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Battlefront III - What could of been...

I have no love for EA or DICE, but the people betting against this upcoming Battlefront are going to be on the losing side of history - both in terms of sales and active community
 
I have no love for EA or DICE, but the people betting against this upcoming Battlefront are going to be on the losing side of history - both in terms of sales and active community

it's going to be fun but I think the content will not be there on day 1 and will only be worth playing when their done adding all the dlc that's going to happen, I think people will just move on to the next multiplayer shooter when something new comes out
 
While I love Bad Company 2, some people forget that the newer Battlefields are better than it in almost every way. BC2 controls stiff, has wacky melee hit registration, had terrible balancing with Medic trains, and had vehicle sniping up the ass. I still love the game and would love to see BC3, but I tried it again after playing the newer BFs, and it was inferior.
I'm just going to stop you right there... My friends and I go back and play BFBC2 on the PS3 once a month, and it's a way better game right now than BF4 on the PS4. I personally rate it as the best and most fun MP game ever made. I loved the Marathon games back at the start, loved BF1942, loved BF2, but BFBC2 trumps all.

With that said, please continue...
 
I wish First Assault would've been released before Disney shut it down. IMO looks much better than what BF3 was shaping up to be.

yyyeah me too.... :-/

/stealthdevpost

That said, I give DICE the benefit of the doubt. They've done an exceptional job with bringing their vision to life (even if it's different from what some of us were looking for), and Battlefront games are very hard to make - even harder to satisfy the fans, considering how diverse Star Wars fans tend to be. For example: Do you skew towards having lots of depth to satisfy hardcore gamers, or do you make it relatively simple to pick up for SW fans who aren't necessarily shooter fans?

They could've had a singleplayer campaign to satisfy the latter to some degree, but considering the quality bar they're establishing, that'd be countless millions spent on something they assume most players would skip (plus SP isn't DICE's focus these days anyway). I can easily imagine it was brought up but just got scoped out for the benefit of the project as a whole.
 
Hi. I was an associate producer at Free Radical, working on Battlefront 3 from its first milestone to its cancellation and the company's closure. That event also marked my departure from the industry.

I've not played the EA Battlefront game at all, or paid too much attention to it.So can't make comparisons.

Battlefront had potential. Especially the vertical battlefront (VBF) idea - which appears absent in the DICE game.

However, the leaks I've seen are from a game that still needed a lot of work and where a sense of fun was largely absent. On the subject of leaks, I know they happen (obviously!) but, for the life of me, don't know how. I only hope that the leak's source was at LucasArts' end rather than FRD's - I have high regard for the guys that I worked with there.

For that matter, I don't know how that trailer got out either!

What I do know is that it was a laboured project but had the potential to come good.

I also know that comments made by Steve Ellis about how the game was practically finished and nearly ready to ship as LucasArts pulled the plug are far from the truth. The game was at Alpha stage at the very best.
 
Schrödinger's cat;181865477 said:
Hi. I was an associate producer at Free Radical, working on Battlefront 3 from its first milestone to its cancellation and the company's closure. That event also marked my departure from the industry.

I've not played the EA Battlefront game at all, or paid too much attention to it.So can't make comparisons.

Battlefront had potential. Especially the vertical battlefront (VBF) idea - which appears absent in the DICE game.

However, the leaks I've seen are from a game that still needed a lot of work and where a sense of fun was largely absent. On the subject of leaks, I know they happen (obviously!) but, for the life of me, don't know how. I only hope that the leak's source was at LucasArts' end rather than FRD's - I have high regard for the guys that I worked with there.

For that matter, I don't know how that trailer got out either!

What I do know is that it was a laboured project but had the potential to come good.

I also know that comments made by Steve Ellis about how the game was practically finished and nearly ready to ship as LucasArts pulled the plug are far from the truth. The game was at Alpha stage at the very best.
Thank you for all the great information, I really appreciate it. Sometimes people are more excited from the idea of a cancelled project than what it may have actually been like in reality. Really with things like this, no one could know how good it was unless they played it.
 
Sorry but no. The game isn't even out yet and people are on full hate mode. Ffs, give Dice a fair chance.

There are already some clear differences (dare I say gameplay downgrades?) from previous games/the original Battlefront iii. The hate is based on factual information.

Not saying Battlefront by DICE will be a bad game, but I can understand the flak it is getting.
 
i can't tell who's worse the people who bring up the leaked battlefront 3 stuff saying "new battlefront is nothing compared to this why couldn't we have had this" (it's not going to change anything, just move on and play the new game or not, no reason to bitch about it, especially since the new battlefront is able to pull off what it is quite well) or the people who reply with "that leak was unfinished and doesn't deserve to be brought up because it would've never worked blah blah blah" (the new battlefront isn't even out yet and you're already defending it the same way fanboys argue about consoles? u srs? we wouldn't have ever known if it had worked on consoles because it didn't come out, and really based on the fact battlefront 2 ran on the damn ps2 and battlefront 3 was going to be a 360 title that took battlefront two and stitched two of its maps together with some other visual flairs thrown in, what about it makes it seem "impossible to do!!!"? even the psp game that scavenged this code had a gimped version of going from space to land and vice versa)
 
Schrödinger's cat;181865477 said:
What I do know is that it was a laboured project but had the potential to come good.

I also know that comments made by Steve Ellis about how the game was practically finished and nearly ready to ship as LucasArts pulled the plug are far from the truth. The game was at Alpha stage at the very best.

i was on the lucasarts side of things and this sums up my feelings, too.

it's easy to imagine what an unreleased game "could of" been but it's hard to actually release a game of that scope reasonably on time and not millions of dollars over budget.

EA/disney knew they had about 2 years to get a new battlefront game out (in order to tie it in to episode 7) and likely scoped their game accordingly.
 
EA/disney knew they had about 2 years to get a new battlefront game out (in order to tie it in to episode 7) and likely scoped their game accordingly.

Well, that's probably the best starting place for any project. Also, although it's easy to be critical of them in other ways, Disney and EA certainly know how to meet a deadline.
 
the people betting against this upcoming Battlefront are going to be on the losing side of history - both in terms of sales and active community
Lol, ok.

Well I had a little fun with the beta but it pushed me to cancel my order. I'm good with being on the "Losing side of history" with Halo 5 this holiday.
 
those cutscene light-saber duel look freaking fantastic, like a perfect blend of the fighting of the original and prequel trilogy's. would have loved seeing them in context.
 
While I enjoyed the BF beta I did had the feeling something was missing on the Hoth map.

I was really hoping we would get this cinematic battle with events from the film. Not a battlefield map which looks and sound like star wars put misses what that battle was about. It shouldn't be a rebel or imperial victory. The rebels should always evacuate, but that doesn't mean they lose in terms of gameplay.

I mean where are the evacuating transports that get escorted by X-wings? When watching the ESB that moment when the soldiers hear the first transport is away that is the stuff where Hoth is about. It's not about a Rebel victory where they call in bomber support to take out walkers. It's about buying time to evacuate as many people as possible. I was really missing that from the beta.

In terms of gameplay what I had hoped was that you would get some pilots in snowspeeders from the start with ground soldiers trying to take out as many walkers as possible to delay the imperials a bit. The more walkers destroy, the more points for the rebels.

Then once every 4/5 minutes 3 players on the rebel side get a message that Rogue squadron is getting ready to escort a transport, press > on the d-pad to join. Kinda like a mini event. Short introductory video of the player's pilot in first person getting into his T-65. While the empire in this case send out a squad of Tie-Fighters to destroy the transport. Transport escapes, rebels get the points. Transport is destoryed, imperials.

Eventually the generator is destroyed and the battle starts switching to the rebel base. Kinda like how it worked in DICE's own Titan mode in 2142. At this point one player get selected to play as Darth Vader and one rebel player as Han Solo. The Han player needs to get the princess to the Falcon while the rest of the team needs to hold of the imperials so they have a chance. The Darth Vader player of course has to prevent that along with his imperial squad mates.

So like the film the Rebels will always lose the base but not necessarily the battle/game. Whoever scores the most points gets the victory. Titan mode was one of my favourite modes ever and I really hoped we would get something like that on the Hoth map since it lends itself so well to it. This multi phase battle that starts out very big and ends up in this intimate place where the rebels have to make their final stand to get the princess out.
 
Lol, ok.

Well I had a little fun with the beta but it pushed me to cancel my order. I'm good with being on the "Losing side of history" with Halo 5 this holiday.
I think he meant predictions of sales failure.

Also... no reservations after MCC??
 
I particularly enjoyed the running around empty level parts, and cut scenes. Dice better step it up.

Oh come on it isn't even close to being finished I was talking more about the gameplay mechanics where you can clearly see they looked at BF2 and thought how can we improve on this and increase the scale. Compare that to the DICE one where they've even regressed in certain areas like powerups instead of vehicles being on the map.
 
Thank you for all the great information, I really appreciate it. Sometimes people are more excited from the idea of a cancelled project than what it may have actually been like in reality. Really with things like this, no one could know how good it was unless they played it.

Yep, this is what I was saying. That while it might look cool and be a good idea, it probably wasn't any fun to actually play.
 
I hope in the sequel they bring back the class system,more variety of vehicles,No power up tokens to get into a vehicle.,Space Battles.

This seems so limited in what you could do compared to the other games.
 
I hope in the sequel they bring back the class system,more variety of vehicles,No power up tokens to get into a vehicle.,Space Battles.

This seems so limited in what you could do compared to the other games.

Personally, I think the battlefront3 issue is less the "limitation" and more that you can't actually choose.
- in battlefield, you may choose to respawn behind the lines as engineer, and pick up that tank to drive the enemy back.
- in battlefront3, you can't make any of those choices.

This is compounded by other design decisions (the lack of map/comms) which means that even if you could choose, you can't make a *good* choice due to lack of information o_O.

Whilst the battlefront in the video may have sucked, it would have been interesting to see what it would have brought to the genre, something I can't say about battlefront3.
 
That's pretty broad similarities.

Battlefront 2 had:

Classes to fit specific situations, as well as special classes for each faction. Dice doesnt want this to be Battlefield, which is good, so no classes.

Vehicles they could house more than 1 player. Better only one than 2 camping in a AtST or ATAT

Spawn points you could choose to plan out what you wanted to do next. That would be a good idea for the new one, maybe thats in Surpremacy? We only played Walker Assault und Drop Zone!

Rewards for playing good, not for getting a token randomly (I don't believe bad players should be rewarded, defeats the purpose of doing a good job. This isnt a competitive game, which is fine. Good players shouldnt be rewarded even more. This is not CoD.

Story mode, conquest mode, and special modes in multiplayer to go alongside the normal modes
Story in Battlefront was just normal MP mode with Bots and some Text thrown in. Not going to be missed.
Conquest is basicly Surpremacy. And Dice can still create more modes down the road with DLC.


Space battles
Were Clunky and boring anyway. You have Fighter Squadron. Still fits this complain.
Many of these things bring depth and teamwork to the game. Something Battlefront 2015 is lacking.

Answers in bold


This. Boring gameplay + $50 season pass is the kiss of death for me. I'll pick it up someday if they ever release a GOTY edition when it drops to 50% off.

So the same boring gameplay like the originals, gotcha. But its magicly bad because DICE is behind it.

And nobody is forcing you to buy the Season Pass. If this Maps look like the Launch Maps it will be worth the money. And DICE DLC packs provide a lot of Content.
 
That's pretty broad similarities.

Battlefront 2 had:

Classes to fit specific situations, as well as special classes for each faction.

Vehicles they could house more than 1 player.

Spawn points you could choose to plan out what you wanted to do next.

Rewards for playing good, not for getting a token randomly (I don't believe bad players should be rewarded, defeats the purpose of doing a good job.

Story mode, conquest mode, and special modes in multiplayer to go alongside the normal modes

Space battles

Many of these things bring depth and teamwork to the game. Something Battlefront 2015 is lacking.
Let's break this down.

1. Now you can make your own classes to fit each situation to your liking.

2. Did you ever actually use this in SWBF2? Also, it takes an extra person off the battlefield for little gain.

3. We don't know how it will work in modes like Supremacy and Cargo, which mention home bases.

4. So you want the guy who is dominating to get a reward that let's them dominate even more? It didn't make sense in SWBF2, it doesn't make sense in COD.

5. Why is a story necessary? If you mean Galactic Conquest, it was just as shell for regular instant action. How are Hero Hunt and Heroes vs. Villains not "special modes"?

6. Fighter Squadron
 
Damn, that looks fantastic! The new one is a very by-the-book FPS with a Star Wars skin and some features from old Battlefront. It doesn't feel like Battlefront to me, it feels like it's own thing.

Basically: Battlefront 15 seems to be a good FPS Star Wars game, but doesn't really feel much like old Battlefront.
 
Bumping to post information about a potential build leak. I did a search and didn't find anyone talking about it which I found suprising.

Kotaku: Star Wars Battlefront III Prototype Apparently Leaks

Source Reddit

There's been some claims that someone has gotten their hands on the PC build, but I don't know if it's been verified.

Well this specific build is from the 360 version (which requires a 360 devkit to run, but PTPOnline already has one and has plenty of videos of it so it's probably not a new uncovering), but it seems that Reddit mods asked him to take down the link and the poster agreed to do it.
 
Well this specific build is from the 360 version (which requires a 360 devkit to run, but PTPOnline already has one and has plenty of videos of it so it's probably not a new uncovering), but it seems that Reddit mods asked him to take down the link and the poster agreed to do it.

Yea I saw that, apparently someone has access to the PC version so we may see that at some point.

I have the links but I'm not sure it's ok for me to post. So PM me if you want them. Or simply Google 4chan Battlefront 3 torrent.
 
Schrödinger's cat;181865477 said:
Hi. I was an associate producer at Free Radical, working on Battlefront 3 from its first milestone to its cancellation and the company's closure. That event also marked my departure from the industry.

I've not played the EA Battlefront game at all, or paid too much attention to it.So can't make comparisons.

Battlefront had potential. Especially the vertical battlefront (VBF) idea - which appears absent in the DICE game.

However, the leaks I've seen are from a game that still needed a lot of work and where a sense of fun was largely absent. On the subject of leaks, I know they happen (obviously!) but, for the life of me, don't know how. I only hope that the leak's source was at LucasArts' end rather than FRD's - I have high regard for the guys that I worked with there.

For that matter, I don't know how that trailer got out either!

What I do know is that it was a laboured project but had the potential to come good.

I also know that comments made by Steve Ellis about how the game was practically finished and nearly ready to ship as LucasArts pulled the plug are far from the truth. The game was at Alpha stage at the very best.

this confirms my suspicions then. This looks like a cool concept that probably wasn't terribly viable to actually produce into a full game. I'm guessing if it actually came to fruition the scope would have been drastically reduced and wouldn't have been nearly as impressive. Also, the coolest parts of this video were quite clearly cut scenes. Too bad it never got a fair shake though.
 
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