The Wii U loads off of internal flash memory, doesn't it? What the hell is it loading that takes 24 seconds? The entire OS over and over again?
Apparently every channel is a separate .exe.
The Wii U loads off of internal flash memory, doesn't it? What the hell is it loading that takes 24 seconds? The entire OS over and over again?
Stop your complaining, guys. Nintendo is clearly trying to give us some nap time before we start our games. You don't want to get cranky in the middle of a Nintendo Land session do you?
The Wii U loads off of internal flash memory, doesn't it? What the hell is it loading that takes 24 seconds? The entire OS over and over again?
Many apps also have some network communication going on at start up, which probably takes longer than the actual loading in many cases. They need some better caching.The Wii U loads off of internal flash memory, doesn't it? What the hell is it loading that takes 24 seconds? The entire OS over and over again?
Haha, what? Who thought that was a good idea?Apparently every channel is a separate .exe.
The Wii U loads off of internal flash memory, doesn't it? What the hell is it loading that takes 24 seconds? The entire OS over and over again?
They should bundle a cat with the WiiU for those who won't have anything to do during the loads.Gives me a chance to wrestle my cats.
Except we don't really know what the Christmas presents are yet. Could be Turbo Man.
Could be dysentery.
Haha, what? Who thought that was a good idea?
Well, it is a good idea. The implementation is the problem, not the approach.Haha, what? Who thought that was a good idea?
For a hardware company that took, what, 8 months to get their first online multiplayer game up and running last gen (Super Mario Strikers) I'll be surprised if we get a patch by E3.
Unless one's been announced and I haven't heard of it.
Well, it is a good idea. The implementation is the problem, not the approach.
They didn't patch the load times yet?
Those load times shouldn't only be two secs max.
Wow, thats bad. My computer (with SSD) boots faster than that.
It's a bad approach too, since it seems many of the lighter apps are HTML-based. In those instances, starting up a web renderer every single time is just pure inefficiency. If they wanted to go this way, they should have made the entire OS and every app HTML-based, then used a single web renderer to view it all. Switching apps would take less than a second if they did so.
Defense force for everything. SMH. Well done Andrex.
Never fails. The Wii U OS is inexcusably slow... I thought the Xbox 360 OS was slow (and it is), but compared to the Wii U OS it seems like the freakin' Usain Bolt of console OS.
This is not a little bit of time. It's distracting consistently irritating and prevents players from getting to their games faster.
That's why I can't stand flourished bloat OS that try to be 'cute' all the time, because it ends up like this. Minimalistic straight-to-the-point OS design with the smallest footprint possible, please
Only Miiverse and the eShop are browser based as far as I can tell. Everything else looks native. And those two apps seem to spend a large part of their load times on network communication. Those wait times wouldn't go away even if they used the same browser instance.It's a bad approach too, since it seems many of the lighter apps are HTML-based. In those instances, starting up a web renderer every single time is just pure inefficiency. If they wanted to go this way, they should have made the entire OS and every app HTML-based, then used a single web renderer to view it all. Switching apps would take less than a second if they did so.
Only Miiverse and the eShop are browser based as far as I can tell. Everything else looks native. And those two apps seem to spend a large part of their load times on network communication. Those wait times wouldn't go away even if they used the same browser instance.
That does sound like they would have to totally rework this stuff to fix this doesn't it?
Only Miiverse and the eShop are browser based as far as I can tell. Everything else looks native. And those two apps seem to spend a large part of their load times on network communication. Those wait times wouldn't go away even if they used the same browser instance.
Nah, that's a different issue. The plaza is taking a while to load, yes. It's a native 3D app. It does communicate with the network, of course. The Miis you see aren't random after all.The fuck is it doing constantly communicating to the network when you're leaving the settings menu? Also, does this means disconnected WiiUs would load much faster, or do those simply search and then time out?
...There is some psychological evidence that says that when you build something, when you are stressed about something, when you are forced to wait, you bond with it more when it eventually works. This is the case with almost every work of art -- some people are turned off by this, but it's exactly how something like Jazz music works, the mental effort (and sometimes pain) that is required, pays off in the long run. Demon Souls works in exactly the same way...
Keeping the settings app, an app you'll only open every few months tops, in RAM, would be a waste of resources. That thing and associated load times are a complete non-issue. The only apps worth talking about are the ones you can access at any time from the home menu.Still, switching back and forth between them shouldn't take any time at all, everything considered. In fact, switching apps should be nearly instant. There's no reason Miiverse and settings, for example, couldn't be squeezed into 1/4 to 1/8 of the 1 GB system RAM.
Bayonetta's mom she should be more concerned that her daughter wishes she were a stripper.
This will get fixed.
Nintendo seem to be deliberately adopting an Ikea model of releasing things broken and fixing them as it goes along. I say deliberately because Nintendo are control freaks and never seem to do things by mistake. They might make odd choices but there is always a strategy.
In this case they have released their last two consoles (wiiU and 3ds) pretty much broken at launch, this goes against almost everything that we've learnt about Nintendo before -- that they usually provide extremely hardware and software.
So, one of two things are happening. There is a serious problem at Nintendo or they are experimenting -- Other people release broken products, so if Apple get away with it why can't we?
From the way Nintendo publicised the machine, I think they want the WiiU to be a 'grower'. They want word of mouth. The machine is geared towards social behaviour after all.
There is some psychological evidence that says that when you build something, when you are stressed about something, when you are forced to wait, you bond with it more when it eventually works. This is the case with almost every work of art -- some people are turned off by this, but it's exactly how something like Jazz music works, the mental effort (and sometimes pain) that is required, pays off in the long run. Demon Souls works in exactly the same way.
Now, I think this is a pretty strange strategy but I do think it could be justified. And I'm not saying that this IS what they're doing but it could certainly be part of it. They could also have been forced into this decision by time constraints, but I highly doubt they would release a console in this state without knowing that it can be fixed. They would never take a gamble like this without a solid strategy, that's just not what Nintendo do.
Personally, despite the slowness, I think it's a great console OS, mainly because the path from grabbing the gamepad and getting straight into a game has been streamlined. On top of the portability, features like being able to pause the game, watch a video, then go back into the game are useful. As long as the ports from other machines maintain this quality I will be getting them on the WiiU for this reason.
And yes I know that many people here scream 'those ports are shit'. But they're not, They're just not. They're slightly different, much like PS3 versions.
That the console isn't more powerful is a disappointment, but it doesn't matter. The advantages that the gamepad has over the others, not just the screen, but the comfort and accuracy of the sticks (BLOPS) just makes it better for gaming in my opinion, not by miles, but easily enough to sway me.
This is a launch and I doubt we will see many of these problems in a few months, once everyone has got to grips with the machine. And that includes Nintendo.
The only thing that kills me is that if I pressed on a wrong software by mistake,
Hmm I think I'll play NSMB U today,
Press on NintendoLand Icon ,
FffffffffffuuuuuuuuUuUuuuuuu
So a Wii U trolling thread eh?
Refreshing.
It happened for me once and yes I pressed two times without intending to :/You have to press stuff twice too if they're not already highlighted, so you must really kick yourself when this happens!
.
B+. Poor finale.Wii U OS, you're so damn slow,
Into the garbage you must go.
You keep me up at night,
You don't feel very light,
I can't tell where your brains are.
Wii U OS, you need some juice,
The whole interface could use a boost.
I don't get it-- you seem very tame,
It takes forever to load a game,
It's not magic, not magic~