Zoramon089
Banned
Tain said:That third dimension is a gigantic difference, shrugging it off with an "only" is straight-up comedy.
While I'm not sure that I'd put GOD HAND in the same genre as Ninja Gaiden or Devil May Cry, it should be clear as day that GOD HAND and Denjin Makai II don't play similarly at all. Character movement couldn't be more different! You have to rotate and face opponents. You have an entire analog stick dedicated to dodging. You can't jump! You can roam around a ton of the map without being limited to a small area. There are no throws. These differences aren't bullet points. These are absolutely fundamental, affecting every single encounter and action in the game. This says nothing of the frequent save points, the character upgrades, and the cutscenes.
GOD HAND is an awesome game, but throwing it in the same genre as Final Fight is simply dismissive.
LOL, you're using the inherent differences between 2d and 3d to say the games are of different genres? Then no 3d games can be of the same genre as 2d ones! That's a ridiculous claim.
Having the rotate the stick to face opponents DOESN'T make GH not a BeU. Also the dodge stick is a unique gameplay feature of GH. Using it to say it's not a BeU makes absolutely no sense. It's like using Guardian Heroes leveling system to discredit it because most BeU's don't have leveling. Lots of BeU also limit you to a small area until you clear all the enemies in it. You're list of reasons is completely arbitrary. Also earlier BeU's didn't have things like save points and such BECAUSE THEY WERE ARCADE PORTS and usually short enough to beat in a single sitting