A Black Falcon
Member
Blast Wind and Hyper Duel... two of the more valuable Saturn shmups now, both in the triple figures on EBay. They'd still be expensive if they'd had US releases, but maybe slightly more affordable... it's really, really too bad we missed out on those two. And lots of other games, Grandia and the three Lunar games most obviously. (Magical School Lunar has a full translation and guide online (see Lunarnet), but playing a game with a paper or online guide isn't anywhere near the same thing as playing it normally... and it seems like a pretty solid game, too, from what I've played of it. Not quite as exceptional as the original two Lunar games, but pretty good, and way better than anything we've gotten out of the franchise this decade... I didn't hate Lunar Legend or Dragon Song as much as some people, I actually thought they were fun in fact, some of the time at least, but I wouldn't disagree with anyone calling them disappointing compared to the older games, that's for sure.
E3 '97, right. Stolar joined Sega in July 1996, after Kalinske finally gave up and quit. Incredibly stupid... but still, as I said, he had nothing to do with the system's failure, all of that was in place before he got there. He just didn't make it do any better, and made decisions that hurt Sega more than they helped it.
He didn't make the thread, he just posted in it... but anyway, there are lots of people responsible for Sega's failure as a hardware manufacturer... but yeah, Kalinske really isn't one of them, as that Sega-16 interview shows. That even he couldn't do anything but watch Sega fall from first to out (after doing a lot of the work to GET them to first) says a lot about how messed up Sega was then.
Anyway, there are a lot of people to blame, on both sides of the Pacific, but because the Japanese branch was the top one, they're probably more responsible. They were the one to decide to kill Genesis worldwide in fall 1995, to decide on the Saturn's hardware, the price, launch date, etc. Kalinske didn't want to launch early or at $400, it seems, but they said he had to, so he did and it was a disaster. But the two main sides of Sega were so far apart that it's hard to imagine what kind of system we could have gotten had they actually been working together, Sega passed on so many good ideas (see various camineet threads) that they had a whole bunch of options that would have been better than Saturn.
System power isn't the most important thing, of course, and just improving that wouldn't fix everything, but if in the process you also dealt with the infighting, got rid of the 32X's existence, don't discontinue the Genesis in 1995, etc, it'd have made a big difference. Oh yeah, and don't do really stupid things that get your fans angry at you like try to kill 2d games and RPGs when a bunch of your most devoted fans actually WANTED games like that. I know the mass market didn't, so it would make a lot of sense to put the focus elsewhere, but when a good chunk of your most devoted fans actually do want games like that, you shouldn't ignore or oppose them as much as Sega did. But that's just stating the obvious.
*Inserts requisite link to The Scribe articles* http://www.goodcowfilms.com/farm/games/www.eidolons-inn.net/segabase/SegaBase-Saturn(Part1).html
vireland said:Then, at SEGA, we had supported SEGA well and had a good relationship with the Japanese and US side. Bernie arrived and all that went to hell. The biggest, and most obvious slap in the face was E3 that year. We had paid SEGA to be in their booth (something like $25,000 - maybe $50,000? I don't remember) and literally weeks before the sold-out show with no way to get booth space on our own at that point, Bernie tried to pull the rug out and rescind the deal. We went around him and got SoJ to FORCE him to honor the deal, but since we planned to show FOUR new Saturn games at a show where Bernie wanted to show NO Saturn support, he put us in a walled off area OUTSIDE the SEGA booth proper, BEHIND it, completely out of sight. He didn't want us ruining his storyline of the dead Saturn with announcements of four new releases, consequences to us be damned. I cancelled the games the day before the show once I saw what they did.
E3 '97, right. Stolar joined Sega in July 1996, after Kalinske finally gave up and quit. Incredibly stupid... but still, as I said, he had nothing to do with the system's failure, all of that was in place before he got there. He just didn't make it do any better, and made decisions that hurt Sega more than they helped it.
GillianSeed79 said:Crap. I can't believe I made a stupid post in a thread created by Vic Ireland. I do have to say one of the reasons I bought a Saturn was the promise for great RPG's like we got on Sega CD ala Lunar and Lunar 2. I still have both btw. Huh, all these years my Sega hate has been misdirected at Kalenskie instead of Stolar.
He didn't make the thread, he just posted in it... but anyway, there are lots of people responsible for Sega's failure as a hardware manufacturer... but yeah, Kalinske really isn't one of them, as that Sega-16 interview shows. That even he couldn't do anything but watch Sega fall from first to out (after doing a lot of the work to GET them to first) says a lot about how messed up Sega was then.
Anyway, there are a lot of people to blame, on both sides of the Pacific, but because the Japanese branch was the top one, they're probably more responsible. They were the one to decide to kill Genesis worldwide in fall 1995, to decide on the Saturn's hardware, the price, launch date, etc. Kalinske didn't want to launch early or at $400, it seems, but they said he had to, so he did and it was a disaster. But the two main sides of Sega were so far apart that it's hard to imagine what kind of system we could have gotten had they actually been working together, Sega passed on so many good ideas (see various camineet threads) that they had a whole bunch of options that would have been better than Saturn.
System power isn't the most important thing, of course, and just improving that wouldn't fix everything, but if in the process you also dealt with the infighting, got rid of the 32X's existence, don't discontinue the Genesis in 1995, etc, it'd have made a big difference. Oh yeah, and don't do really stupid things that get your fans angry at you like try to kill 2d games and RPGs when a bunch of your most devoted fans actually WANTED games like that. I know the mass market didn't, so it would make a lot of sense to put the focus elsewhere, but when a good chunk of your most devoted fans actually do want games like that, you shouldn't ignore or oppose them as much as Sega did. But that's just stating the obvious.
*Inserts requisite link to The Scribe articles* http://www.goodcowfilms.com/farm/games/www.eidolons-inn.net/segabase/SegaBase-Saturn(Part1).html