you are the only one in a tank/chopper, wait a few moments to get a gunner. Yes, it helps, and a few of the vehicles are harmless without an extra gunner
  • If you are the only one of your squad mates left alive and you're in a good spot (near the MCOM, sneaking around base, etc.), STAY ALIVE so your squad mates can spawn on you. At max, you have to sit still for 10 seconds.

Frequently asked stat questions (taken from http://denkirson.xanga.com/722757523/bad-company-2/)
  • How fast do I regenerate health? Six seconds after taking damage, the player will recover three health per second.
  • Is weapon damage or health different in Hardcore mode? In "Hardcore" players have 50 health and do not recover on their own (need a med kit). Body Armor is only 62.5.
  • Does crouching affect accuracy? From the hip, crouching has no effect for any weapons except for LMGs in which hip spread barely improves. Crouching while sighted, almost every weapon subtracts 0.05 from its Amp (vertical recoil).
  • How quickly do grenades and rockets replenish from ammo packs? 40MM GL takes 10.5 seconds; 40MM smoke takes 3 seconds; all rockets take 4.5 seconds; mines take 6 seconds; frag grenades take 7.5 seconds; C4 takes 6 seconds
  • How long does a tracer dart last? 45 seconds.
  • How does spotting work? Spotting, like the repair tool, uses "overheat" to prevent excessive Socialize use. The player is capable of about five Socialize button presses in rapid succession before overheating and being inoperable for five seconds. With the cooldown, the fastest continuous rate that a player can spot without overheating is once every two seconds.

Great stuff.
 
The player is capable of about five Socialize button presses in rapid succession before overheating and being inoperable for five seconds. With the cooldown, the fastest continuous rate that a player can spot without overheating is once every two seconds.

Great to know. Been having a terrible time with spotting lately, now it all makes sense.
 
iam220 said:
Tank tips: If you're going to get into a heavy or light tank, make sure you're an engineer. If you're playing rush then do not drive into the enemy base as that's a good way to get yourself killed. Instead stay behind the front lines and have a clear path behind you so that you can backup into a safe spot and repair. Do not get out and repair out in the open without backing up unless you have a teammate in the tank. If you're playing conquest then find a good path between flags and don't stop moving! If you ever have to bail out of your tank , take it out with your rpg once you found cover.

Ah yes, good call, I've been teaching my brother to do this.
 
UnluckyKate said:
Unlocked all weapons for all class.

I need to work out all the weapons to get all the bronze star.

But the M1 Garand is blocked at 25 kills left and for some reasons, the Tomphson is blocked at... 11 kills left.

Yeah, I had maybe 100 kills with the Thompson before I got my Bronze... a few days later randomly. I have 50 kills and still no M1 Garand bronze, though. It's the only bronze left for me to get. :(
 
Lkr said:
whats the point of the second recon gun you unlock, when every stat it has is worse than the m24?

M24 is just an awesome starting rifle. The "weaker" rifles have higher capacity or semi auto functionality--better for close-mid range work.

Updated the tips with better organization.
 
Quick question: Do you simply fire a rocket at the vehicle with the tracer dart? I mean can you fire it from a distance, etc? I'm saying this because I couldn't seem to "lock on" to a blackhawk heli after someone hit it with a dart.
 
mug said:
Quick question: Do you simply fire a rocket at the vehicle with the tracer dart? I mean can you fire it from a distance, etc? I'm saying this because I couldn't seem to "lock on" to a blackhawk heli after someone hit it with a dart.

Once tagged you train the rocket launcher over the small red box on the vehicle. After a few seconds the range finder appears and you can shoot. Don't forget to shoot straight up if you need to get around a house or other obstacles.

Use the CG rocket-launcher since it is much faster at hitting its target.
 
There have been way too many times where I've used the CG on a helicopter and it doesn't do enough damage to destroy it. I've gone back to using the RPG with my engie when the goal is taking out vehicles. It may be slower but the damage is worth it.

Of course, taking out infantry is another story ;)
 
Vehicle Tip:
  • If you're in a vehicle, try to be on the move often. A tank is too much of a target for C4, UAV missile, engineers, mortar strikes when it's still.

Engineer Tip:

  • Vehicles are more vulnerable at the back.
  • Even without an RPG/AT4/CG, you can actively destroy tanks and other vehicles with the engineer class. With anti-tank mines, you can place them behind a vehicle and shoot or throw a grenade at the mines to set them off.

General Tip:

  • Want to scout out an area before storming in? No motion sensors? No problem. While not as effective, you can throw a grenade and listen to see if somebody calls out.
 
Loxley said:
So I finally unlocked the M60 and holy shit, I feel like I'm cheating :lol
Tell me about it. I used it until I got the XM8 LMG and haven't touched it since and yet I still managed up to a silver star. The thing is just ridiculous...
 
Mr. Snrub said:
It was way worse in BF2, true. I don't think I ever even checked my progress after a certain point because it took so long to get to the next level. After that, leveling was one of those "Oh, that's nice, let's pick a gun..." affairs.

Its so nice now to be at rank 30+. Stats dont matter. The way it should be for any fps. Never cared about them in BF2/2142 dont care about them now. Weapon unlocking is the worst thing to come out of the battlefield series.
 
DarkJC said:
There have been way too many times where I've used the CG on a helicopter and it doesn't do enough damage to destroy it. I've gone back to using the RPG with my engie when the goal is taking out vehicles. It may be slower but the damage is worth it.

Of course, taking out infantry is another story ;)

Really? Man, I guess I've gotten lucky, because one rocket is all I've ever needed to take out choppers. I always use the explosives spec, so maybe that helps.

The only downside I see is that the RPG actually EXPLODES the chopper in flight. A lot of times the CG will just disable it and send it crashing to the ground, which lets them escape.

No_Style said:
Vehicle Tip:
  • If you're in a vehicle, try to be on the move often. A tank is too much of a target for C4, UAV missile, engineers, mortar strikes when it's still.

Engineer Tip:

  • Vehicles are more vulnerable at the back.
  • Even without an RPG/AT4/CG, you can actively destroy tanks and other vehicles with the engineer class. With anti-tank mines, you can place them behind a vehicle and shoot or throw a grenade at the mines to set them off.

General Tip:

  • Want to scout out an area before storming in? No motion sensors? No problem. While not as effective, you can throw a grenade and listen to see if somebody calls out.

Good call, I'll add these, and the tracer dart lock on.
 
I am hoping that they update this game soon.

Overall, the game is well balanced, but there are a few nuances that need to be addressed.

Nerf the M60 a tad.
Increase Objective Bonuses.
Conquest flags need to translate into Tickets either going up or causing the other teams to go down.

I can't really think of much else. Maybe if they shortened the time it took for the Blackhawk to explode after getting hit.
 
Mr. Snrub said:

I would also say that when you are in a tank protecting a flag to start blowing up the buildings around it so the other team can't hide in there and steal the flag... and you'll get destruction 2.0 while you are at it.
 
xDangerboy said:
I am hoping that they update this game soon.

Overall, the game is well balanced, but there are a few nuances that need to be addressed.

Nerf the M60 a tad.
Increase Objective Bonuses.
Conquest flags need to translate into Tickets either going up or causing the other teams to go down.

I can't really think of much else. Maybe if they shortened the time it took for the Blackhawk to explode after getting hit.

Also, they need to make it so Mortar Strikes can't deal the final blow to cause a building to collapse. Use'em all you want to wear it down, but only the other kinds of explosives can make the final push.

I'm only suggesting that as an option because I know what I really want (the buildings that the MCOM stations are in to simply be un-collapsible, period) will never happen.
 
Lkr said:
whats the point of the second recon gun you unlock, when every stat it has is worse than the m24?

The T88 with a red dot is a killer at short/medium ranges :P

Oh, maybe also add to the guide:

"When you hear a beeping noise you are within the range of a motion mine and if your map doesn't indicate it's from your own team, it's the enemy and you are visible to them."
 
OldJadedGamer said:
I would also say that when you are in a tank protecting a flag to start blowing up the buildings around it so the other team can't hide in there and steal the flag... and you'll get destruction 2.0 while you are at it.

Added. I am of the opinion, myself, that you should be shooting ALWAYS with a vehicle. Unlimited ammo--why not toss rounds at suspected enemy locations?

Noisepurge said:
The T88 with a red dot is a killer at short/medium ranges :P

Oh, maybe also add to the guide:

"When you hear a beeping noise you are within the range of a motion mine and if your map doesn't indicate it's from your own team, it's the enemy and you are visible to them."

Ah, almost forgot this one, thanks.
 
Mr. Snrub said:
Added. I am of the opinion, myself, that you should be shooting ALWAYS with a vehicle. Unlimited ammo--why not toss rounds at suspected enemy locations?

This is a small problem for two reasons that I have found. With the machine gun you can hit the cooldown and be stuck without for a few seconds. With the main tank gun, it creates smoke and kicks up dust so it destroys visibility of pedestrians around who may be on your team and trying to get stuff done.
 
My tip: When calling a mortar strike on an enemy base from behind cover, make sure your view is not slightly obstructed by a piece of rebar, a leaf, or other insignificant piece of clutter that happens to be six inches from your position. You may be in for a surprise.
 
AndyD said:
This is a small problem for two reasons that I have found. With the machine gun you can hit the cooldown and be stuck without for a few seconds. With the main tank gun, it creates smoke and kicks up dust so it destroys visibility of pedestrians around who may be on your team and trying to get stuff done.

True, there are situations where I won't. I don't let the machine gun reach cooldown (using bursts) and the smoke from the cannons isn't TOO bad. But for the most part, I pepper everything I can see.

Slo said:
My tip: When calling a mortar strike on an enemy base from behind cover, make sure your view is not slightly obstructed by a piece of rebar, a leaf, or other insignificant piece of clutter that happens to be six inches from your position. You may be in for a surprise.

Added. Also added a few tips regarding smoke and recon arming/mortars.
 
Slo said:
My tip: When calling a mortar strike on an enemy base from behind cover, make sure your view is not slightly obstructed by a piece of rebar, a leaf, or other insignificant piece of clutter that happens to be six inches from your position. You may be in for a surprise.

Yep. I think they should change the reticule or add a distance reading to it. I hate calling it in one something then realize it only hits half way there because it actually picked up on a stray piece of debris somewhere else entirely. Or maybe change the overlay to something that is more readable in terms of depth.
 
Slo said:
My tip: When calling a mortar strike on an enemy base from behind cover, make sure your view is not slightly obstructed by a piece of rebar, a leaf, or other insignificant piece of clutter that happens to be six inches from your position. You may be in for a surprise.


Don't I know it all too well lol..
 
Anyone else try to "fake out" the kill cam after killing someone? I run in the opposite direction of where I was going or act like I am going to camp for a few seconds after killing someone so they can come looking for me and I am long gone.

I do this especially in Squad Deathmatch. I act like I am going to camp for a few seconds, then move somewhere else but keep an eye on my old position and sure enough, here he comes looking for revenge only to get killed again!!
 
dskillzhtown said:
Anyone else try to "fake out" the kill cam after killing someone? I run in the opposite direction of where I was going or act like I am going to camp for a few seconds after killing someone so they can come looking for me and I am long gone.

Ha, yep. If I know I killed someone from an easily identifiable part of the map, I rush to the most indiscriminate spot that's closest to me (generic bush or grey building corner, etc). Sometimes it's just as simple as turning and facing the other direction, so all the person you killed sees is you standing infront of some wall somewhere on the map :lol

Oh, and also:

Recon Tip

An easy way to spot other snipers or enemy counter-snipers that you know are shooting at either you or your teammates but you can't for the life of you find, is to use the mortar strike binoculars. They zoom in relatively far and have a wide viewing angle (this is key) allowing you to get a good view of what's going on at the enemy base.

An additional bonus in many situations is that the image through the binoculars in monochromatic, making things like muzzle flashes easy to spot when scouting for snipers in bushes/trees etc.
 
That's a good idea. I just usually move after I make a kill so the hunting party can't find me, but I'm going to do that from now on.
 
Just got done playing for the first time with a mic and a old halo 2 buddy of mine and had so much fkn fun. Loading up C4 onto a quad and driving it into the MCOM is a fucking blast when you have a microphone.

After messing around for a bit we decided to make a real attempt at winning on Port Valdez. We grabbed both quads and loaded each other's with c4(so's not to get a suicide if some clever bastard shot one of the 6 c4's on each of the quads) and headed down the hill. Luckily our team had blown up the wall and building in front of B so we drove straight over rubble, past confused defenders, straight into the MCOM. Needless to say, 12 c4 with extra explosive damage took it down and a couple of defenders with it.
 
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